- whyimalive
News
12:08, 20.08.2024
Valve made a massive change to CS2 today, removing nullbind, jumpthrow/runthrow binds, and SnapTap/SOCD. This update has caused a huge reaction amongst players and community members, which makes it particularly interesting.
All forms of hardware and software input manipulation are now no longer available, which could significantly impact gameplay and tournament preparation.
Background: bans from Valve and the aftermath
Many professional CS2 players used Snap Tap keyboards and other devices with similar features. Valve's ban on such manipulation immediately caught the attention of community leaders and sparked a lively discussion on social media. Previously, such devices gave an advantage on a competitive level, but now this advantage will disappear and players will have to adapt to the new conditions.
Community Reaction
Job is finished
— ropz (@ropz) August 19, 2024
Valve has banned Snap Tap
— alex ellenberg (@Mauisnake) August 19, 2024
Biggest W in recent history. pic.twitter.com/JE4hRqvzGS
Complexity's Jonathan “EliGE” Jablonowski, however, took a more balanced stance. While he supported removing SnapTap, he lamented the banning of JumpThrow bindings, which has been a part of CS2 since the beta release.
are you kidding removing jump binds man lol
— Jonathan Jablonowski (@EliGE) August 19, 2024
removing snap tap sure and that functionality whatever but removing a QOL that you even had in the game when CS2 was in beta is so lame.
you guys said it yourself, you added the functionality in the game intentionally. add a bind 🙏 https://t.co/g8GhnK77aS
Would be good to know about jump binds as it's integral to the game at this point. I would hope that it's a temporary test to detect and separate inputs for the future 👍 https://t.co/F4ZArRstR4
— Russel van Dulken (@Twistzz) August 19, 2024
Everything is fine actually, good bye jump binds. 👋 pic.twitter.com/2WBAQZxkPO
— Russel van Dulken (@Twistzz) August 20, 2024
Mounira “GooseBreeder” Dobie, on the other hand, strongly opposed the update, becoming one of the few who did not support the decision as a whole.
Who’s reading this actually thinking huge w? ☠️ https://t.co/7Z7a8xWDUF
— FLY GooseBreeder (@goosebreeder) August 19, 2024
HLTV's Milan “Striker” Švejda noted that the changes could seriously affect the upcoming Perfect World Shanghai Major RMR Closed Qualifier. He emphasized that teams will have little time to adapt to the new movement and grenade conditions.
That being said, this impacting jumpthrows will cause a bit of a mess with Major qualifiers starting in just two days. https://t.co/xX9iebRcWg
— Milan Švejda (@StrikerHLTVorg) August 19, 2024
Conner “Scrawny” Girvan pointed out an interesting aspect, pointing out that if Valve is able to cut off certain input combinations, it may also be able to use this technology against cheaters who often use human-impossible inputs.
So you're telling me Snap Tap gets auto-detected and kicks you from the game, but PussySlayer69 can spinbot 13 rounds without interruption?
— Conner (@ScrawnyCG) August 19, 2024
Oleksandr “petr1k” Petryk said in his Telegram channel that the removal of jumpthrow is not critical and everyone will get used to the new way of throwing grenades, namely the use of two keys instead of one. Also reported about a possible way to replace runthrow
Now instead of jumpthrow (1 button) we make "jump-throw" (2 buttons: jump and throw). Accuracy in CS2 of such grenades is high, it's hard to miss. But instead of bind to forward jumpthrow (1 button) now you have to make a jump and press W at the same time. Also realistic, but 100% accuracy is impossible. You need to train your skill to consistently hit such grenades
Final Thoughts
Valve's changes will not only affect current gameplay, but could also shape the future of CS2's competitive scene. This update was an important step towards creating a fairer playing environment, but players will have to adapt to the new rules quickly, especially in the run-up to major tournaments.
Source: Telegram
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