c0llins

Luka Živanović

c0llins settings

Download c0llins config 2026
Hashiras c0llins settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI40038%
Windows Sensitivity689%
eDPI80011%
Sensitivity26%
Zoom Sensitivity177%
Hz400015%
sensitivity 2; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.34

0.31

Headshots %

56.8%

46%

Shots

11.18

12.28

Accuracy

18.1%

17%

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledNo
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-10-24T05:25:28.572+00:00
Updated At2025-10-24T05:25:28.572+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance0
Fixed Gap0
Inner Split Alpha0
Outer Split Alpha0
Split Size Ratio0
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

20221%

Chest

46448%

Stomach

12013%

Arms

13414%

Legs

374%

Video Settings
preview
Advanced Video
NVIDIA Reflex Low LatencyDisabled19%
NVIDIA G SyncUnknown61%
Multisampling Anti Aliasing Mode4x MSAA28%
Boost Player ContrastEnabled49%
V-SyncDisabled45%
Maximum FPS In GameUnknown61%
Dynamic ShadowsUnknown61%
Global Shadow QualityLow14%
Model Texture DetailLow50%
Texture Filtering ModeBilinear36%
Shader DetailLow51%
Particle DetailLow40%
Ambient OcclusionDisabled26%
High Dynamic RangeQuality38%
Fidelity FX Super ResolutionDisabled (Highest Quality)46%
Video
Resolution1280x96043%
Aspect Ratio4:356%
Display ModeFullscreen93%
Scaling ModeStretched74%
Monitor settings
Game Settings
DyAcPremium73%
Color Vibrance1222%
Black Equalizer59%
Low Blue Light092%
viewmodel
preview
Offset Y213%
Preset Pos017%
FOV654%
Offset X18%
Offset Z-1.572%
BobUnknown53%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.233

0.24

AK47 damage

25.49

24.98

AWP kills

0

0.081

AWP damage

0

7.39

M4A1 kills

0.15

0.114

M4A1 damage

16.07

11.76

Launch options
-high
-high 
Sets CS2 process to high priority, allocating more CPU resources
HUD ColorTeam Color28%
HUD Scale1.11%
Radar
preview
Radar Centers The PlayerYes58%
Toggle Shape With ScoreboardYes60%
Radar Is RotatingYes68%
Radar HUD Size1.152%
Radar Map Zoom0.355%
FAQ
c0llins plays with a Razer DeathAdder V4 Pro Green (Unreleased) mouse set at 400 DPI and a sensitivity of 2, resulting in an effective eDPI of 800. He pairs this with a 4000 Hz polling rate, which allows for extremely responsive and accurate tracking during fast-paced gameplay. This combination of low DPI and moderate in-game sensitivity is favored by many professional players for precise crosshair control and consistency.
c0llins prefers a Classic Static crosshair with a minimal setup: a gap of -4, length and thickness set to 1, and no center dot. The crosshair color is a custom shade, though RGB values are not enabled in-game. This compact and unobtrusive design ensures maximum visibility of opponents and the environment, reducing distractions and promoting pinpoint accuracy, which is crucial at the highest levels of competition.
c0llins utilizes the ZOWIE XL2566K monitor, known for its high refresh rate and low input lag, both essential for competitive shooters. He enables the 'Premium' DyAc setting to reduce motion blur during fast movements, sets color vibrance to 12 for enhanced enemy visibility, and keeps the black equalizer at 5 to brighten dark areas without overexposing the image. These settings collectively help him maintain visual clarity and a competitive edge during intense matches.
For video settings, c0llins opts for a 1280x960 resolution with a 4:3 aspect ratio stretched across fullscreen. He disables V-Sync and ambient occlusion, keeps shader and texture details low, and enables boost player contrast. This configuration prioritizes high frame rates and clear visibility of player models, minimizing visual clutter and distractions, which is ideal for spotting opponents quickly and maintaining smooth gameplay.
c0llins uses a viewmodel with a field of view of 65, offset values of x:1, y:2, and z:-1.5, and preset position 0. This setup positions the weapon model lower and slightly to the side, which opens up more screen real estate for spotting enemies and reduces visual obstruction. Such a configuration is popular among pros who value maximum clarity and minimal distractions in their line of sight.
c0llins’s current headset is the Razer BlackShark V3 Pro Green (Unreleased), which is renowned for its clear positional audio and comfortable design. While specific in-game audio settings are not listed, using a high-quality headset like this ensures he can accurately pinpoint enemy movements and environmental cues, giving him a significant advantage in reacting to threats and coordinating with teammates.
c0llins pairs his Razer DeathAdder V4 Pro Green mouse with the SteelSeries QcK Heavy mousepad. The QcK Heavy provides a large, smooth, and consistent surface, ideal for low-sensitivity players who require wide, sweeping arm movements for precise aiming. This combination ensures optimal tracking accuracy and comfort during long competitive matches.
Historically, c0llins has switched from the Razer DeathAdder V3 Pro White to the latest Razer DeathAdder V4 Pro Green (Unreleased). This transition suggests a preference for the DeathAdder series’ ergonomic design and cutting-edge sensor technology, indicating that he values comfort and the latest advancements in mouse performance to maintain his competitive edge.
c0llins utilizes the '-high' launch option, which forces the operating system to prioritize Counter-Strike 2’s process. This can lead to improved in-game performance and reduced input lag, ensuring smoother gameplay and more consistent responsiveness during crucial moments.
c0llins sets his radar to a HUD size of 1.15 and a map zoom of 0.35, with the radar rotating and centering on the player. He also enables toggling the radar shape with the scoreboard. For the HUD, he uses the team color scheme and scales it to 1.1. These settings give him clear, instantly accessible information about his teammates and map without overwhelming the screen, balancing situational awareness with minimal distraction.
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