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Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Dano de molotov (média/rodada)
8.62
Danos por HE (média/rodada)
15.63.4
Duração do flash no mapa (sec)
01:57s00:38s
Flash cego no mapa (opp)
6229
Fumaça lançada no mapa
2214.8354
Danos por HE (média/rodada)
16.83.4
USP mortas no mapa
41.6107
Dano por USP (média/rodada)
16.74.7
Pontuação do jogador (rodada)
37481011
Danos (total/rodada)
38573
Histórico % de êxito dos mapas Últimos 6 meses
Vertigo
50%
Overpass
39%
Mirage
23%
Anubis
23%
Ancient
17%
Nuke
12%
Inferno
8%
Últimos 5 mapas
Vertigo
50%
4
20
Overpass
64%
11
16
Mirage
33%
9
18
Anubis
67%
21
4
Ancient
57%
23
7
Nuke
62%
13
6
Inferno
57%
14
16
Últimos 5 mapas
Vertigo
0%
0
22
Overpass
25%
4
17
Mirage
56%
16
2
Anubis
44%
18
1
Ancient
40%
15
3
Nuke
50%
10
12
Inferno
65%
20
1
Info
Match analysis of 00NATION vs sYnck by the Bo3.gg Team
In the CS2 match between 00NATION and sYnck, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by sYnck. The MVP of this match was VLDN.
sYnck analytics
The team sYnck secured 13 out of 23 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 3 bombs during the match.
The standout players for sYnck were eku contributed 20 kills and Jyo contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7967 overall damage.
On the defensive side, sYnck held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 10 out of 23 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for 00NATION were VLDN contributed 21 kills and FASHR contributed 18 kills. 8536 of total damage by 00NATION could not prevent sYnck from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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