c0llins

Luka Živanović

c0llins settings

Download c0llins config 2026
Hashiras c0llins settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI40037%
Windows Sensitivity689%
Sensitivity26%
Zoom Sensitivity177%
Hz400016%
eDPI80011%
sensitivity 2; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.34

0.31

Headshots %

56.8%

46%

Shots

11.18

12.28

Accuracy

18.1%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledNo
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-10-24T05:25:28.572+00:00
Updated At2025-10-24T05:25:28.572+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance0
Fixed Gap0
Inner Split Alpha0
Outer Split Alpha0
Split Size Ratio0
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

18221%

Chest

41448%

Stomach

10612%

Arms

12214%

Legs

344%

Video Settings
preview
Video
Aspect Ratio4:356%
Resolution1280x96043%
Display ModeFullscreen94%
Scaling ModeStretched75%
Advanced Video
Multisampling Anti Aliasing Mode4x MSAA30%
V-SyncDisabled46%
NVIDIA G SyncUnknown58%
High Dynamic RangeQuality41%
Boost Player ContrastEnabled50%
NVIDIA Reflex Low LatencyDisabled20%
Maximum FPS In GameUnknown58%
Global Shadow QualityLow15%
Texture Filtering ModeBilinear38%
Dynamic ShadowsUnknown58%
Model Texture DetailLow51%
Shader DetailLow52%
Particle DetailLow43%
Ambient OcclusionDisabled28%
Fidelity FX Super ResolutionDisabled (Highest Quality)48%
Monitor settings
Game Settings
Black Equalizer59%
Color Vibrance1222%
DyAcPremium74%
Low Blue Light092%
viewmodel
preview
FOV653%
Offset Y213%
Offset Z-1.572%
Preset Pos017%
Offset X19%
BobUnknown45%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.233

0.24

AK47 damage

25.49

24.98

AWP kills

0

0.081

AWP damage

0

7.39

M4A1 kills

0.15

0.114

M4A1 damage

16.07

11.76

Launch options
-high
-high 
Sets CS2 process to high priority, allocating more CPU resources
HUD Scale1.11%
HUD ColorTeam Color30%
Radar
preview
Radar Map Zoom0.355%
Radar Centers The PlayerYes60%
Radar HUD Size1.151%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
FAQ
c0llins uses a Razer DeathAdder V4 Pro Green (Unreleased) mouse set at a DPI of 400 and a sensitivity of 2, resulting in an effective eDPI of 800. This combination provides a balance between precise aiming and swift movement, which is favored by many professional players as it allows for controlled crosshair placement without sacrificing the ability to quickly react to opponents.
c0llins has chosen a Classic Static crosshair style with a minimalistic setup: a very small gap of -4, short length, and thin lines, without a center dot or any outline. The crosshair color is custom but with default RGB settings, and it does not follow recoil. This configuration is designed to offer maximum clarity and unobstructed vision, ensuring his crosshair never distracts from spotting enemies or aligning precise headshots during high-pressure situations.
c0llins plays on a ZOWIE XL2566K monitor, renowned in the esports scene for its high refresh rate and advanced gaming features. He enhances his visual experience by enabling 'DyAc' on Premium, setting color vibrance to 12 for richer in-game colors, and adjusting the black equalizer to 5, which helps in distinguishing enemies in darker areas of the map. These settings collectively improve visibility and reaction time in intense matches.
c0llins prioritizes high frame rates and clear visuals by playing at a 1280x960 resolution with a 4:3 aspect ratio, stretched to fit his screen in fullscreen mode. He disables V-Sync and sets most graphical details—such as shader, particle, and model texture detail—to low, while also disabling ambient occlusion and enabling boost player contrast. This setup reduces visual clutter, decreases input lag, and ensures consistent performance during competitive play.
For audio, c0llins uses the Razer BlackShark V3 Pro Green (Unreleased), a headset known for its clear directional sound and comfort during long sessions. While specific in-game audio settings aren't detailed, his choice of headset ensures he can accurately pinpoint enemy movements and environmental cues, granting a significant advantage in clutch situations where sound plays a critical role.
c0llins customizes his radar with a HUD size of 1.15 and a map zoom of 0.35, ensuring that he gains a comprehensive overview of the map without cluttering his screen. The radar rotates and centers on the player, and he enables toggling the radar shape with the scoreboard. Additionally, his HUD color is set to Team Color and scaled to 1.1, making crucial information easily distinguishable during gameplay.
c0llins sets his viewmodel FOV to 65, with offsets of x:1, y:2, and z:-1.5, and uses preset position 0. This arrangement positions his weapon model in a way that minimally obstructs his vision while keeping the weapon visible for reference. By optimizing these viewmodel settings, he ensures that he maintains clear sightlines to targets and important map elements, which is vital for fast-paced, high-level play.
c0llins uses the Razer Huntsman V3 Pro TKL Green (Unreleased) keyboard and the SteelSeries QcK Heavy mousepad. The TKL (tenkeyless) design provides more desk space for mouse movement, which is essential for low-sensitivity players. The QcK Heavy offers a thick, stable surface with consistent glide, allowing for reliable tracking and flick shots, which are crucial in competitive scenarios.
Historically, c0llins has shifted from using the Razer DeathAdder V3 Pro White mouse and the Razer BlackShark V2 Pro Black headset to the latest unreleased versions of both. This evolution suggests that he values staying at the forefront of hardware advancements, likely seeking incremental improvements in comfort, precision, and audio clarity to maintain a competitive edge.
c0llins utilizes the '-high' launch option, which prioritizes Counter-Strike 2's process in Windows, ensuring the game receives more system resources. This can lead to smoother performance and reduced input lag, both of which are critical in a high-stakes competitive environment where every millisecond counts.
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