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Dont Splash Scripts (2026) – Auto Win, Auto Escape, Auto Aim

  • 10:31, 27.10.2026

Dont Splash Scripts (2026) – Auto Win, Auto Escape, Auto Aim

Staying silent is essential in DONT SPLASH, a Roblox horror experience where even the smallest noise can put you in danger. Players must survive in an unsettling environment while avoiding a terrifying creature that relies on its exceptional hearing rather than sight to hunt its victims.

Every movement matters, as jumping carelessly, stepping into water, or creating an unexpected splash can alert the monster to your location. What begins as a cautious attempt to stay hidden can quickly become a frantic escape once the creature detects your presence.

Table of Contents

How to Get Dont Splash Scripts

Step
Instructions
Step 1
Explore the Dont Splash scripts listed below and choose the option that suits your needs.
Step 2
Press the "+" icon next to the selected script to expand its code.
Step 3
Highlight the complete script and press Ctrl + C to copy it.
Roblox Dont Splash GUI Script
Roblox Dont Splash GUI Script
+1 Venom Evolution Scripts (2026): Auto Farm & Auto Train
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All Dont Splash Scripts and Hacks

DONT SPLASH Script Best GUI | Auto Bleed Out, Water Platform, Flare AimBot, Predictor
loadstring(game:HttpGet("https://raw.githubusercontent.com/cvjhvc/vexsaken/refs/heads/main/vex-main.loader"))()
DONT SPLASH Script ComboWick Hub | Auto Escape, Show Path, Code Signs ESP & Monster ESP
loadstring(game:HttpGet("https://raw.githubusercontent.com/checkurasshole/Script/main/IQ"))()
DONT SPLASH Script (NO KEY) Brandon’s Game Hub | ESP All
loadstring(game:HttpGet("https://gist.githubusercontent.com/BrandonLee2991/7f3dde1c589a763d329002cc6def30da/raw/DontSplash?v=16.2"))()
[NEW] DONT SPLASH Script | Keyless | Admin | Walkspeed | And More
loadstring(game:HttpGet('https://raw.githubusercontent.com/DarkNetworks/Infinite-Yield/main/latest.lua'))()
Snowy Hub | Auto Complete, Insta Revive, Auto Rescue & More
loadstring(game:HttpGet("https://flowauth.net/v1/ui/a87f00d9adf63658655fcd02ab86a4ef.lua"))()
Brandon's Game Hub [KEYLESS] Platform, Item, Monster, ESP
local Players = game:GetService('Players') local Lighting = game:GetService('Lighting') local UIS = game:GetService('UserInputService') local RunService = game:GetService('RunService') local LP = Players.LocalPlayer if not LP then return end local pg = LP:WaitForChild('PlayerGui') local globalEnv = (getgenv and getgenv()) or _G if type(globalEnv.BDH_DontSplash_Unload) == 'function' then pcall(globalEnv.BDH_DontSplash_Unload) end local connections = {} local unloaded = false local function connect(signal, fn) local c = signal:Connect(fn) table.insert(connections, c) return c end local old = pg:FindFirstChild('BrandonsDontSplashHub') if old then old:Destroy() end local oldMarks = workspace:FindFirstChild('BDH_LocalMarks') if oldMarks then oldMarks:Destroy() end local gui = Instance.new('ScreenGui') gui.Name='BrandonsDontSplashHub'; gui.ResetOnSpawn=false; gui.IgnoreGuiInset=true; gui.Parent=pg local marks=Instance.new('Folder'); marks.Name='BDH_LocalMarks'; marks.Parent=workspace local C={bg=Color3.fromRGB(18,13,29), panel=Color3.fromRGB(29,20,46), accent=Color3.fromRGB(171,78,255), off=Color3.fromRGB(66,53,83), white=Color3.fromRGB(245,238,255)} local function round(x,r) local u=Instance.new('UICorner');u.CornerRadius=UDim.new(0,r);u.Parent=x end local function stroke(x) local s=Instance.new('UIStroke');s.Color=C.accent;s.Thickness=1;s.Transparency=.28;s.Parent=x end local function txt(parent,str,size,pos,sz) local l=Instance.new('TextLabel');l.BackgroundTransparency=1;l.Text=str;l.TextColor3=C.white;l.TextSize=size;l.Font=Enum.Font.GothamSemibold;l.TextXAlignment=Enum.TextXAlignment.Left;l.Position=pos;l.Size=sz;l.Parent=parent;return l end local frame=Instance.new('Frame');frame.Size=UDim2.fromOffset(390,510);frame.Position=UDim2.new(.5,-195,.5,-255);frame.BackgroundColor3=C.bg;frame.Parent=gui;round(frame,12);stroke(frame) -- Menu focus: save the original mouse state before changing it. local mouseWasLocked = UIS.MouseBehavior local iconWasEnabled = UIS.MouseIconEnabled local mouseControlConnection local function updateGuiMouse() if gui.Parent and frame and frame.Visible then UIS.MouseBehavior = Enum.MouseBehavior.Default UIS.MouseIconEnabled = true end end local function releaseGuiMouse() if frame.Visible then UIS.MouseBehavior = Enum.MouseBehavior.Default UIS.MouseIconEnabled = true else UIS.MouseBehavior = mouseWasLocked UIS.MouseIconEnabled = iconWasEnabled end end local header=Instance.new('Frame');header.Size=UDim2.new(1,0,0,56);header.BackgroundColor3=C.panel;header.Parent=frame;round(header,12) txt(header,"BRANDON'S GAME HUB",18,UDim2.fromOffset(16,7),UDim2.new(1,-90,0,24)) txt(header,'DON’T SPLASH • BL V16.2',11,UDim2.fromOffset(17,31),UDim2.new(1,-100,0,18)).TextColor3=C.accent local close=Instance.new('TextButton');close.Text='×';close.TextSize=25;close.TextColor3=C.white;close.BackgroundTransparency=1;close.Position=UDim2.new(1,-39,0,9);close.Size=UDim2.fromOffset(28,32);close.Parent=header local scroll=Instance.new('ScrollingFrame');scroll.Position=UDim2.fromOffset(12,66);scroll.Size=UDim2.new(1,-24,1,-104);scroll.BackgroundTransparency=1;scroll.BorderSizePixel=0;scroll.ScrollBarThickness=4;scroll.ScrollBarImageColor3=C.accent;scroll.Parent=frame local layout=Instance.new('UIListLayout');layout.Padding=UDim.new(0,8);layout.Parent=scroll connect(layout:GetPropertyChangedSignal('AbsoluteContentSize'), function()scroll.CanvasSize=UDim2.fromOffset(0,layout.AbsoluteContentSize.Y+12)end) local status=txt(frame,'Ready • INSERT to hide/show',11,UDim2.new(0,16,1,-30),UDim2.new(1,-30,0,20));status.TextColor3=C.accent local state={players=false,monsters=false,items=false,safe=false,vaults=false} local function toggle(label,key,callback) local b=Instance.new('TextButton');b.Size=UDim2.new(1,-4,0,43);b.BackgroundColor3=C.panel;b.Text='';b.Parent=scroll;round(b,8) txt(b,label,13,UDim2.fromOffset(13,0),UDim2.new(1,-85,1,0)) local pill=Instance.new('Frame');pill.Size=UDim2.fromOffset(45,23);pill.Position=UDim2.new(1,-57,.5,-11);pill.BackgroundColor3=C.off;pill.Parent=b;round(pill,12) local dot=Instance.new('Frame');dot.Size=UDim2.fromOffset(17,17);dot.Position=UDim2.fromOffset(3,3);dot.BackgroundColor3=C.white;dot.Parent=pill;round(dot,9) connect(b.MouseButton1Click, function()state[key]=not state[key];pill.BackgroundColor3=state[key] and C.accent or C.off;dot.Position=state[key] and UDim2.fromOffset(25,3) or UDim2.fromOffset(3,3);if callback then callback(state[key])end end) end local function section(t)local l=txt(scroll,t,12,UDim2.new(),UDim2.new(1,-4,0,24));l.TextColor3=C.accent;l.LayoutOrder=0 end section('VISUALS') toggle('Player ESP','players') toggle('Monster ESP (experimental)','monsters') toggle('Item ESP (experimental)','items') toggle('Platform ESP (all green)','safe') toggle('Vault ESP (maintenance valves)','vaults') -- Overlay registry; map instances are never recolored. local tagged={} local vaultBillboards={} -- Use adornments here so platform marks do not consume Highlight slots. local platformMarks={} local function tagPlatform(inst) if platformMarks[inst] then return end local part=inst:IsA('BasePart') and inst or (inst:IsA('Model') and inst:FindFirstChildWhichIsA('BasePart',true)) if not part then return end local adorn=Instance.new('BoxHandleAdornment') adorn.Name='BDH_PlatformESP' adorn.Adornee=part adorn.Size=part.Size + Vector3.new(.08,.08,.08) adorn.Color3=Color3.fromRGB(65,255,145) adorn.Transparency=.65 adorn.AlwaysOnTop=true adorn.ZIndex=1 adorn.Parent=marks platformMarks[inst]=adorn end local ITEM_COLOR=Color3.fromRGB(255,30,235) local ITEM_OUTLINE=Color3.fromRGB(25,0,35) local function tag(inst,color,label) if tagged[inst] then return end local h=Instance.new('Highlight');h.Name='BDHHighlight';h.FillColor=color;h.OutlineColor=(label=='Possible item') and ITEM_OUTLINE or color;h.FillTransparency=(label=='Possible item') and .28 or .75;h.DepthMode=Enum.HighlightDepthMode.AlwaysOnTop;h.Adornee=inst;h.Parent=marks tagged[inst]={highlight=h,label=label} end local function clearTags() for _,v in pairs(tagged)do if v.highlight then v.highlight:Destroy()end end table.clear(tagged) for _,a in pairs(platformMarks) do pcall(function() a:Destroy() end) end table.clear(platformMarks) for _,b in ipairs(vaultBillboards) do pcall(function() b:Destroy() end) end table.clear(vaultBillboards) end local function unload() if unloaded then return end unloaded = true if globalEnv.BDH_DontSplash_Unload == unload then globalEnv.BDH_DontSplash_Unload = nil end for _,c in ipairs(connections) do pcall(function() c:Disconnect() end) end table.clear(connections) if mouseControlConnection then pcall(function() mouseControlConnection:Disconnect() end) end clearTags() pcall(function() UIS.MouseBehavior=mouseWasLocked; UIS.MouseIconEnabled=iconWasEnabled end) pcall(function() marks:Destroy() end) pcall(function() gui:Destroy() end) end globalEnv.BDH_DontSplash_Unload = unload local unloadButton=Instance.new('TextButton') unloadButton.Name='UnloadButton' unloadButton.Size=UDim2.new(1,-4,0,43) unloadButton.BackgroundColor3=Color3.fromRGB(91,34,71) unloadButton.Text='UNLOAD HUB • Restore & Remove' unloadButton.TextColor3=C.white unloadButton.Font=Enum.Font.GothamBold unloadButton.TextSize=13 unloadButton.Parent=scroll round(unloadButton,8) connect(unloadButton.MouseButton1Click, unload) local monsterWords={'monster','creature','entity','beast','hunter','locust'} local itemWords={'pebble','rock','bottle','flare','battery','key','tool','pickup','collectible','rope','toy'} local function match(name,words) local s=string.lower(name) for _,w in ipairs(words) do if s:find(w,1,true) then return true end end return false end -- One green outline for all matched platform parts. -- Names + attributes are enough for the maps we've seen so far. local platformWords={'platform','pad','tile','step','sinking','spinner','spinplatform','collapse','temporary'} local function isPlatform(inst) if not inst:IsA('BasePart') then return false end if LP.Character and inst:IsDescendantOf(LP.Character) then return false end if inst.Size.X<1.5 or inst.Size.Z<1.5 or inst.Size.Y>16 then return false end local parent=inst.Parent local name=string.lower(inst.Name..' '..(parent and parent.Name or '')) if match(name,platformWords) then return true end for k,v in pairs(inst:GetAttributes()) do local key=string.lower(tostring(k)) if key=='cansink' or key=='issinking' or key=='sinking' or key=='issafe' or key=='stable' or key=='platform' or key=='isplatform' then return true end end return false end -- Valve prompts were more reliable than model names during testing. -- Streaming can still hide one until you get closer. local function vaultPrompt(inst) if not inst:IsA('ProximityPrompt') then return false end local words=string.lower((inst.ActionText or '')..' '..(inst.ObjectText or '')..' '..(inst.Parent and inst.Parent.Name or '')) return words:find('valve',1,true) or words:find('maintenance control',1,true) end local function vaultTarget(prompt) local node=prompt.Parent if not node then return nil end local fallback=node for i=1,4 do if not node or node==workspace then break end if node:IsA('Model') and node:FindFirstChildWhichIsA('BasePart',true) then return node end if node:IsA('BasePart') then fallback=node end node=node.Parent end return fallback end local function vaultStatus(prompt) local txt=string.lower((prompt.ActionText or '')..' '..(prompt.ObjectText or '')) if not prompt.Enabled or txt:find('close valve',1,true) then return 'activated' end if txt:find('open valve',1,true) then return 'available' end return 'unknown' end local function labelVault(target,prompt,mode) local anchor=target:IsA('BasePart') and target or target:FindFirstChildWhichIsA('BasePart',true) if not anchor then return end local bb=Instance.new('BillboardGui') bb.Name='BDH_VaultLabel';bb.Adornee=anchor;bb.AlwaysOnTop=true;bb.Size=UDim2.fromOffset(170,36) bb.StudsOffsetWorldSpace=Vector3.new(0,math.max(anchor.Size.Y/2+2,3),0);bb.Parent=marks local root=LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') local distance=root and math.floor((root.Position-anchor.Position).Magnitude+0.5) local label=txt(bb,'VAULT • '..string.upper(mode)..(distance and (' • '..distance..' studs') or ''),12,UDim2.new(),UDim2.fromScale(1,1)) label.TextXAlignment=Enum.TextXAlignment.Center label.TextColor3=mode=='available' and Color3.fromRGB(255,105,105) or mode=='activated' and Color3.fromRGB(80,245,150) or Color3.fromRGB(220,220,220) table.insert(vaultBillboards,bb) end local lastScan=0 connect(RunService.Heartbeat, function(dt) if not gui.Parent then return end if os.clock()-lastScan<1.5 then return end;lastScan=os.clock();clearTags() if state.players then for _,p in ipairs(Players:GetPlayers())do if p~=LP and p.Character then tag(p.Character,Color3.fromRGB(70,210,255),'Player')end end end if not (state.monsters or state.items or state.safe or state.vaults) then return end local count=0 local seenVaults={} for _,inst in ipairs(workspace:GetDescendants())do count+=1;if count>18000 then break end if state.vaults and vaultPrompt(inst) then local target=vaultTarget(inst) if target and not seenVaults[target] then seenVaults[target]=true local mode=vaultStatus(inst) local color=mode=='available' and Color3.fromRGB(255,85,85) or mode=='activated' and Color3.fromRGB(70,245,140) or Color3.fromRGB(190,190,190) tag(target,color,'Vault '..mode) labelVault(target,inst,mode) end end if state.monsters and inst:IsA('Model') and not Players:GetPlayerFromCharacter(inst) and match(inst.Name,monsterWords) and (inst:FindFirstChildOfClass('Humanoid') or inst.PrimaryPart or inst:FindFirstChildWhichIsA('BasePart')) then tag(inst,Color3.fromRGB(255,75,105),'Possible monster') elseif state.items and (inst:IsA('Tool') or inst:IsA('Model') or inst:IsA('BasePart')) and match(inst.Name,itemWords) and not (LP.Character and inst:IsDescendantOf(LP.Character)) then tag(inst,ITEM_COLOR,'Possible item') elseif state.safe and isPlatform(inst) then tagPlatform(inst) end end end) mouseControlConnection = connect(RunService.RenderStepped, function() if not gui.Parent then mouseControlConnection:Disconnect() return end updateGuiMouse() end) releaseGuiMouse() connect(gui.Destroying, function() if mouseControlConnection then mouseControlConnection:Disconnect() end UIS.MouseBehavior = mouseWasLocked UIS.MouseIconEnabled = iconWasEnabled end) local dragging,startMouse,startPos=false,nil,nil connect(header.InputBegan, function(i)if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true;startMouse=i.Position;startPos=frame.Position end end) connect(UIS.InputChanged, function(i)if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then local d=i.Position-startMouse;frame.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+d.X,startPos.Y.Scale,startPos.Y.Offset+d.Y)end end) connect(UIS.InputEnded, function(i)if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=false end end) connect(UIS.InputBegan, function(i,processed)if not processed and i.KeyCode==Enum.KeyCode.Insert then frame.Visible=not frame.Visible;releaseGuiMouse() end end) connect(close.MouseButton1Click, function()frame.Visible=false;releaseGuiMouse() end) status.Text='BL V16.2 • ESP only • INSERT = show/hide'
[NEW STAGES] DONT SPLASH 🎃 #4 | Auto-play, Auto-farm, A...
loadstring(game:HttpGet("https://raw.githubusercontent.com/ShinobiComply/loaders/main/loaders/new-stages-dont-splash-spam3-upv9r9rqqdh429.lua"))()
Jesus Walk, Fullbright, Noclip, Anti Fog
loadstring(game:HttpGet("https://gist.githubusercontent.com/raw/f8d4024b74c1c9e2d73332b7521366e4/l_a5f0d7.lua", true))()
DONT SPLASH Script | Jesus Walk, Monster ESP, and much more
loadstring(game:HttpGet("https://gist.githubusercontent.com/raw/7b9092b4fe208dfca3d9587d18c3f864/l_c4d34c.lua", true))()
DONT SPLASH | Noise Alert | Stage Assist
loadstring(game:HttpGet("https://nullpaste.org/raw/7n1v7DgtPlN1"))()
Auto Win Auto Photo Code Auto Play Again ESP and more
loadstring(game:HttpGet("https://raw.githubusercontent.com/Yazusae/UniversalScript/main/Universalhub.lua"))()
Walk on Water, Monster ESP, Sound Distance Radar &amp; Anti-Fog
loadstring(game:HttpGet("https://gist.githubusercontent.com/raw/4ac19f9aef4aea6a9d867456ae24ebfa/l_1be310.lua", true))()
DONT SPLASH 🎃 │BEST FREE OP SCRIPT (Keyless)
loadstring(game:HttpGet("https://gist.githubusercontent.com/DLGaming-real/beeeb3abd2a627c4b2ff6c19fb1c5d44/raw/28ca345d07c3eda81dadf6eaaed33532a1999d9a/DONT-SPLASH.lua"))()
[KEY] Auto Bleed, Aimbot, Auto throw
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/6dc73589e225614fc42825093801f817343c4de0b96a9364f512d32b2df05b9e/download"))()
Perfect Dodge, Splash Predictor, Movement Boost
loadstring(game:HttpGet("https://nullpaste.org/raw/JGqJsC991Ayr"))()

How to Use Scripts in Dont Splash

To run a Dont Splash script, you'll need a Roblox script executor that supports custom Lua code. Not every executor works with every script, though. Compatibility depends on your platform, Roblox version, and the executor you're using.

Step 1: Install a Compatible Roblox Executor

  • First, download and install a Roblox executor that works on your device. Popular options include Xeno, Delta, Volt, Wave, Potassium, Real, and Synapse Z.

Keep in mind that some executors don't support all the functions used by Dont Splash scripts. Check compatibility before installing, and be careful with third-party downloads, as they can pose security risks.

Xeno Executor&nbsp;Download
Xeno Executor Download
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Step 2: Launch Dont Splash in Roblox

  • Open Roblox and join a Dont Splash server. Wait for the game to fully load before running any scripts.

Executing code too early can cause the script menu to disappear or certain features to stop working properly.

Xeno Executor Launcher
Xeno Executor Launcher

Step 3: Attach the Executor to Roblox

  • Launch your executor and click Attach or Inject to connect it to the Roblox client.

Once connected, you're ready to run your Dont Splash script. If the script doesn't open its menu after execution, double-check that the executor is properly attached.

Xeno Executor Roblox Attach Button
Xeno Executor Roblox Attach Button

Step 4: Run the Dont Splash Script

  • Copy your chosen Dont Splash script loadstring, paste it into the executor's code editor, and hit Execute or Run.

If the script has a GUI, its menu should pop up once the code runs successfully. Depending on the script, you might get features like auto-farming, speed boosts, ESP, teleportation, obstacle bypassing, and other gameplay tweaks.

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Step 5: Complete Key Verification (If Needed)

  • Some Dont Splash scripts require a verification key before you can access their features.

If a key prompt appears, follow the script developer's instructions to unlock the menu. Keyless Dont Splash scripts skip this step, giving you instant access to their features.

Step 6: Customize Your Script Settings

  • Open the script menu, enable the features you want, and tweak the settings to match your playstyle.

Don't turn everything on at once. Test each feature separately to catch potential issues like FPS drops, frozen menus, or broken functions. This also makes it easier to figure out which settings work best for your setup.

DONT SPLASH 🎃 Script | No Key | Player ESP
DONT SPLASH 🎃 Script | No Key | Player ESP

Best Dont Splash Script Features

The DONT SPLASH Script provides a range of ESP tools that make it easier to locate key objects and threats throughout the map. Rather than depending solely on your surroundings during dangerous situations, you can activate specific ESP functions to reveal the monster, nearby players, collectible items, platforms, and vaults.

Each ESP option highlights a particular part of the environment, giving players better awareness of their surroundings. This makes the script particularly useful for navigating unfamiliar areas, tracking potential dangers, and improving your chances of survival.

Feature
What it does
Auto Complete / Auto Win
Automatically navigates and completes game stages with minimal manual input.
Auto Escape
Guides or moves the character toward the exit to finish a run.
Auto Jump Gaps
Automates jumps between platforms to cross dangerous gaps.
Auto Rope Rescue
Automates the use of rescue ropes to help downed teammates.
Monster / Creature ESP
Highlights the monster's location to help players track nearby danger.
Auto Aim
Automatically aims at supported targets or interactable objects.
Instant Self-Revive
Automatically triggers a self-revive to return the character to gameplay.
Auto Rope Rescue
Automates the use of rescue ropes to help downed teammates.
Speed Boost
Increases the character's movement speed for faster stage completion.
Auto Buy Shop Upgrades
Automatically purchases supported upgrades from the in-game shop.
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How to Fix a Dont Splash Script Not Working

If your Dont Splash script isn't working, the issue could be outdated code, an incompatible executor, or a failed connection to Roblox. Game updates can also break scripts that worked perfectly before. Here are a few quick fixes worth trying.

Restart Roblox and Your Executor

Close both Roblox and your script executor completely, then launch them again. Join Dont Splash, wait for the game to fully load, and reconnect your executor before running the script. A simple restart can often fix connection errors, loading issues, and scripts that refuse to execute.

Update Your Dont Splash Script

Roblox games get frequent updates, and even small changes can break existing scripts. If your Dont Splash script suddenly stops working after an update, check whether the developer has released a newer version. Switching to the latest script version may restore broken features and fix compatibility issues with the current game build.

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Try Another Dont Splash Script

Not all scripts work the same way, so an update that breaks one might leave another completely unaffected. If features like Infinite Jump, Speed Boost, or Teleport stop working, try a different Dont Splash script with similar functions. Just stick to trusted sources, as unknown scripts can contain malicious code that puts your device or Roblox account at risk.

Check Your Executor's Compatibility

Even an updated script won't work if your executor doesn't support the latest Roblox version or the Lua functions it needs. Make sure your executor is up to date and compatible with your device. If the script developer recommends a specific executor, check whether it's supported on your platform before trying it.

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