After the end of IEM Cologne 2024, a Reddit user parsed demos of the tournament's games. In which he counted the number of ticks with overlapping left and right inputs on each player to see how many players were using the Snap Tap feature (or their analogs).
Since Snap Tap prevents simultaneous left and right input, players with zero (or very close to zero) number of ticks with overlapping inputs are most likely using Snap Tap.
About Snap Tap
Razer keyboards have released an update where when a player presses two opposing buttons (A and D), the last press will take precedence. This means that the character won't slide, but instead will instantly change direction without releasing the previous button.
Which immediately became popular in the all-player community and most players thought it was a great advantage. But according to Razer, before releasing this feature, they contacted tournament operators and they gave the go-ahead for it.
Using Snap Tap at IEM Cologne
At Cologne (excluding the group stage), about 50% of players (compared to ~30% at EWC) used Snap Tap in at least one of their games. Detailed stats by team:
- 9z: HUASOPEEK, MartinezSa, buda, dgt
- Astralis: br0, device, stavn
- G2: Snax, huNter, m0NESY, malbsMd, Niko
- NAVI: jL, iM, w0nderful.
- Complexity: Elige, floppy
- Falcons: Magisk, SunPayus, dupreeh, Snappi, Maden.
- FaZe: frozen, karrigan
- Liquid: YEKINDAR, jks, ultimate, twistzz
- SAW: arrozdoce, ewjerkz, story , MUTiRiS, roman
- Furia: Skullz
- Pain: biguzera, kauez
- Mongolz: Techno4K
- Virtus Pro: electronic, n0rb3r7
All players not in italics showed zero early counter-strikes in all their games. The italicized players either had either only some games with zero early counterstrikes or some games with very low (<20) early counterstrikes. Most players with <20 early counterstrikes in games were only one tick earlier in each of their early counterstrikes.
Presumably server / PC / keyboard latency causes some overlapping inputs to register, resulting in a small number of early counterstrikes in players using Snap Tap (or similar). All players listed (except Snax) had a perfect counterstrike rate above 40% in games with <20 early counterstrikes. No player had a perfect counterstrike rate above 40% in games with >20 early counterstrikes*.
Twistzzzz had between 20 and 60 early counterstrike counts in each of his games. He also has a very high perfect counterstrike rate of 57%, indicating some use of Snap Tap. Twistzz's perfect counterstrike percentage at IEM Cologne 2024 was significantly higher than previous tournaments (~20%)
Conclusion
With the new feature, players have some sort of priority in the game, making it a bit unequal. But no one from Vitality used this feature and they won the tournament, which adds to the discussion on this topic.
SOURCE - Reddit
Comments