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09:18, 29.06.2024
The “sv_jump_spam_penalty_time” command has become a potential game-changing element, particularly affecting BHop mechanics and overall movement accuracy. The Estonian player Robin “ropz” Kool previously emphasized the importance of this command in improving movement dynamics, noting the critical significance of proper settings.
Currently, the value is set at 0.015625, which corresponds to 64-tick settings. The proposed change to 0.0078125 aligns more closely with 128-tick standards. Valve developers responded to community requests, confirming that the default value indeed matches the 128-tick update rate, as in CS.
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However, despite Valve's official confirmation, debates continue within the community about the real applicability of this command. Some players claim it only works on their own servers and does not affect competitive matches, premier mode, and the Faceit platform. Additionally, there is a belief that using this command may lead to a VAC ban, which raises serious concerns among players striving to avoid rule violations and maintain their accounts.
Furthermore, it is important to consider that changes in movement mechanics can impact the overall game balance. Precise and timely movement plays a key role in professional matches, where every detail can influence the outcome of the game.
SOURCE - Reddit
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