cs2-skin-english

CoJoMo

Collin Moren

CoJoMo settings

Download CoJoMo config 2026
CoJoMo settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Sensitivity26%
DPI40036%
eDPI80011%
Zoom Sensitivity177%
Hz100065%
Windows Sensitivity688%
sensitivity 2; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.22

0.31

Headshots %

33%

46%

Shots

13.53

12.28

Accuracy

15.1%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1.5
Gap-3
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-08-27T05:26:12.599+00:00
Updated At2026-08-27T05:26:12.599+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance2
Fixed Gap-4
Inner Split Alpha1
Outer Split Alpha0.3
Split Size Ratio0
CurrentYes
CSGO-aiiCP-5NKMc-9XOYr-uEEwd-pwhCG
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Advanced Video
Boost Player ContrastEnabled50%
Maximum FPS In GameUnknown58%
NVIDIA Reflex Low LatencyDisabled20%
NVIDIA G SyncUnknown58%
Multisampling Anti Aliasing Mode4x MSAA30%
Global Shadow QualityMedium4%
Dynamic ShadowsUnknown58%
Model Texture DetailLow51%
V-SyncDisabled45%
Shader DetailLow52%
Ambient OcclusionDisabled29%
Fidelity FX Super ResolutionPerformance1%
High Dynamic RangePerformance9%
Texture Filtering ModeBilinear38%
Particle DetailLow43%
Video
Aspect Ratio4:356%
Display ModeFullscreen94%
Resolution1280x96043%
Scaling ModeStretched75%
viewmodel
preview
Bob
FOV6884%
Offset X2.580%
Preset Pos017%
Offset Y213%
Offset Z-216%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.115

0.24

AK47 damage

11.15

24.98

AWP kills

0.228

0.081

AWP damage

23.46

7.39

M4A1 kills

0.057

0.114

M4A1 damage

7.1

11.76

Launch options
-novid -freq 240 -allow_third_party_software -nod3d9ex1 -nojoy -threads 25
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
-nojoy 
Disables joystick support, freeing up memory resources
-threads 25
Specifies number of CPU threads (match to your CPU)
HUD ColorGreen5%
HUD Scale0.8060%
Radar
preview
Toggle Shape With ScoreboardYes61%
Radar Is RotatingYes69%
Radar HUD Size141%
Radar Centers The PlayerYes60%
Radar Map Zoom0.355%
Keybinds
v
+forwardjumpthrow
space
+hjump
c
+jumpthrow
FAQ
CoJoMo's current setup features a mouse sensitivity of 2 with a DPI of 400, resulting in an effective DPI (eDPI) of 800. This configuration strikes a balance between speed and precision, allowing for swift crosshair movement without sacrificing fine control during crucial aim duels. Such a sensitivity is favored by many professional players as it supports both rapid flick shots and steady tracking, essential for high-level Counter-Strike 2 gameplay.
CoJoMo utilizes a compact crosshair with a short length of 1.5 and no outline, as indicated by his crosshair code. The minimalistic design, combined with the absence of outlines and static behavior, offers a clear and unobtrusive aiming point, ensuring maximum visibility of opponents and the game environment. This setup is ideal for players who prioritize precision and quick target acquisition during fast-paced engagements.
CoJoMo plays on a 1280x960 resolution with a 4:3 aspect ratio, using stretched scaling in fullscreen mode. He opts for low settings on shader, particle, and model texture detail while disabling ambient occlusion and dynamic shadows. These choices minimize visual clutter and maximize frame rates, providing smoother gameplay and clearer visibility of enemy models, which are crucial advantages in competitive Counter-Strike 2 matches.
CoJoMo uses the ASUS ROG SWIFT PG259QN, a monitor renowned for its high refresh rate and low input lag. The fast response time and smooth visuals provided by this monitor enable him to react quickly to in-game events, track opponents with greater accuracy, and maintain consistent performance during high-intensity scenarios, all of which are vital for top-tier competitive play.
CoJoMo has customized his keybinds to include '+jumpthrow' on 'c', '+forwardjumpthrow' on 'v', and '+hjump' on the spacebar. These specialized keybinds streamline the execution of advanced grenade throws and movement techniques, allowing him to perform complex utility plays efficiently and consistently without sacrificing movement or reaction time.
CoJoMo's radar setup features a HUD size of 1, a map zoom of 0.35, and a rotating radar centered on the player, with the option to toggle the radar shape with the scoreboard. This configuration ensures that critical map information is always visible and relevant, enhancing his ability to track teammates, spot enemy positions, and make informed decisions during matches.
CoJoMo's primary headset is the Razer BlackShark V3 Pro Dragon Lore, a high-fidelity wireless gaming headset. Its superior audio clarity and immersive soundstage enable him to accurately pinpoint enemy footsteps, utility usage, and other subtle in-game cues. This heightened audio awareness is indispensable for anticipating opponents' movements and gaining a tactical edge.
CoJoMo's launch options include '-novid -freq 240 -allow_third_party_software -nod3d9ex1 -nojoy -threads 25'. These parameters disable the startup video for faster loading, set the refresh rate to 240Hz to match his monitor, and optimize system resources by disabling unused features and allocating appropriate thread usage, all of which contribute to smoother and more responsive gameplay.
CoJoMo's recent mouse history shows a preference for lightweight, high-performance models like the Pwnage Ultra Custom Pro Symm 3 and Razer Viper V4 Pro Black. This evolution indicates a focus on ergonomic comfort and precise sensor performance, enabling him to maintain accuracy and swift movements during extended gaming sessions.
CoJoMo’s viewmodel is set to a field of view of 68 with offset values of 2.5 for x, 2 for y, and -2 for z, alongside preset position 0. This configuration positions the weapon model further away and slightly to the side, maximizing screen real estate and ensuring that the weapon does not obscure important visual information, thereby improving his overall field of view during engagements.
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