Crisis on Ancient: FPS drops when players cross water on T-Spawn

Crisis on Ancient: FPS drops when players cross water on T-Spawn

The CS2 gaming community is currently actively discussing a serious problem with FPS drops on the Ancient map that Valve has not been solving for a long time, which becomes especially noticeable during the T team's assault on B-Site. According to numerous user reports on Reddit, a fixed FPS drop occurs when many players cross the water area at T-Spawn, making the game extremely uncomfortable and violating the principles of fair play.

User comments show frustration and dissatisfaction with the situation. For example, a Reddit user named "Worth_Author_9717" described how he can predict B-Rush every time it happens due to the dramatic drop in FPS. Other users, such as "Proof_Promotion_238," shared that the FPS drop is even worse when the team runs through a tunnel, which could be due to the water effects on the map.

Reddit
Reddit

The community calls on Valve to resolve this issue, as it can be used for an unfair advantage, which contradicts the principles of competitiveness and fairness in esports. So far, there has been no official comment from the developers, but players hope for a quick intervention to correct this critical bug.

Source: Reddit

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