PerX
Paul von Erdmannsdorff
PerX settings
Download PerX config 2026
PerX settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80046%
Sensitivity0.851%
Zoom Sensitivity1.070%
Hz100065%
eDPI6803%
Windows Sensitivity688%
sensitivity 0.85; zoom_sensitivity 1.07
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.35
0.31
Headshots %
55.2%
46%
Shots
10.77
12.28
Accuracy
19.2%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length0.5
Gap-3
Thickness0.5
OutlineNo
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-09-10T05:27:39.502+00:00
Updated At2026-09-10T05:27:39.502+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewVideo
Display ModeFullscreen94%
Resolution1728x10800%
Aspect Ratio16:104%
Scaling ModeStretched75%
Advanced Video
Boost Player ContrastEnabled50%
Model Texture DetailHigh7%
V-SyncDisabled45%
NVIDIA G SyncUnknown58%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
Multisampling Anti Aliasing Mode4x MSAA30%
Fidelity FX Super ResolutionUnknown51%
Global Shadow QualityUnknown39%
Dynamic ShadowsUnknown58%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Texture Filtering ModeAnisotropic 4x10%
Shader DetailHigh12%
Particle DetailUnknown50%
Monitor settings
Game Settings
Color Vibrance2012%
Black Equalizer1023%
Low Blue Light092%
DyAcPremium74%
viewmodel
previewOffset X2.31%
BobFalse69%
Preset Pos017%
FOV6884%
Offset Y213%
Offset Z-216%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.307
0.24
AK47 damage
30.93
24.98
AWP kills
0.005
0.081
AWP damage
0.45
7.39
M4A1 kills
0.124
0.114
M4A1 damage
13.09
11.76
Launch options
-console -novid -tickrate 128 -freq 360 -language english -nod3d9ex1 -threads 4 -no-browser -nojoy +fps_max 590 -allow_third_party_software +exec autoexec.cfg
-console
Enables the developer console for quick command access
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-freq 360
Sets the screen refresh rate. Example: -refresh 144
-threads 4
Specifies number of CPU threads (match to your CPU)
-nojoy
Disables joystick support, freeing up memory resources
+fps_max 590
Limits the maximum FPS. +fps_max 0 removes the FPS limit.
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD
previewHUD Scale0.670%
HUD ColorGreen5%
Radar
previewRadar Is RotatingYes69%
Radar Centers The PlayerNo11%
Toggle Shape With ScoreboardNo9%
Radar HUD Size1.35%
Radar Map Zoom0.419%
Keybinds
0
slot10
1
slot1
2
slot2
3
slot3
4
use weapon_hegrenade
5
slot5
6
slot6
7
slot7
8
slot8
9
slot9
b
buymenu
d
+right;r_cleardecals
e
+use
f
slot3
h
+spray_menu
i
say ,.+**+.,_,.+**+., GL & HF ,.+**+.,_,.+**+.,
k
say SOUL COLLECTED
l
say xD BoOm H34d$h0t xD
m
sv_rethrow_last_grenade 1
n
say .bot
o
snd_debug 1
p
noclip
q
+knife
r
+reload
s
+back
t
+lookatweapon
u
AXIS NEG xlook
v
+sweg
w
+forward
y
AXIS NEG xmove
z
AXIS NEG +attack
,
+voicerecord
.
+jump
a
+left;r_cleardecals
g
drop
space
player_ping
tab
+scorenet
escape
cancelselect
del
incrementvar cl_crosshair_drawoutline 0 1 1
pause
pause
shift
+sprint
ctrl
+duck
f3
toggle volume 0 0.03 0.15 0.27
f4
incrementvar cl_showpos 0 1 1;
f5
displaydamage
f6
save quick
f7
toggleconsole
f10
demo_timescale 1
mouse1
+attack
mouse2
+attack2
mouse3
use weapon_molotov;use weapon_incgrenade;
mwheelup
slot1
mwheeldown
+jump
j
use weapon_knife; use weapon_flashbang; use weapon_hegrenade; use weapon_smokegrenade; use weapon_incgrenade; use weapon_molotov; use weapon_decoy; drop;
c
toggle cl_righthand 0 1
mouse4
use weapon_flashbang
-
getout
capslock
toggle cl_teamid_overhead_mode 0 2
kp_5
buy tec9; buy fiveseven;
kp_minus
buy vest
kp_plus
buy molotov; buy incgrenade;
alt
custom
mouse5
use weapon_smokegrenade
mouse_x
yaw
mouse_y
pitch
kp_0
buy vesthelm;
kp_8
buy smokegrenade;
kp_enter
buy defuser;
ins
incrementvar cl_crosshairdot 0 1 1
home
incrementvar cl_crosshair_outlinethickness 1 3 1
end
incrementvar cl_crosshair_outlinethickness 1 3 -1
pgup
incrementvar cl_crosshairthickness -200 200 0.5
pgdn
incrementvar cl_crosshairthickness -200 200 -0.5
uparrow
incrementvar cl_crosshairgap -200 200 1
rightarrow
incrementvar cl_crosshairsize 0 500 0.5
f8
demo_timescale 0
kp_1
buy galilar; buy famas;
kp_2
buy ak47; buy m4a1;
kp_3
buy awp;
kp_4
buy elites;
kp_7
buy hegrenade;
kp_9
buy flashbang;
leftarrow
incrementvar cl_crosshairsize 0 500 -0.5
downarrow
incrementvar cl_crosshairgap -200 200 -1
kp_6
buy deagle;
f11
demo_timescale 16
f9
demo_timescale 0.25
joy1
+jump
joy2
+reload
joy3
+use
joy4
invnextnongrenade
joy5
invnextitem
joy6
+lookspin
joy7
togglescores
joy8
gameui_activate
joy10
+attack2
pov_down
drop
FAQ
PerX plays with a sensitivity of 0.85 and a DPI of 800, resulting in an effective eDPI of 680. This combination strikes a balance between swift movement and precise crosshair control, which is a popular choice among professional players who prioritize accuracy without sacrificing the ability to quickly react to in-game situations.
PerX utilizes a compact, minimalist crosshair with a negative gap, short length, and minimal thickness, colored bright green (RGB 0,255,160). This configuration is static, lacks an outline, and has no center dot, which helps maintain a clear field of vision and supports precise aiming, especially during high-pressure gunfights where visual clarity is critical.
PerX opts for a 1728x1080 resolution with a 16:10 aspect ratio, played in fullscreen with a stretched scaling mode. This approach enlarges enemy models horizontally, making them more visible and easier to track, a common strategy among top-level players aiming for every possible visual advantage.
PerX relies on the ZOWIE XL2566K monitor, utilizing the 'Premium' DyAc setting for motion clarity, color vibrance at 20 for enhanced color differentiation, and a black equalizer set to 10 to improve visibility in darker areas. These settings collectively reduce motion blur and enhance enemy visibility, providing a significant edge in fast-paced matches.
PerX has meticulously customized his keybinds to streamline in-game actions, such as assigning utility and weapon selection to easily accessible keys and using advanced binds for quick grenade throws and crosshair adjustments. For example, the mouse wheel is bound to jumping for more consistent bunny hopping, and keys like 'j' are set for rapid grenade cycling, demonstrating a focus on maximizing mechanical efficiency and tactical flexibility.
PerX alternates between the Razer BlackShark V3 Pro Green and the Razer BlackShark V2 Pro Black headsets, both known for their high-fidelity sound and comfort. This setup ensures clear directional audio cues, which are vital for detecting enemy movements and gaining an auditory edge during competitive play.
PerX uses a viewmodel with a field of view set to 68 and offsets that position the weapon slightly to the right and lower on the screen. This setup minimizes weapon model obstruction, increasing peripheral visibility and allowing for quicker spotting of opponents without distraction from the weapon itself.
PerX utilizes several launch options such as '-console', '-novid', '-tickrate 128', '-freq 360', and '+fps_max 590', among others. These commands are tailored to reduce load times, ensure a high server tickrate, match his monitor's refresh rate, and maximize frame rates, all of which contribute to smoother and more responsive gameplay.
PerX's setup includes the Razer Viper V4 Pro Black mouse for precision, the ZOWIE XL2566K monitor for top-tier refresh rates, and the Razer Huntsman V3 Pro TKL 8KHz Green keyboard for ultra-fast input. These peripherals are chosen for their low latency, reliability, and ergonomic design, all essential for maintaining peak performance in competitive environments.
PerX's HUD is scaled for clarity and set to a green color for easy visibility, while his radar is enlarged and zoomed out for maximum map awareness. He enables features like teammate colors and a rotating radar, ensuring he can quickly process positional data and make informed decisions during fast-paced rounds.
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