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19:05, 01.08.2024
Minh "Gooseman" Leb, one of the creators of the cult shooter Counter-Strike, has admitted that he regrets not balancing the AWP during the game's development. In an interview with Norwegian website Spillhistorie, he noted that the AWP is overused and has become a meta-weapon, which was not his original intention. "I think it [the AWP] is overused and has become a meta-weapon," Gooseman said.
Gooseman also shared other things that surprised him two and a half decades after the game's creation. He noted that originally teams in Counter-Strike were supposed to consist of 12 people, but players preferred the 5vs5 format. According to him, this was because players didn't like the chaos from a large number of players on small maps.
One of the biggest surprises for Gooseman was the success of the de_dust2 map. He praised its creator, Dave Johnston, for the work he has done. Gooseman noted that Johnston put a lot of effort into making the map design balanced and fun to play.
When asked if he was happy with Valve's sale of the game, Gooseman responded positively. He emphasized that Valve has done a great job to keep the legacy of Counter-Strike alive. "I'm happy with the way things have worked out in Valve's hands. They've done a great job to keep the CS legacy alive," he said.
Gooseman's confessions are important for understanding the evolution of Counter-Strike and its impact on the gaming industry. They show how developers can be surprised by players' choices and how important it is to listen to the community to create a successful and long-lasting product.
Source: Spillhistorie.no
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