INS
Joshua Potter
INS settings
Download INS config 2026
FlyQuest INS settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80046%
eDPI9602%
Windows Sensitivity688%
Hz100065%
Sensitivity1.22%
Zoom Sensitivity177%
sensitivity 1.2; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.35
0.31
Headshots %
50.1%
46%
Shots
12.6
12.28
Accuracy
17.7%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-09-22T12:14:54.147+00:00
Updated At2025-09-22T12:14:54.147+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
66020%
Chest
1.6K46%
Stomach
56717%
Arms
37411%
Legs
2207%
Video Settings
previewAdvanced Video
NVIDIA G SyncDisabled42%
Maximum FPS In Game030%
Model Texture DetailLow51%
Shader DetailLow52%
NVIDIA Reflex Low LatencyEnabled22%
Boost Player ContrastEnabled50%
V-SyncDisabled45%
Multisampling Anti Aliasing Mode4x MSAA30%
Global Shadow QualityHigh37%
High Dynamic RangeQuality41%
Dynamic ShadowsAll42%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Texture Filtering ModeTrilinear9%
Ambient OcclusionMedium15%
Particle DetailLow43%
Video
Display ModeFullscreen94%
Resolution1024x7687%
Scaling ModeStretched75%
Aspect Ratio4:356%
Monitor settings
Game Settings
Color Vibrance1311%
DyAcOff22%
Black Equalizer1217%
Low Blue Light092%
viewmodel
previewOffset X2.580%
Offset Z-1.573%
Preset Pos263%
FOV6884%
Offset Y069%
BobFalse69%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.234
0.24
AK47 damage
24.45
24.98
AWP kills
0.008
0.081
AWP damage
0.65
7.39
M4A1 kills
0.128
0.114
M4A1 damage
13.14
11.76
Launch options
-useforcedmparms -noforcemparms -noforcemaccel -noforcemspd -freq 240 -noaafonts -novid -high -console -nojoy -d3d9ex +mat_queue_mode 2 +mat_vignette_enable 0 -tickrate 128 -untrusted -allow_third_party_software
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-high
Sets CS2 process to high priority, allocating more CPU resources
-console
Enables the developer console for quick command access
-nojoy
Disables joystick support, freeing up memory resources
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD
previewHUD Scale0.8511%
HUD ColorBright White5%
Radar
previewToggle Shape With ScoreboardYes61%
Radar Map Zoom0.419%
Radar Centers The PlayerYes60%
Radar HUD Size1.35%
Radar Is RotatingYes69%
FAQ
INS utilizes a sensitivity setting of 1.2 combined with an 800 DPI mouse. This combination results in an effective eDPI of 960, striking a balance between swift turning and precise control, which is well-suited for high-level competitive play where accurate tracking and fast reactions are critical.
INS favors a classic static crosshair with a small gap of -3, short length of 2, and zero thickness, opting not to use a center dot or outlines. The crosshair is colored bright green with full opacity, providing maximum visibility on most backgrounds without visual distraction, which supports precise aiming during fast-paced engagements.
INS plays on a 1024x768 resolution with a 4:3 aspect ratio, stretched to fullscreen, prioritizing high frame rates and larger target models. Most graphics settings like shader and particle detail are set to low, while certain features such as high dynamic range and global shadow quality are kept high. This configuration reduces visual clutter and input lag, ensuring a smooth and responsive experience.
INS uses the ZOWIE XL2566K monitor, renowned for its fast refresh rate and low input lag. Key settings are tuned for esports, including Color Vibrance at 13 for vivid colors, Black Equalizer at 12 for improved visibility in dark areas, and DyAc turned off. These adjustments help maintain clarity and ensure that important in-game details are always visible.
INS’s launch options include commands such as -freq 240 for setting the monitor refresh rate, -novid to skip the intro video, -high for process priority, and several parameters to disable mouse acceleration. These settings collectively minimize system delay and ensure the game runs smoothly and responsively right from startup.
INS’s viewmodel is set with a field of view of 68, offset x at 2.5, offset y at 0, and offset z at -1.5, using preset position 2. By minimizing bob and adjusting offsets, he ensures the weapon model remains unobtrusive, offering a wide and clear view of the battlefield, which is essential for spotting opponents quickly.
INS uses the Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse, paired with the SteelSeries QcK Heavy Black mousepad. This combination is popular among professionals for its reliable sensor performance, lightweight feel, and consistent glide, all of which contribute to precise aim and swift movements during intense matches.
INS currently chooses the HyperX Cloud III Black headset, known for its clear soundstage and comfort during long sessions. While specific in-game audio settings aren't listed, using such a headset ensures he can accurately pinpoint enemy footsteps and other audio cues, which is vital for maintaining situational awareness in competitive play.
Historically, INS has adjusted his sensitivity from 1.1 to the current 1.2, while maintaining an 800 DPI. This slight increase in sensitivity could reflect a pursuit of faster aiming speeds or adaptation to evolving playstyles and meta, demonstrating his willingness to fine-tune settings for optimal performance.
INS currently uses the Wooting 80HE Black keyboard, which features rapid analog input and customizable actuation points. Such a keyboard allows for highly responsive keypresses and personalized keybinds, giving him a competitive edge in movement and weapon switching, crucial for executing advanced maneuvers efficiently.
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