Mobile Legends Patch 2.1.88: Full Changelog

  • 12:06, 17.06.2026

  • 1

Mobile Legends Patch 2.1.88: Full Changelog

Mobile Legends: Bang Bang has launched patch 2.1.88, introducing a series of hero adjustments, gameplay tweaks, and system improvements. The full changelog was shared by the developers in their official notes.

The new patch brings targeted hero balance changes, aiming to refine gameplay experiences across several roles. Developers focused on improving hero utility, adjusting cooldowns, damage output, and overall skill responsiveness. In addition, certain system mechanics have been optimized to enhance fairness and fluidity during matches, making interactions more consistent and predictable for both casual and competitive players.

Players can expect a smoother in-game experience with heroes now feeling more responsive to skill usage, while certain abilities have been rebalanced to promote strategic depth. Minor adjustments to game mechanics, including item interactions and jungle dynamics, have also been implemented, ensuring that both new and veteran players enjoy improved match consistency.

Full Patch 2.1.88 Changes:

Fallen Scarlet - Hirara

  • Passive - Twin Fans: Ukifune: Hirara wields two weapons, Meisen-e and Kaerazu. Skills can be cast individually or combined by dragging. 2 stacks of Crimson/Death Energy required per combo skill.
  • Skill 1 - Meisen-e: Hirara dashes twice in joystick direction.
  • Skill 2 - Kaerazu: Scatters maple leaves in a fan-shaped area, igniting for higher damage after a short delay.
  • Combo Skill 1+2 - Infernal Torrent: Dash in joystick direction, deal AoE damage, immobilize enemies.
  • Combo Skill 2+1 - Falling Maple: Become untargetable and immobile, then dash once when effect ends.

Saber (↑)

  • Attributes: Base HP 2440 → 2500; HP Growth 180 → 195; Physical Defense Growth 4.1 → 4.5
  • Skill 1 (~): Orbiting Sword Damage 75-105 → 75-125 (+25% Extra Physical Attack), Extra Damage 210-260 → 200-300 (+50% Extra Physical Attack), Mana Cost 80-105 → 60-85, Cooldown 9s → 10s, Duration 5s → 4s
  • Skill 2 (~): Mana Cost 70-45 → 40-60
  • Ultimate (↑): First Two Strikes 120-180 → 120-220 (+80% Extra Physical Attack), Third Strike 240-360 → 240-440 (+160% Extra Physical Attack)

Ruby (↑)

  • Passive (~): Spell Vamp Ratio 125% → 75%
  • Skill 1 (↑): Scythe Damage 90 (+70%-130% Total Physical Attack) → 280-480 (+110% Total Physical Attack), Shockwave Damage 90 (+70%-130% Total Physical Attack) → 140-240 (+55% Total Physical Attack)
  • Ultimate (↑): Base Damage 200-480 → 600-1200, Cooldown 26-20s → 40-30s

Argus (↑)

  • Attributes (↑): Base Attack 111 → 120; Base HP 2450 → 2600; Attack Growth 6 → 8; Attack Speed Growth 1% → 1.5%; Extra Attack Speed Bonus 100% → 80%; Base Movement Speed 260 → 240
  • Passive (~): Demonic Slash range increased, dash added, Malice Energy cap adjusted to 200, Damage 180 → 80 (+50% Total Physical Attack), Regen 150 → 100 (+10% Total Physical Attack), ignores 40% → 30% Physical Defense, Energy Regen per Basic Attack 10 → 25, Extra Energy Regen on Crit 10 → 25
  • Skill 1 (↑): Cooldown 12s → 12-10s, Slows enemies hit by 40% for 2s
  • Skill 2 (↓): Cooldown 10-8s → 8-6s, Removed Cursed Trail, Base Damage 120-240 → 60-180, Hitting enemy grants 30-55% Attack Speed and restores 50 Malice Energy
  • Ultimate (~): Cooldown 60-50s → 42-35s, New effect: auto-cast on fatal damage, grants 3s Death Immunity

Marcel (~)

  • Attributes (↑): Base Physical Defense 25 → 30; Base Magic Defense 15 → 20; Base HP 2740 → 2950; Physical Defense Growth 2 → 1.5; Magic Defense Growth 1 → 0.5; HP Growth 200 → 160; Base HP Regen 12.4 → 22.4 per second
  • Passive (~): Removed effects restricting crit and attack speed
  • Skill 1 (↓): Slow Effect 20% → 60%, Base Damage 370-520 → 350-700, Damage Bonus modified
  • Ultimate (~): New targeting effect, Frozen projectiles damage reduced by 50% after delay

Hanzo (↑)

  • Attributes (↓): Base HP 2594 → 2440, Attack Speed Growth 2% → 1%
  • Skill 1 (Hanekage) (~): Can target Turtle/Lord, removed AoE damage around locked target
  • Skill 2 (Hanekage) (↑): Initial Base Damage 135-210 → 405-630, Landing area selectable
  • Ultimate (↑): Cooldown 24-16s → 18-12s, If Hanekage dies, Ultimate cooldown doubles

Yin (↑)

  • Skill 1 (Lieh Form) (↑): Removed auto-lock effect, Cooldown 20-14s → 1.5s
  • Ultimate (↑): Control effects except Suppress no longer interrupt casting

Aulus (↑)

  • Passive (↑): Basic Attack Bonus Damage (4 + 0.4hero level)% → 160 + 20hero level
  • Skill 2 (↑): Dash Distance 2.8 → 3.2

Balmond (↑)

  • Passive (~): HP Regen Upon Kill 20% Max HP → HP Regen Upon Kill or Assist 10%
  • Skill 1 (↓): Removed Physical Defense Reduction effect
  • Skill 2 (↑): Each hit reduces Physical Defense by 5% (up to 8 stacks), removed stacking effect, Movement Speed Boost no longer decays, Damage 25-50 → 30-55

Ling (↑)

  • Attribute (↑): Basic Attack Speed 1.02 → 1.15
  • Skill 2 (↑): Cooldown 2.5s → 2.5-2s
  • Ultimate (↑): Reveals enemies briefly

Rafaela (↑)

  • Passive (↑): Base Cooldown 40s → 10s, Cooldown Increase Multiplier 500% → 600%, Resurrection skill restrictions updated
  • Skill 1 (↑): Base Damage 225-400 → 350-600
  • Skill 2 (↑): Mana Cost 80-120 → 75-100
  • Ultimate (↑): Mana Cost 150-200 → 120-160

Mathilda (↑)

  • Skill 1 (↑): Magic Bonus 80% → 125%
  • Ultimate (↑): Dash Impact Damage 320-400 → 320-480, Base Damage per Wisp 40 → 60, Shield Magic Bonus 160% → 180%
  • Mana Cost adjustments

Estes (↑)

  • Attributes (↑): Base HP 2221 → 2260, HP Growth 123 → 135
  • Skill 1 (↑): Hybrid Defense Increase 15-30 → 15 (+10% Magic Power)
  • Skill 2 (↑): Mana Cost 80-130 → 80-105
  • Ultimate (↑): Mana Cost 150-350 → 140-200

Angela (↑)

  • Skill 1 (↑): Mana Cost 60-110 → 60-85
  • Skill 2 (↑): Mana Cost 90-140 → 90-115

Floryn (↑)

  • Skill 1 (↑): Mana Cost 90-140 → 75-100
  • Skill 2 (↑): Mana Cost 100-150 → 90-115

Diggie (~)

  • Attributes (~): Base HP 2347 → 2320, HP Growth 135 → 140, Base Physical Defense 20 → 15, Physical Defense Growth 3 → 4
  • Skill 1 (↑): Mana Cost 70-120 → 70-95
  • Skill 2 (↓): Mana Cost 90 → 90-115

Hilda (↓)

  • Attribute (↓): Base HP 2680 → 2600
  • Skill 1 (↑): Shield 10-20% Max HP → 10-30% Max HP
  • Skill 2 (↓): Damage 220-420 → 200-400

Khaleed (~)

  • Skill 1 (↓): Damage 200-400 → 175-400, Damage on Minions 50-75% → 60-85
  • Skill 2 (↑): Cooldown 22-17s → 18-13s

Kalea (↓)

  • Passive (~): Second Basic Attack 200 → 140 (+8Hero Level), Third Enhanced Basic Attack 100 → 70 (+4Hero Level)
  • Skill 2 (↓): Cooldown 13-11s → 16-13s

Minotaur (↑)

  • Skill 1 (↑): Base Damage 280-355 → 325-500, Enhanced Basic Attack Damage 3% Total HP → 25 (+5% Total HP), Bonus Damage in Enraged State 3% Total HP → 25 (+5% Total HP)

Carmilla (↑)

  • Skill 1 (↑): Base Damage 65-130 → 85-135
  • Passive (↑): Stolen Hybrid Defense 7-11 → 6-13

Khufra (↑)

  • Passive (↑): Enhanced Basic Attack deals 100 extra Base Damage

Atlas (↑)

  • Attributes (↑): Base HP 2710 → 2800, HP Growth 243 → 280, Base Physical Defense 21 → 25

Hylos (↑)

  • Attributes (↑): Base HP 2600 → 2700, HP Growth 310 → 300, Base Physical Defense 17 → 22, Magic Defense Growth 2.5 → 4

Chip (↑)

  • Attributes (↑): Base HP 2481 → 2600, HP Growth 207 → 225

Gatotkaca (↑)

  • Attributes (↑): Base HP 2520 → 2600, Base Physical Defense 10 → 15

Akai (↑)

  • Attributes (↑): Base HP 2560 → 2660, HP Growth 243 → 240

Johnson (↑)

  • Attributes (↑): Base Physical Defense 27 → 30, Base HP 2560 → 2660

Tigreal (~)

  • Attributes (~): Base HP 2581 → 2700, HP Growth 307 → 290, Base Physical Defense 20 → 25, Physical Defense Growth 8 → 7

Grock (~)

  • Attributes (~): Base HP 2819 → 2700, Physical Defense Growth 5 → 6

Edith (↑)

  • Skill 2 (↑): Cooldown 10s → 10-8s

Freya (↓)

  • Skill 2 (↓): Range 3.5 → 3.3
  • Ultimate (↓): Cooldown 34-26s → 44-28s
  • Enhanced Basic Attack Range: 3.5 → 3.3
  • Ultimate Duration: 12s → 10s

Gloo (↓)

  • Skill 1 (↓): Explosion Base Damage 300-450 → 250-400
  • Ultimate (↓): Attached Regen 25-30% Total HP → 20-30% Total HP

Phoveus (↓)

  • Attributes (~): Base HP 2650 → 2550, Base Physical Attack 132 → 120, Base Physical Defense 25 → 22

Zhuxin (↓)

  • Passive (↑): Mana Regen from Each Crimson Butterfly 3% → 5%
  • Skill 2 (↓): Mana Cost 45 → 75

Eudora (↑)

  • Passive (↑): Superconductor Duration 3s → 5s
  • Skill 1 (↑): Cooldown Reduction from Delayed Damage 1.5s → half of the skill's cooldown

Aurora (↑)

  • Skill 1 (↑): Cooldown 6-4s → 5-4s
  • Skill 2 (↑): Cooldown 12-8s → 10-8s

Suyou (↓)

  • Skill 2 (↓): Base Damage (Tap) 300-492 → 280-440, Base Damage of First 2 Strikes (Hold) 250-410 → 225-365, Base Damage of Final Strike (Hold) 400-656 → 360-584

Leomord (↓)

  • Skill 1 (↓): Damage Increase Against Creeps 60% → 40%
  • Ultimate (↓): Hybrid Defense Boost 30-110 → 30-90

Cici (↑)

  • Passive (↑): Slightly improved the handling of Cici's Passive

Claude (↓)

  • Ultimate (↓): Damage 120-180 (+10% Total Physical Attack) → 40-60 (+40% Total Physical Attack)

Harley (↓)

  • Skill 2 (↓): Cooldown 8-6s → 9-7s, Skill Cost 75-0 → 75-100

Paquito (↓)

  • Passive (↓): Enhanced Skill's Extra Damage to Minions (10 + 1.3Hero Level)% → (2Hero Level)%, Damage Reduction After Casting Enhanced Skill (10 + 1.3Hero Level)% → (2Hero Level)%

We explained how to obtain the new hero Hirara in a dedicated article.

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everyone hype hirara, but argus auto death immunity is the real patch breaker

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