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Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
00:55s00:37s
Flash blinded on a map (opp)
5029
Percentage of headshots
39%15%
USP kills on a map
31.6074
USP damage (avg/round)
18.84.7
GLOCK damage (avg/round)
11.94
Flash duration on a map (sec)
01:09s00:37s
Flash blinded on a map (opp)
6129
AK47 kills on a map
166.5888
AK47 damage (avg/round)
84.725.3
Historical Maps winrate Last 6 months
Inferno
55%
Mirage
53%
Dust II
17%
Nuke
15%
Vertigo
11%
Anubis
10%
Ancient
9%
Last 5 maps
Inferno
0%
0
44
Mirage
53%
34
1
Dust II
50%
6
1
Nuke
43%
21
10
Vertigo
47%
19
5
Anubis
53%
15
3
Ancient
39%
18
11
Last 5 maps
Inferno
55%
20
6
Mirage
0%
1
49
Dust II
33%
9
2
Nuke
58%
26
2
Vertigo
58%
12
17
Anubis
63%
30
1
Ancient
48%
25
15
Last results
Head to head
Info
Map Analysis of Monte vs 3DMAX by the Bo3.gg Team
Monte on Dust II Analysis
Monte demonstrated their prowers on Dust II, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Monte on Dust II were hAdji, who contributed 19 kills, and DemQQ, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7355 overall damage.
On the defensive side of Dust II, Monte held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
3DMAX on Dust II Analysis
Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 3DMAX on Dust II included Djoko, who contributed 8 kills, and Ex3rcice, who added 11 kills. Despite their individual efforts, inflicting 4588 total damage, 3DMAX couldn't prevent Monte from securing victory on Dust II
On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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