TaZ
Wiktor Wojtas
TaZ settings
Download TaZ config 2026
BC.Game TaZ settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI40039%
Hz100067%
Sensitivity26%
Zoom Sensitivity0.901%
Windows Sensitivity689%
eDPI80012%
sensitivity 2; zoom_sensitivity 0.90
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.26
0.31
Headshots %
54.9%
46%
Shots
13.49
12.28
Accuracy
13.2%
17%
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotNo
Length4.5
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red255
Green0
Blue0
Alpha EnabledYes
Alpha2000
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-09-22T12:14:41.466+00:00
Updated At2025-09-22T12:14:41.466+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance0
Fixed Gap0
Inner Split Alpha0
Outer Split Alpha0
Split Size Ratio0
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewAdvanced Video
Fidelity FX Super ResolutionDisabled (Highest Quality)45%
Boost Player ContrastDisabled17%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyDisabled19%
Global Shadow QualityHigh36%
Dynamic ShadowsUnknown62%
Particle DetailHigh3%
Texture Filtering ModeAnisotropic 4x10%
Maximum FPS In GameUnknown62%
NVIDIA G SyncUnknown62%
Multisampling Anti Aliasing Mode4x MSAA28%
Model Texture DetailVery High0%
Shader DetailLow50%
Ambient OcclusionDisabled25%
High Dynamic RangePerformance9%
Video
Resolution1680x10503%
Aspect Ratio4:357%
Display ModeFullscreen93%
Scaling ModeBlack Bars10%
viewmodel
previewBobUnknown52%
FOV6881%
Preset Pos263%
Offset X2.577%
Offset Y069%
Offset Z-1.572%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.155
0.24
AK47 damage
17.18
24.98
AWP kills
0.003
0.081
AWP damage
0.2
7.39
M4A1 kills
0.123
0.114
M4A1 damage
12.94
11.76
HUD
previewHUD ScaleUnknown29%
HUD ColorUnknown29%
Radar
previewRadar HUD SizeUnknown31%
Radar Centers The PlayerUnknown31%
Radar Is RotatingUnknown31%
Toggle Shape With ScoreboardUnknown31%
Radar Map ZoomUnknown31%
FAQ
TaZ currently uses a mouse sensitivity of 2 combined with a DPI setting of 400, resulting in an effective eDPI of 800. This configuration strikes a balance between precise crosshair control and quick movement, which is essential for both accurate aiming and swift in-game reactions. The relatively low DPI paired with moderate sensitivity is a popular choice among professional players, as it promotes consistency and muscle memory during high-pressure matches.
TaZ employs a Classic Static crosshair style with a compact design: a gap of -2, length of 4.5, and zero thickness, without a center dot or outline. The crosshair is colored green, using an RGB value of pure green with high alpha for visibility. This setup ensures the crosshair remains unobtrusive yet clearly visible against most backgrounds, allowing for precision aiming without distractions or visual clutter.
TaZ uses the ZOWIE XL2566K monitor, which is renowned in the esports scene for its high refresh rate and low response time. Such features are crucial for professional Counter-Strike players, as they provide smoother motion clarity and reduce input lag, allowing for faster reaction times and more accurate tracking of opponents during intense firefights.
TaZ plays at a 1680x1050 resolution with a 4:3 aspect ratio in fullscreen mode, utilizing black bars for scaling. His graphics settings are tuned for performance, with low shader detail, high particle detail, very high model texture detail, high global shadow quality, and anisotropic 4x texture filtering. V-sync and most post-processing features are disabled, ensuring minimal input delay and maximum frame rates for a competitive edge.
TaZ alternates between the Razer BlackShark V2 HyperSpeed and the Logitech G Pro X Headset, both of which are designed for esports with a focus on positional audio and comfort. While specific in-game audio settings are not detailed, these headsets provide clear directional sound cues, helping TaZ accurately locate enemies and react to subtle in-game audio signals, which is vital for high-level play.
TaZ's keyboard choices include the Logitech G Pro X TKL RAPID Black and the G Pro X TKL Keyboard White, both tenkeyless models that offer more desk space for mouse movement. He pairs these with the SteelSeries QcK Heavy mousepad, known for its large surface and consistent glide. This combination allows for comfortable, controlled, and uninterrupted mouse swipes, supporting his low sensitivity setup.
Historically, TaZ's sensitivity settings have evolved, with previous values including a sensitivity of 1.4 and an eDPI of 560. His current settings of 2 sensitivity and 800 eDPI represent a shift toward slightly faster mouse movement, possibly to adapt to changes in playstyle or to the demands of newer iterations of the game. Such adjustments reflect the importance of fine-tuning sensitivity for optimal performance as the meta and personal preferences evolve.
TaZ's system is equipped with an NVIDIA GeForce RTX 3080 graphics card and an Intel Core i9-11900K processor. This high-end combination ensures that he can maintain consistently high frame rates, even with demanding settings or during intense moments in matches. Reliable hardware performance minimizes stutter and input lag, which are critical factors for maintaining focus and precision in professional-level play.
TaZ customizes his viewmodel with a field of view set to 68, an offset_x of 2.5, offset_y of 0, and offset_z of -1.5, using preset position 2. This configuration positions the weapon model to the side and slightly lower, maximizing screen space for peripheral vision and minimizing distractions from the weapon itself, thereby aiding in better situational awareness and target acquisition.
TaZ enables 4x MSAA for multisampling anti-aliasing, which helps smooth out jagged edges for clearer visuals. He disables most post-processing options, such as ambient occlusion and fidelity FX super resolution, and opts for performance-oriented HDR. This approach reduces unnecessary visual effects that can obscure enemy models or cause distractions, ensuring that his focus remains on crisp and clear in-game visuals for competitive accuracy.
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