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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
00:55s00:37s
Flash blinded on a map (opp)
5029
Percentage of headshots
39%15%
USP kills on a map
31.6074
USP damage (avg/round)
18.84.7
GLOCK damage (avg/round)
11.94
Flash duration on a map (sec)
01:09s00:37s
Flash blinded on a map (opp)
6129
AK47 kills on a map
166.5888
AK47 damage (avg/round)
84.725.3
Historical Maps winrate Last 6 months
Inferno
55%
Mirage
53%
Dust II
17%
Nuke
15%
Vertigo
11%
Anubis
10%
Ancient
9%
Last 5 maps
Inferno
0%
0
44
Mirage
53%
34
1
Dust II
50%
6
1
Nuke
43%
21
10
Vertigo
47%
19
5
Anubis
53%
15
3
Ancient
39%
18
11
Last 5 maps
Inferno
55%
20
6
Mirage
0%
1
49
Dust II
33%
9
2
Nuke
58%
26
2
Vertigo
58%
12
17
Anubis
63%
30
1
Ancient
48%
25
15
Last results
Head to head
Info
Match analysis of Monte vs 3DMAX by the Bo3.gg Team
In the CS2 match between Monte and 3DMAX, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Dust II, and victory was secured by Monte. The MVP of this match was hAdji.
Monte analytics
The team Monte secured 13 out of 16 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 2 bombs during the match.
The standout players for Monte were hAdji contributed 19 kills and DemQQ contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7355 overall damage.
On the defensive side, Monte held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control proved to be crucial.
3DMAX analytics
The team 3DMAX managed to secure 3 out of 16 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 3DMAX were Djoko contributed 8 kills and Ex3rcice contributed 11 kills. 4588 of total damage by 3DMAX could not prevent Monte from securing the victory
On the defensive side, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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