puni

Victor Marques

puni settings

Download puni config 2026
ALKA puni settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80046%
eDPI80011%
Hz100066%
Sensitivity15%
Zoom Sensitivity177%
Windows Sensitivity689%
sensitivity 1; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.28

0.31

Headshots %

55.8%

46%

Shots

9.83

12.28

Accuracy

17.1%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red93
Green90
Blue97
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-02-25T05:30:08.593+00:00
Updated At2026-02-25T05:30:08.593+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

29921%

Chest

66647%

Stomach

23817%

Arms

16712%

Legs

564%

Video Settings
preview
Video
Aspect Ratio4:357%
Display ModeFullscreen94%
Resolution1280x96043%
Scaling ModeStretched75%
Advanced Video
Maximum FPS In Game030%
Global Shadow QualityHigh37%
Model Texture DetailLow51%
Ambient OcclusionMedium14%
High Dynamic RangeQuality40%
Boost Player ContrastEnabled49%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled + Boost7%
NVIDIA G SyncDisabled40%
Multisampling Anti Aliasing Mode4x MSAA29%
Dynamic ShadowsAll40%
Texture Filtering ModeBilinear37%
Shader DetailLow51%
Particle DetailLow42%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
Monitor settings
Game Settings
DyAcPremium73%
Black Equalizer1022%
Color Vibrance1311%
Low Blue Light092%
viewmodel
preview
FOV6882%
Offset X2.578%
BobUnknown54%
Offset Y068%
Offset Z-1.572%
Preset Pos112%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.183

0.24

AK47 damage

19.72

24.98

AWP kills

0.006

0.081

AWP damage

0.55

7.39

M4A1 kills

0.057

0.114

M4A1 damage

5.69

11.76

Launch options
-allow_third_party_software
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD Scale124%
HUD ColorTeam Color29%
Radar
preview
Radar Is RotatingNo2%
Toggle Shape With ScoreboardYes61%
Radar Centers The PlayerYes59%
Radar HUD Size139%
Radar Map Zoom0.710%
FAQ
puni is currently using a Razer DeathAdder V4 Pro Green paired with a sensitivity setting of 1 and a DPI of 800, resulting in an effective eDPI of 800. This combination provides a balanced approach, allowing for both precise aiming and swift movements, which is essential for high-level play in Counter-Strike 2. The 1000 Hz polling rate further ensures minimal input delay, providing a consistently responsive experience.
puni utilizes a classic static crosshair with a minimalistic setup, featuring a small gap, short length, and zero thickness, with no center dot or outline. The crosshair is colored cyan through RGB customization, enhancing visibility against most in-game backgrounds. This configuration minimizes visual distraction and supports precise aiming, which is crucial for tracking enemies and executing accurate shots in fast-paced scenarios.
puni plays on a ZOWIE XL2566X+ monitor, renowned for its high refresh rate and esports-oriented features. He leverages the monitor’s ‘Premium’ DyAc setting for motion clarity, a color vibrance value of 13 to enhance enemy visibility, and a black equalizer set to 10 for improved contrast in darker areas. These settings collectively ensure that visual information is delivered swiftly and clearly, giving puni a technical edge in spotting opponents.
puni opts for a 1280x960 resolution with a 4:3 aspect ratio in stretched mode. This classic esports configuration makes enemy models appear wider, making them easier to spot and hit. Playing in fullscreen mode also maximizes performance and minimizes input lag, which is critical for maintaining a competitive advantage in fast-paced matches.
Historically, puni has used both the Razer DeathAdder V4 Pro Green and the Logitech G Pro X Superlight 2 Black. This transition between high-end mice indicates a preference for lightweight, responsive peripherals with reliable sensors, ensuring consistent performance and comfort during long practice sessions or tournaments.
puni prioritizes performance-oriented video settings such as disabling V-Sync and Nvidia G-Sync, setting most graphics details like shader, particle, and model texture detail to low, and enabling boost player contrast. He also uses 4x MSAA for anti-aliasing and has Nvidia Reflex Low Latency enabled with boost. This setup minimizes visual clutter and input lag while maintaining clarity, which is vital for spotting enemies and reacting quickly.
puni’s HUD is set to ‘Team Color’ for at-a-glance information and scaled to 1 for clarity. His radar settings include a HUD size of 1, a map zoom of 0.7 for a broader overview, a non-rotating radar for consistent orientation, and a centered player position. Toggling the radar shape with the scoreboard further aids in quick information gathering, ensuring puni always has critical map awareness during gameplay.
puni relies on the Razer Huntsman V3 Pro TKL 8KHz Green keyboard, a tenkeyless mechanical model known for its fast actuation and high polling rate. While specific keybinds aren’t listed, the choice of such a responsive keyboard ensures that every input is registered instantly, which is essential for executing complex movement and utility usage in high-pressure situations.
puni uses the Razer BlackShark V3 Pro Green headset, which is designed for esports with a focus on clear positional audio and comfort. While specific in-game audio settings are not detailed, using such a high-quality headset allows puni to accurately pinpoint enemy footsteps and other critical audio cues, contributing to better game sense and reaction times.
puni’s launch options include ‘-allow_third_party_software’, which allows the use of approved third-party tools for analytics or performance monitoring. On the graphics card side, digital vibrance is set to 50%, providing a natural but slightly enhanced color palette, which can help with enemy visibility without oversaturating the display. These choices reflect a balanced approach between performance optimization and maintaining a visually coherent in-game experience.
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