Creator of the first Counter-Strike regrets unresolved issues

Creator of the first Counter-Strike regrets unresolved issues

Minh "Gooseman" Leb, one of the creators of the cult shooter Counter-Strike, has admitted that he regrets not balancing the AWP during the game's development. In an interview with Norwegian website Spillhistorie, he noted that the AWP is overused and has become a meta-weapon, which was not his original intention. "I think it [the AWP] is overused and has become a meta-weapon," Gooseman said.

The game's history and success

Gooseman also shared other things that surprised him two and a half decades after the game's creation. He noted that originally teams in Counter-Strike were supposed to consist of 12 people, but players preferred the 5vs5 format. According to him, this was because players didn't like the chaos from a large number of players on small maps.

Unexpected discoveries and recognition of de_dust2

One of the biggest surprises for Gooseman was the success of the de_dust2 map. He praised its creator, Dave Johnston, for the work he has done. Gooseman noted that Johnston put a lot of effort into making the map design balanced and fun to play.

Minh
Minh "Gooseman" Leb

Valve and the legacy of Counter-Strike

When asked if he was happy with Valve's sale of the game, Gooseman responded positively. He emphasized that Valve has done a great job to keep the legacy of Counter-Strike alive. "I'm happy with the way things have worked out in Valve's hands. They've done a great job to keep the CS legacy alive," he said.

Importance of change

Gooseman's confessions are important for understanding the evolution of Counter-Strike and its impact on the gaming industry. They show how developers can be surprised by players' choices and how important it is to listen to the community to create a successful and long-lasting product.

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