PerX

Paul von Erdmannsdorff

PerX settings

Download PerX config 2026
PerX settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Windows Sensitivity689%
Hz100066%
DPI80046%
Sensitivity0.851%
eDPI6803%
Zoom Sensitivity1.070%
sensitivity 0.85; zoom_sensitivity 1.07
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.35

0.31

Headshots %

55.2%

46%

Shots

10.77

12.28

Accuracy

19.2%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotNo
Length0.5
Gap-3
Thickness0.5
OutlineNo
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CSGO-xxFh3-HGC84-PtJBq-MFiCt-CPVGQ
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Video
Resolution1728x10800%
Aspect Ratio16:104%
Display ModeFullscreen94%
Scaling ModeStretched75%
Advanced Video
NVIDIA G SyncUnknown59%
Dynamic ShadowsUnknown59%
Multisampling Anti Aliasing Mode4x MSAA30%
Model Texture DetailHigh7%
Texture Filtering ModeAnisotropic 4x10%
Shader DetailHigh12%
Boost Player ContrastEnabled49%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown59%
Global Shadow QualityUnknown40%
Fidelity FX Super ResolutionUnknown52%
Particle DetailUnknown51%
Ambient OcclusionUnknown52%
High Dynamic RangeUnknown52%
Monitor settings
Game Settings
DyAcPremium73%
Black Equalizer1022%
Color Vibrance2011%
Low Blue Light092%
viewmodel
preview
Offset Z-213%
Offset X2.30%
FOV6882%
Offset Y213%
Preset Pos017%
BobFalse46%
viewmodel_fov 68; viewmodel_offset_x 2.3; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.307

0.24

AK47 damage

30.93

24.98

AWP kills

0.005

0.081

AWP damage

0.45

7.39

M4A1 kills

0.124

0.114

M4A1 damage

13.09

11.76

Launch options
-console -novid -tickrate 128 -freq 360 -language english -nod3d9ex1 -threads 4 -no-browser -nojoy +fps_max 590 -allow_third_party_software +exec autoexec.cfg
-console 
Enables the developer console for quick command access
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-freq 360
Sets the screen refresh rate. Example: -refresh 144
-threads 4
Specifies number of CPU threads (match to your CPU)
-nojoy 
Disables joystick support, freeing up memory resources
+fps_max 590
Limits the maximum FPS. +fps_max 0 removes the FPS limit.
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD Scale0.670%
HUD ColorGreen5%
Radar
preview
Radar Is RotatingYes69%
Radar HUD Size1.35%
Toggle Shape With ScoreboardNo9%
Radar Centers The PlayerNo11%
Radar Map Zoom0.418%
FAQ
PerX currently plays with a mouse sensitivity of 0.85 and a DPI of 800, resulting in an effective eDPI of 680. This combination allows for precise crosshair control and smooth tracking, which is favored by many professional players for its balance between fast flicks and consistent accuracy during high-pressure situations.
PerX uses a classic static crosshair with a minimalistic design: a small gap of -3, length and thickness set to 0.5, and no center dot. The crosshair is colored green with RGB values set to (100, 100, 100) and full opacity, providing high visibility on various backgrounds without being distracting. This setup helps maintain clear sightlines and precise aiming during gameplay.
PerX utilizes the ZOWIE XL2566K monitor, renowned for its high refresh rate and fast response times. This monitor supports advanced features like DyAc Premium, which reduces motion blur and provides a smoother visual experience, crucial for tracking fast-moving targets and maintaining clarity during intense firefights.
PerX plays on a 1728x1080 resolution with a 16:10 aspect ratio in fullscreen mode and uses stretched scaling. He sets shader and model texture detail to high, enables boost player contrast, and uses 4x MSAA for multisampling anti-aliasing. Texture filtering is set to Anisotropic 4x, balancing visual clarity with competitive performance.
PerX's viewmodel is customized with a field of view set to 68 and offset values of x: 2.3, y: 2, and z: -2. This configuration minimizes weapon model obstruction, keeping the focus on crosshair placement and target visibility, which is vital for quick reaction times and accurate shooting in competitive matches.
PerX's radar is set to a HUD size of 1.3 and a map zoom of 0.4, with the radar rotating and not centering on the player. This configuration allows for a broader view of the map and better tracking of teammates and opponents, enhancing his ability to make informed decisions on the fly.
PerX uses the Razer Viper V3 Pro Black mouse paired with the ZOWIE G-SR mousepad. The Viper V3 Pro is known for its lightweight design and high sensor accuracy, while the G-SR provides a consistent, smooth glide. Together, they offer the precise control and reliability required for top-level competitive play.
PerX relies on the Razer BlackShark V2 Pro Black headset and Razer Moray Black earphones. This combination delivers high-fidelity audio with clear directional cues, allowing him to accurately pinpoint enemy movements and actions, which is essential for effective gameplay and team communication.
PerX sets his monitor's color vibrance to 20, black equalizer to 10, and low blue light to 0. Increasing color vibrance enhances enemy visibility, while the black equalizer brightens darker areas without overexposing brighter regions, making it easier to spot opponents hiding in shadows.
PerX uses a set of launch options including '-console -novid -tickrate 128 -freq 360 -language english -nod3d9ex1 -threads 4 -no-browser -nojoy +fps_max 590 -allow_third_party_software +exec autoexec.cfg'. These parameters streamline game startup, maximize frame rates, ensure high server tickrate, and reduce unnecessary background processes, all contributing to a smoother and more responsive gaming experience.
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