BEST VIP CLUB!
BEST VIP CLUB!
200% Bonus
Deltarune, an episodic role-playing game developed by Toby Fox, the creator of Undertale, combines and enhances its predecessor's humor and storytelling within Deltarune's turn-based combat, emotional narrative, and puzzles all set in the mysterious Dark World. Currently, the game includes four chapters that are packed with hidden content and additional tasks that completionists will want to engage with. In this guide, I will present all thirty trophies available in Deltarune along with comprehensive steps outlining how to achieve each one.
Description: Achieve all else.How to Unlock: Earn every other trophy listed below.
Complete Chapter 1’s main story. Finding the hidden Egg won’t disqualify you.
Finish Chapter 2’s main story, regardless of whether you fight the secret boss.
Reach the conclusion of Chapter 3’s narrative.
Complete Chapter 4’s main story arc.
After Susie writes the BIG piano notes in Chapter 4, backtrack to the water-cooler room, interact with the ringing object, then enter the next area.
Automatically unlocks on the normal route (not Snowgrave) as your party bond deepens.
Either defeat any enemy by reducing its HP to zero (easy in Chapter 1) or finish the Susiezilla mini-game in Chapter 3.
During the Pumpkin fight in Chapter 4, collect more than 110 treasure items before the phase ends.
In Chapter 4, cling to any wall with the Climbing Gear for at least 90 continuous seconds.
Inspect any toilet; Kris’s bathroom at the start of Chapter 1 works perfectly.
Interact with the mirror in Kris’s house early in Chapter 1.
Delete any save file from the main menu.
Defeat Queen, the final boss of Chapter 2’s Cyber World.
Achieve an A rank or higher in Round One of the “TV Time” game show in Chapter 3.
Achieve an A rank or higher in Round Two of the “TV Time” game show in Chapter 3.
Get hit at least four times or die during Chapter 1.
Take eight or more hits or die during Chapter 2.
Sustain fourteen hits or die during Chapter 3.
Take twenty-two hits or die during Chapter 4.
Allow your entire party to fall in battle and trigger a Game Over screen.
Use any consumable item during Chapter 1.
Use any consumable during Chapter 2.
Use any consumable during Chapter 3.
Use any consumable during Chapter 4.
Equip a weapon to any party member, usually unlocked within minutes of starting.
Equip any piece of armor during Chapter 1.
Equip any armor during Chapter 2.
Equip any armor during Chapter 3.
Equip any armor during Chapter 4.
Completing every achievement in a sequenced game can get tricky once you start working towards the platinum trophy, but following smart steps can really make things easier. For instance, always keep multiple save files around your important decision points like on the alternate Snowgrave route in Chapter 2 because it may restrict certain trophies, for example, Closeness. Remember to interact with the mirror and toilet within Kris's home so that you do not miss out chapter one trophies Mirror and Throne which are given during chapters primary cutscenes. During the pumpkin fight of Chapter 4, practice staying alive so that you can grab enough treasure to earn the Trophy Treasurehunter as it has a time limit and getting all treasures quickly is essential. Saving right before TV Time will make replaying Cutlery 3-A and Symphony 3-A much easier; just remember to execute fast decisions paired with good rhythm. Earning the Beast trophy can be achieved in two different ways which definitely give players lot's of freedom; either do it at chapter one or three where it is available as a mini-game version. Lastly, while wearing climbing gear don’t forget to hold onto a wall for ninety seconds straight, simply using tape on your stick or keyboard will allow for hands free holding while the timer counts down.
Deltarune's trophy list mirrors its intricate creativity and storytelling. Certain trophies are linked to challenging battles or optional content while some are connected to hidden Easter eggs. None of them are overly time-consuming or unfair. Unlocking all 30 trophies serves as an enjoyable reason to fully immerse oneself in the strange, delightful RPG and its four released chapters. After achieving everything, players will receive the final trophy of Connection which is a fantastic capstone until more chapters are released.
Comments