INS
Joshua Potter
INS settings
Download INS config 2026
FlyQuest INS settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80046%
Windows Sensitivity688%
Sensitivity1.22%
eDPI9602%
Zoom Sensitivity177%
Hz100065%
sensitivity 1.2; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.33
0.31
Headshots %
48.5%
46%
Shots
12.71
12.28
Accuracy
18%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-09-22T12:14:54.147+00:00
Updated At2025-09-22T12:14:54.147+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
49921%
Chest
1.1K46%
Stomach
40617%
Arms
24810%
Legs
1516%
Video Settings
previewAdvanced Video
Particle DetailLow43%
Boost Player ContrastEnabled50%
Maximum FPS In Game030%
NVIDIA G SyncDisabled41%
Global Shadow QualityHigh37%
NVIDIA Reflex Low LatencyEnabled22%
Dynamic ShadowsAll42%
Model Texture DetailLow51%
V-SyncDisabled45%
High Dynamic RangeQuality41%
Texture Filtering ModeTrilinear9%
Multisampling Anti Aliasing Mode4x MSAA30%
Shader DetailLow52%
Ambient OcclusionMedium15%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Video
Scaling ModeStretched75%
Resolution1024x7687%
Aspect Ratio4:356%
Display ModeFullscreen94%
Monitor settings
Game Settings
DyAcOff21%
Black Equalizer1217%
Color Vibrance1311%
Low Blue Light092%
viewmodel
previewOffset Z-1.573%
BobFalse59%
FOV6883%
Offset X2.580%
Offset Y070%
Preset Pos263%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.188
0.24
AK47 damage
18.76
24.98
AWP kills
0.009
0.081
AWP damage
0.81
7.39
M4A1 kills
0.115
0.114
M4A1 damage
11.84
11.76
Launch options
-useforcedmparms -noforcemparms -noforcemaccel -noforcemspd -freq 240 -noaafonts -novid -high -console -nojoy -d3d9ex +mat_queue_mode 2 +mat_vignette_enable 0 -tickrate 128 -untrusted -allow_third_party_software
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-high
Sets CS2 process to high priority, allocating more CPU resources
-console
Enables the developer console for quick command access
-nojoy
Disables joystick support, freeing up memory resources
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD
previewHUD Scale0.8511%
HUD ColorBright White6%
Radar
previewRadar HUD Size1.35%
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar Map Zoom0.418%
FAQ
INS plays with a sensitivity setting of 1.2 and a DPI of 800, resulting in an effective eDPI of 960. This configuration strikes a balance between rapid movement and precise aiming, allowing for controlled crosshair placement without sacrificing the ability to make swift turns during intense gameplay moments.
INS utilizes a Classic Static crosshair with a very small gap of -3, a length of 2, and zero thickness, opting for no center dot. The crosshair color is set to green with full RGB values, promoting high visibility against most backgrounds. This minimalist setup ensures a clear line of sight while aiming, minimizing distractions and supporting pinpoint accuracy.
INS uses the ZOWIE XL2566K monitor, a popular choice among professional players for its high refresh rate and fast response time. He configures his monitor with a color vibrance of 13, black equalizer at 12, and keeps low blue light at 0, providing a vibrant yet natural image that enhances enemy visibility without causing eye strain over long sessions.
INS plays at a 1024x768 resolution with a 4:3 aspect ratio and uses the stretched scaling mode. This setup makes player models appear wider and easier to spot, while also increasing the perceived movement speed, which can provide a competitive edge in spotting and reacting to opponents quickly.
INS opts for low shader and particle detail, trilinear texture filtering, and low model texture detail, while enabling high global shadow quality and dynamic shadows. He disables V-Sync and G-Sync, and uses 4x MSAA for anti-aliasing. These choices prioritize high frame rates and clear visibility of player models and shadows, ensuring smooth gameplay and reliable visual cues in all scenarios.
INS currently uses the Logitech G Pro X2 SUPERSTRIKE mouse, which is recognized for its lightweight design and high performance sensor. Previously, he has also used the VAXEE XE V2 in various colorways and the Logitech G Pro Wireless, reflecting his preference for top-tier, tournament-grade mice that offer consistency and reliability in fast-paced matches.
INS's mouse sensitivity has recently increased from 1.1 to 1.2, while maintaining a DPI of 800. This slight adjustment suggests a search for a marginally faster response without compromising precision, a common tweak among professionals seeking to refine their aim and adapt to evolving playstyles or meta changes.
INS employs a comprehensive set of launch options including parameters like '-freq 240' to match his monitor's refresh rate, '-noforcemparms' series to standardize mouse input, and '-high' for process priority. He also uses '-novid' to skip intro videos and '+mat_queue_mode 2' to optimize multi-threading, all aimed at reducing input lag and maximizing in-game responsiveness.
INS uses the Wooting 80HE Black keyboard, known for its rapid analog input and customizable actuation, paired with the SteelSeries QcK Heavy mousepad, which offers a large, consistent surface for smooth and controlled mouse movements. This combination supports fast, accurate keystrokes and reliable tracking during high-stakes matches.
INS utilizes the HyperX Cloud III Black headset, recognized for its comfortable fit and clear positional audio, which is critical for detecting enemy footsteps and in-game cues. His choice ensures he can maintain focus and awareness during prolonged sessions, helping him react swiftly to the subtle audio details that can make the difference in clutch situations.
Comments
By date




No comments yet! Be the first one to react