Jadilah Skrip Lucky Block – Auto Farm, Auto Special, Auto Rebirth dan Banyak Lagi!

  • 14:47, 03.04.2026

  • 2

Jadilah Skrip Lucky Block – Auto Farm, Auto Special, Auto Rebirth dan Banyak Lagi!

Be a Lucky Block script akan menjadi tongkat sakti anda, mengautomasi proses permainan, membolehkan anda mengumpul Lucky Blocks yang berharga, mengelak bahaya, dan mencapai kejayaan dengan hampir tanpa usaha.

Cheats dan hacks untuk Be a Lucky Block termasuk ciri tambahan yang boleh diaktifkan melalui antara muka mesra pengguna yang tersedia pada kedua-dua peranti PC dan mudah alih. Selain itu, banyak skrip tidak memerlukan kunci, jadi anda boleh menjalankannya dengan mudah dan mula menggunakannya serta-merta.

Dalam bahan ini, anda akan menemui skrip yang berfungsi dan terkini untuk Be a Lucky Block

KANDUNGAN

Cara Memuat Turun Skrip untuk Be A Lucky Block

Untuk mengendalikan skrip, anda semestinya memerlukan program khas — Roblox executor. Melaluinya, kod dilaksanakan dalam permainan. Alat-alat ini tersedia untuk kedua-dua komputer dan telefon pintar, jadi anda boleh memilih pilihan yang sesuai untuk peranti anda. Terdapat penyelesaian percuma dan berbayar — ia berbeza dari segi kestabilan, bilangan fungsi, dan prestasi keseluruhan.

Skrip Bangunkan Pasukan Bola Sepak
Skrip Bangunkan Pasukan Bola Sepak   
Article

Bagaimana Ia Berfungsi dalam Praktik

  • Pilih skrip yang diingini
  • Salin kodnya
  • Tampalkannya ke dalam executor anda
  • Jalankannya dengan menekan butang Execute
EXECUTOR
PLATFORM YANG DISOKONG
KEKURANGAN
PAUTAN
Windows PC
Tiada versi untuk Android dan iOS. Lemah, mungkin tidak menyokong beberapa skrip
https://xeno-executor.com
Android, iOS, dan PC
Memerlukan kemas kini manual selepas patch Roblox
https://delta-executor.com/
KRNL Executor
Android dan iOS
Tidak menyokong Windows PC
https://krnlexecutor.com/
Arceus X Neo
Android dan iOS
Tidak menyokong Windows PC
https://arceusx.com/
Gameplay Be A Lucky Block
Gameplay Be A Lucky Block

Senarai Semua Skrip Be A Lucky Block (2026)

SCRIPT TANPA KUNCI TERBAIK Be a Lucky Block
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))() local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))() local Window = Fluent:CreateWindow({ Title = "Be a Lucky Block", SubTitle = "by Phemonaz", TabWidth = 160, Size = UDim2.fromOffset(550, 430), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.LeftControl }) local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "box" }), Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "info" }), Brainrots = Window:AddTab({ Title = "Brainrots", Icon = "bot" }), Sell = Window:AddTab({ Title = "Sell", Icon = "dollar-sign" }), Stats = Window:AddTab({ Title = "Stats", Icon = "gauge" }), Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }) } local Options = Fluent.Options do ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local claimGift = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("PlaytimeRewardService") :WaitForChild("RF") :WaitForChild("ClaimGift") local autoClaiming = false local ACPR = Tabs.Main:AddToggle("ACPR", { Title = "Auto Claim Playtime Rewards", Default = false }) ACPR:OnChanged(function(state) autoClaiming = state if not state then return end task.spawn(function() while autoClaiming do for reward = 1, 12 do if not autoClaiming then break end local success, err = pcall(function() claimGift:InvokeServer(reward) end) task.wait(0.25) end task.wait(1) end end) end) Options.ACPR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local rebirth = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("RebirthService") :WaitForChild("RF") :WaitForChild("Rebirth") local running = false local AR = Tabs.Main:AddToggle("AR", { Title = "Auto Rebirth", Default = false }) AR:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do pcall(function() rebirth:InvokeServer() end) task.wait(1) end end) end) Options.AR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local claim = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("SeasonPassService") :WaitForChild("RF") :WaitForChild("ClaimPassReward") local running = false local ACEPR = Tabs.Main:AddToggle("ACEPR", { Title = "Auto Claim Event Pass Rewards", Default = false }) ACEPR:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do local gui = player:WaitForChild("PlayerGui") :WaitForChild("Windows") :WaitForChild("Event") :WaitForChild("Frame") :WaitForChild("Frame") :WaitForChild("Windows") :WaitForChild("Pass") :WaitForChild("Main") :WaitForChild("ScrollingFrame") for i = 1, 10 do if not running then break end local item = gui:FindFirstChild(tostring(i)) if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then local free = item.Frame.Free local locked = free:FindFirstChild("Locked") local claimed = free:FindFirstChild("Claimed") while running and locked and locked.Visible do task.wait(0.2) end if running and claimed and claimed.Visible then continue end if running and locked and not locked.Visible then pcall(function() claim:InvokeServer("Free", i) end) end end end task.wait(0.5) end end) end) Options.ACEPR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local redeem = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("CodesService") :WaitForChild("RF") :WaitForChild("RedeemCode") local codes = { "release" -- tambah lebih banyak kod di sini } Tabs.Main:AddButton({ Title = "Tebus Semua Kod", Callback = function() for _, code in ipairs(codes) do pcall(function() redeem:InvokeServer(code) end) task.wait(1) end end }) ----- ----- Tabs.Upgrades:AddSection("Peningkatan Kelajuan") ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local upgrade = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("UpgradesService") :WaitForChild("RF") :WaitForChild("Upgrade") local amount = 1 local delayTime = 0.5 local running = false local IMS = Tabs.Upgrades:AddInput("IMS", { Title = "Jumlah Kelajuan", Default = "1", Placeholder = "Nombor", Numeric = true, Finished = false, Callback = function(Value) amount = tonumber(Value) or 1 end }) IMS:OnChanged(function(Value) amount = tonumber(Value) or 1 end) local SMS = Tabs.Upgrades:AddSlider("SMS", { Title = "Interval Peningkatan", Description = "", Default = 1, Min = 0, Max = 5, Rounding = 1, Callback = function(Value) delayTime = Value end }) SMS:OnChanged(function(Value) delayTime = Value end) SMS:SetValue(1) local AMS = Tabs.Upgrades:AddToggle("AMS", { Title = "Auto Upgrade Speed", Default = false }) AMS:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do pcall(function() upgrade:InvokeServer("MovementSpeed", amount) end) task.wait(delayTime) end end) end) Options.AMS:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local buy = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("SkinService") :WaitForChild("RF") :WaitForChild("BuySkin") local skins = { "prestige_mogging_luckyblock", "mogging_luckyblock", "colossus _luckyblock", "inferno_luckyblock", "divine_luckyblock", "spirit_luckyblock", "cyborg_luckyblock", "void_luckyblock", "gliched_luckyblock", "lava_luckyblock", "freezy_luckyblock", "fairy_luckyblock" } local suffix = { K = 1e3, M = 1e6, B = 1e9, T = 1e12, Qa = 1e15, Qi = 1e18, Sx = 1e21, Sp = 1e24, Oc = 1e27, No = 1e30, Dc = 1e33 } local function parseCash(text) text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "") local num = tonumber(text:match("[%d%.]+")) local suf = text:match("%a+") if not num then return 0 end if suf and suffix[suf] then return num * suffix[suf] end return num end local running = false local ABL = Tabs.Main:AddToggle("ABL", { Title = "Auto Buy Best Luckyblock", Default = false }) ABL:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do local gui = player.PlayerGui:FindFirstChild("Windows") if not gui then task.wait(1) continue end local pickaxeShop = gui:FindFirstChild("PickaxeShop") if not pickaxeShop then task.wait(1) continue end local shopContainer = pickaxeShop:FindFirstChild("ShopContainer") if not shopContainer then task.wait(1) continue end local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame") if not scrollingFrame then task.wait(1) continue end local cash = player.leaderstats.Cash.Value local bestSkin = nil local bestPrice = 0 for i = 1, #skins do local name = skins[i] local item = scrollingFrame:FindFirstChild(name) if item then local main = item:FindFirstChild("Main") if main then local buyFolder = main:FindFirstChild("Buy") if buyFolder then local buyButton = buyFolder:FindFirstChild("BuyButton") if buyButton and buyButton.Visible then local cashLabel = buyButton:FindFirstChild("Cash") if cashLabel then local price = parseCash(cashLabel.Text) if cash >= price and price > bestPrice then bestSkin = name bestPrice = price end end end end end end end if bestSkin then pcall(function() buy:InvokeServer(bestSkin) end) end task.wait(0.5) end end) end) Options.ABL:SetValue(false) ----- ----- Tabs.Main:AddButton({ Title = "Jual Brainrot yang Dipegang", Callback = function() Window:Dialog({ Title = "Sahkan Jualan", Content = "Adakah anda pasti mahu menjual Brainrot yang dipegang ini?", Buttons = { { Title = "Sahkan", Callback = function() local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool = character:FindFirstChildOfClass("Tool") if not tool then Fluent:Notify({ Title = "ERROR!", Content = "Lengkapkan Brainrot yang anda mahu Jual", Duration = 5 }) return end local entityId = tool:GetAttribute("EntityId") if not entityId then return end local args = { entityId } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("InventoryService") :WaitForChild("RF") :WaitForChild("SellBrainrot") :InvokeServer(unpack(args)) Fluent:Notify({ Title = "TERJUAL!", Content = "Terjual: " .. tool.Name, Duration = 5 }) end }, { Title = "Batal", Callback = function() end } } }) end }) ----- ----- Tabs.Main:AddButton({ Title = "Ambil Semua Brainrot Anda", Callback = function() Window:Dialog({ Title = "Sahkan Pengambilan!", Content = "Ambil semua Brainrot?", Buttons = { { Title = "Sahkan", Callback = function() local player = game:GetService("Players").LocalPlayer local username = player.Name local plotsFolder = workspace:WaitForChild("Plots") local myPlot for i = 1, 5 do local plot = plotsFolder:FindFirstChild(tostring(i)) if plot and plot:FindFirstChild(tostring(i)) then local inner = plot[tostring(i)] for _, v in pairs(inner:GetDescendants()) do if v:IsA("BillboardGui") and string.find(v.Name, username) then myPlot = inner break end end end if myPlot then break end end if not myPlot then return end local containers = myPlot:FindFirstChild("Containers") if not containers then return end for i = 1, 30 do local containerFolder = containers:FindFirstChild(tostring(i)) if containerFolder and containerFolder:FindFirstChild(tostring(i)) then local container = containerFolder[tostring(i)] local innerModel = container:FindFirstChild("InnerModel") if innerModel and #innerModel:GetChildren() > 0 then local args = { tostring(i) } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("ContainerService") :WaitForChild("RF") :WaitForChild("PickupBrainrot") :InvokeServer(unpack(args)) task.wait(0.1) end end end Fluent:Notify({ Title = "Selesai!", Content = "Mengambil semua Brainrot", Duration = 5 }) end }, { Title = "Batal", Callback = function() end } } }) end }) ----- ----- local storedParts = {} local folder = workspace:WaitForChild("BossTouchDetectors") local RBTD = Tabs.Brainrots:AddToggle("RBTD", { Title = "Buang Pengesan Sentuhan Bos yang Buruk", Description = "akan memastikan hanya bos terakhir boleh menangkap anda", Default = false }) RBTD:OnChanged(function(state) if state then storedParts = {} for _, obj in ipairs(folder:GetChildren()) do if obj.Name ~= "base14" then table.insert(storedParts, obj) obj.Parent = nil end end else for _, obj in ipairs(storedParts) do if obj then obj.Parent = folder end end storedParts = {} end end) Options.RBTD:SetValue(false) ----- ----- Tabs.Brainrots:AddButton({ Title = "Teleport ke Akhir", Callback = function() local modelsFolder = workspace:WaitForChild("RunningModels") local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14") for _, obj in ipairs(modelsFolder:GetChildren()) do if obj:IsA("Model") then if obj.PrimaryPart then obj:SetPrimaryPartCFrame(target.CFrame) else local part = obj:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame end end elseif obj:IsA("BasePart") then obj.CFrame = target.CFrame end end end }) ----- ----- Tabs.Brainrots:AddSection("Pertanian") local running = false local AutoFarmToggle = Tabs.Brainrots:AddToggle("AutoFarmToggle", { Title = "Auto Farm Brainrot Terbaik", Default = false }) AutoFarmToggle:OnChanged(function(state) running = state if state then task.spawn(function() while running do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local userId = player.UserId local modelsFolder = workspace:WaitForChild("RunningModels") local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14") root.CFrame = CFrame.new(715, 39, -2122) task.wait(0.3) humanoid:MoveTo(Vector3.new(710, 39, -2122)) local ownedModel = nil repeat task.wait(0.3) for _, obj in ipairs(modelsFolder:GetChildren()) do if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then ownedModel = obj break end end until ownedModel ~= nil or not running if not running then break end if ownedModel.PrimaryPart then ownedModel:SetPrimaryPartCFrame(target.CFrame) else local part = ownedModel:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame end end task.wait(0.7) if ownedModel and ownedModel.Parent == modelsFolder then if ownedModel.PrimaryPart then ownedModel:SetPrimaryPartCFrame(target.CFrame * CFrame.new(0, -5, 0)) else local part = ownedModel:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame * CFrame.new(0, -5, 0) end end end repeat task.wait(0.3) until not running or (ownedModel == nil or ownedModel.Parent ~= modelsFolder) if not running then break end local oldCharacter = player.Character repeat task.wait(0.2) until not running or (player.Character ~= oldCharacter and player.Character ~= nil) if not running then break end task.wait(0.4) local newChar = player.Character local newRoot = newChar:WaitForChild("HumanoidRootPart") newRoot.CFrame = CFrame.new(737, 39, -2118) task.wait(2.1) end end) end end) Options.AutoFarmToggle:SetValue(false) ----- ----- local Players = game:GetService("Players") local player = Players.LocalPlayer local running = false local sliderValue = 1000 local originalSpeed = nil local currentModel = nil local function getMyModel() local folder = workspace:FindFirstChild("RunningModels") if not folder then return nil end for _, model in ipairs(folder:GetChildren()) do if model:GetAttribute("OwnerId") == player.UserId then return model end end return nil end local function applySpeed() local model = getMyModel() if not model then currentModel = nil return end if model ~= currentModel then currentModel = model originalSpeed = model:GetAttribute("MovementSpeed") end if running then if originalSpeed == nil then originalSpeed = model:GetAttribute("MovementSpeed") end model:SetAttribute("MovementSpeed", sliderValue) end end task.spawn(function() while true do if running then applySpeed() end task.wait(0.2) end end) local Toggle = Tabs.Stats:AddToggle("MovementToggle", { Title = "Aktifkan Kelajuan Lucky Block Tersuai", Default = false }) Toggle:OnChanged(function() running = Options.MovementToggle.Value if not running then local model = getMyModel() if model and originalSpeed ~= nil then model:SetAttribute("MovementSpeed", originalSpeed) end originalSpeed = nil currentModel = nil end end) local Slider = Tabs.Stats:AddSlider("MovementSlider", { Title = "Lucky Block Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }) Slider:OnChanged(function(Value) sliderValue = Value end) ----- ----- local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer local Backpack = Player:WaitForChild("Backpack") local SellBrainrot = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("InventoryService") :WaitForChild("RF") :WaitForChild("SellBrainrot") local Suffixes = { K = 1e3, M = 1e6, B = 1e9, T = 1e12, QA = 1e15, QI = 1e18, SX = 1e21, SP = 1e24, OC = 1e27, NO = 1e30, } local function ParseCashPerSec(str) if not str then return 0 end str = tostring(str) local numPart, suffix = str:match("%+?([%d%.]+)(%a*)%$") local num = tonumber(numPart) or 0 if suffix and suffix ~= "" then local mult = Suffixes[suffix:upper()] if mult then num = num * mult end end return num end local AllNames = { "67", "agarrini_lapalini", "angel_bisonte_giuppitere", "angel_job_job_sahur", "angela_larila", "angelinni_octossini", "angelzini_bananini", "ballerina_cappuccina", "ballerino_lololo", "bisonte_giuppitere_giuppitercito", "blueberrinni_octossini", "bobrito_bandito", "bombardino_crocodilo", "boneca_ambalabu", "brr_brr_patapim", "burbaloni_luliloli", "cacto_hipopotamo", "capuccino_assassino", "cathinni_sushinni", "cavallo_virtuoso", "chachechi", "chicleteira_bicicleteira", "chimpanzini_bananini", "cocofanto_elefanto", "devilcino_assassino", "devilivion", "devupat_kepat_prekupat", "diavolero_tralala", "ding_sahur", "dojonini_assassini", "dragoni_cannelloni", "ferro_sahur", "frigo_camello", "frulli_frula", "ganganzelli_trulala", "gangster_foottera", "glorbo_frutodrillo", "gorgonzilla", "gorillo_watermellondrillo", "graipus_medus", "i2perfectini_foxinini", "job_job_job_sahur", "karkirkur", "ketupat_kepat_prekupat", "la_vacca_saturno_saturnita", "las_vaquitas_saturnitas", "lerulerulerule", "lirili_larila", "los_crocodillitos", "los_tralaleritos", "luminous_yoni", "magiani_tankiani", "malame", "malamevil", "mateo", "meowl", "orangutini_ananassini", "orcalero_orcala", "pipi_potato", "pot_hotspot", "raccooni_watermelunni", "rang_ring_reng", "rhino_toasterino", "salamino_penguino", "spaghetti_tualetti", "spioniro_golubiro", "strawberrini_octosini", "strawberry_elephant", "svinina_bombobardino", "ta_ta_ta_ta_sahur", "te_te_te_te_sahur", "ti_ti_ti_sahur", "tigrrullini_watermellini", "to_to_to_sahur", "toc_toc_sahur", "torrtuginni_dragonfrutinni", "tracoducotulu_delapeladustuz", "tralalero_tralala", "trippi_troppi_troppa_trippa", "trulimero_trulicina", "udin_din_din_dun", "yoni", } local function GetAllTools() local tools = {} for _, item in ipairs(Backpack:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end if Player.Character then for _, item in ipairs(Player.Character:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end end return tools end local Toggle = Tabs.Sell:AddToggle("SellToggle", { Title = "Auto Sell Brainrots", Default = false, }) local Slider = Tabs.Sell:AddSlider("SellSlider", { Title = "Sell Interval (s)", Description = "How often the auto-sell fires", Default = 2, Min = 0, Max = 10, Rounding = 0, }) local FilterDropdown = Tabs.Sell:AddDropdown("FilterDropdown", { Title = "Filter What to Sell By", Values = {"Mutation", "Cash/s", "Name"}, Multi = false, Default = "Mutation", }) local MutationDropdown = Tabs.Sell:AddDropdown("MutationDropdown", { Title = "Mutations to Sell", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {}, }) local NameDropdown = Tabs.Sell:AddDropdown("NameDropdown", { Title = "Names to Sell", Values = AllNames, Multi = true, Default = {}, }) local CashInput = Tabs.Sell:AddInput("CashInput", { Title = "Sell Below Cash/s", Default = "0", Placeholder = "e.g. 1000000", Numeric = true, Finished = false, }) local function ShouldSell(tool) local filter = Options.FilterDropdown.Value if filter == "Mutation" then local mutation = tool:GetAttribute("Mutation") if not mutation then return false end return Options.MutationDropdown.Value[mutation] == true elseif filter == "Name" then local brainrotType = tool:GetAttribute("BrainrotType") if not brainrotType then return false end return Options.NameDropdown.Value[brainrotType] == true elseif filter == "Cash/s" then local cashAttr = tool:GetAttribute("CashPerSec") if not cashAttr then return false end local toolValue = ParseCashPerSec(tostring(cashAttr)) local threshold = tonumber(Options.CashInput.Value) or 0 return toolValue < threshold end return false end local function TrySell(tool) local entityId = tool:GetAttribute("EntityId") if entityId then SellBrainrot:InvokeServer(entityId) end end task.spawn(function() while true do local interval = Options.SellSlider.Value task.wait(math.max(interval, 0.1)) if Options.SellToggle.Value then for _, tool in ipairs(GetAllTools()) do if ShouldSell(tool) then TrySell(tool) task.wait(0.05) end end end end end) ----- ----- SaveManager:SetLibrary(Fluent) InterfaceManager:SetLibrary(Fluent) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({}) InterfaceManager:SetFolder("FluentScriptHub") SaveManager:SetFolder("FluentScriptHub/specific-game") InterfaceManager:BuildInterfaceSection(Tabs.Settings) SaveManager:BuildConfigSection(Tabs.Settings) Window:SelectTab(1) SaveManager:LoadAutoloadConfig() end
Be a Lucky Block Script Pastebin - Upgrade All, Auto Special, Collect Cash
loadstring(game:HttpGet("https://pastebin.com/raw/RFFHY4HD"))()
Get Script Be a Lucky Block GUI Roblox (Tora Hub)
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/BeaLuckyBlock"))()
Keyless Be A Lucky Block Script
loadstring(game:HttpGet("https://rscripts.net/raw/keylesseasy-to-use_1774743949437_SCKebFDl5e.txt",true))()
Be a Lucky Block Fly + Farm Script
loadstring(game:HttpGet("https://pastefy.app/zoqlXGZn/raw"))()
Floppa Hub – Be a Lucky Block
loadstring(game:HttpGet("https://raw.githubusercontent.com/Floppa1x1/Floppa-Hub/refs/heads/main/lua.lua"))()
SFG – OP BLAB
loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d690d5721a3ae8f609c051ff089a2557/raw/dd7dfc0c820bf037e75321ff41ef785bcd2fd3af/SFG-OP-BALB-v1.0.1"))()
Be a Lucky Block Auto Farm Best Brainrots
loadstring(game:HttpGet("https://raw.githubusercontent.com/BattleWare/OPPX/refs/heads/main/Bubirinci", true))()
Auto DEVIL ZEUS Script for Be a Lucky Block
loadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
Moilz Hub
loadstring(game:HttpGet("https://pastebin.com/raw/MVLbic7m"))()
Be A Lucky Block Script (Rever Hub) - Auto Farm, Auto All Event Work, Instant Brainrots
loadstring(game:HttpGet("https://reverbloader.pages.dev/Loader.lua"))()
Be a Lucky Block Auto Special Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/wendigo5414-cmyk/promotedscripts/main/BeALuckyBlock"))()
ZyroYonk
loadstring(game:HttpGet("https://pastefy.app/Vr6oigAK/raw"))()
Codinehub Autofarm
loadstring(game:HttpGet("https://raw.githubusercontent.com/codinehub/main/refs/heads/main/loader.lua"))()
Be lucky block script | Teleport End | Auto Rebirth and More
loadstring(game:HttpGet("https://pastebin.com/raw/PXGf6qSS"))()
Be A Lucky Block Auto Farm &amp; Upgrade
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/f0073bb07aa74941c21f69943e907619.lua"))()
[OP] AUTO PICKUP (NO ANIMATION), auto tp,dupe exploit
loadstring(game:HttpGet("https://pastebin.com/raw/np02eXW2")
Floppa Hub Be a Lucky Block Teleport OP
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bliqe/Upload/refs/heads/main/Games/BALB/Floppa.lua"))()
OP Autofarm | Run.Line Hub | Be a Lucky Block
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/68b7a2e23fa8983743e692ba25484b5f.lua"))()
[OP] AUTO PICKUP (NO ANIMATION), Equip Best (Base $)
loadstring(game:HttpGet("https://key.tp99.site/get_loader?id=BE_A_LUCKY_BLOCK"))()
Aurora Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/notCitruss/Aurora/main/loader.lua"))()
Auto Luckyblock for Be A Lucky Block
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/0a553b9055597e789b50799bb86c7f52e7ecb6f1905fd30f90eafd16c7af0f91/download"))()
Op Auto Farm Script GUI
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/fda9babd071d6b536a745774b6bc681c.lua"))()
SwyHub | Auto Farm, Auto Rebirth, Auto Upgrade &amp; More
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/da18c7b3db7c1d82e01e3ac8b611af2186cf94aa973a2d48bb2302f2afc2fbac/download"))()
[FIXED] Auto Teleport, Auto Farm, INF Money
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/a0f27e76465cf6bf462e2e0ee773f3efc8bacfebf267cad5a00f0ff283143dd6/download"))()
Be a Lucky Block | Auto Farm Brainrot, Auto Rebirh
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/570cc8739de00ea7a2e1bdfdd60995d1fef5490aa37c4222d9f1322105bd496d/download"))()
Be a Lucky Block KEYLESS, Speed Hack, Auto Collect, Auto Farm many more
loadstring(game:HttpGet("https://wings.ac/loader"))()
Auto Farm Op Script
loadstring(game:HttpGet("https://api.getpolsec.com/scripts/hosted/b165a43dd900b7976122000b4f80120379095838161403ee4478f29e249b1d4e.lua"))()
Luminis Hub - OP &amp; GET ANY BRAINROTS FROM BASE
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/24df4399c3458d81346da5dda02fe1d1.lua"))()
Be a Lucky Block - OP BLAB [23 POWERFUL FEATURES]
loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d690d5721a3ae8f609c051ff089a2557/raw/dbe3e86d22f76a216cead7d6f70cadadfb06b75b/SFG-OP-BALB-v1.0.2"))()
Simple Auto Farm Be a Lucky Block
loadstring(game:HttpGet("https://pastefy.app/NpVKdJD7/raw"))()
Be a Lucky Block Script
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/353fa766793b6d96f1ddcaa0934151b242a2503380fa737bbdeab92641cf0e26/download"))()
Script for Be a lucky block
loadstring(game:HttpGet("https://raw.githubusercontent.com/hehehe9028/Revo-/refs/heads/main/Loader"))()

Cara Menjalankan Skrip Be a Lucky Block di Roblox

Panduan ini akan menunjukkan kepada anda cara menggunakan skrip dalam Be a Lucky Block melalui Xeno Executor. Jika anda lebih suka, anda boleh memilih pilihan lain (seperti Delta atau Arceus X Neo), kerana ia beroperasi dengan cara yang serupa.

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Langkah 1

Pertama, anda perlu memasang executor pada peranti anda (PC atau telefon). Pergi ke laman muat turun rasmi Xeno Executor dan muat turun fail tersebut.

  • xeno-executor.com/download/
Butang Muat Turun Xeno
Butang Muat Turun Xeno

Langkah 2

Selepas memuat turun, buka arkib, ekstrak semua fail, dan jalankan Xeno.exe (atau fail lain jika anda menggunakan executor alternatif).

Nota: Semasa pelancaran pertama, sistem mungkin meminta anda memasang atau mengemas kini .NET SDK dan Visual C++ Runtime. Sebaiknya setuju; jika tidak, program atau skrip mungkin tidak berfungsi dengan betul.

Lancarkan&nbsp;Xeno.exe
Lancarkan Xeno.exe

Langkah 3

Lancarkan Be a Lucky Block tanpa menutup executor. Dalam program, klik butang Attach untuk menghubungkannya ke permainan. Jika dilakukan dengan betul, mesej Attached Ingame! akan muncul di bahagian bawah.

Butang Attach dalam&nbsp;Xeno
Butang Attach dalam Xeno
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Langkah 4

Salin skrip yang dikehendaki dan tampalkannya ke dalam medan kod dalam executor. Kemudian klik Execute untuk menjalankannya.

Input Skrip dalam&nbsp;Be A Lucky Block
Input Skrip dalam Be A Lucky Block

Langkah 5

Tunggu beberapa saat selepas pelancaran. Menu skrip sepatutnya muncul. Setelah antara muka terbuka, anda boleh menggunakan ciri-cirinya dan sesuaikannya mengikut keutamaan anda.

Skrip Be A Lucky Block
Skrip Be A Lucky Block

Ciri Utama Skrip Be a Lucky Block

Dengan skrip Be a Lucky Block, anda boleh dengan mudah mengumpul brainrot terbaik dalam permainan menggunakan ciri seperti Auto Farm, Auto Last Base, atau Auto Special. Hanya tekan satu butang, dan watak anda akan terus mengejar brainrot yang paling menguntungkan dan jarang dalam permainan.

Ciri lain membolehkan anda mengautomasikan tugas rutin, jadi anda tidak perlu melakukannya secara manual. Sebagai contoh, Collect Cash mengumpulkan wang yang diperoleh secara automatik, manakala Equip Best menetapkan brainrot terbaik di pangkalan. Terima kasih kepada Auto Claim Free Rewards, anda tidak perlu sentiasa memeriksa jika anda telah mengumpulkan semua ganjaran dalam permainan.

Berikut adalah senarai ciri skrip yang paling popular dalam Be a Lucky Block:

CIRI
APA YANG DILAKUKAN
Auto Last Base / Auto Farm 
Membolehkan pengumpulan brainrot terbaik dalam Be a Lucky Block.
Equip Best
Secara automatik melengkapkan brainrot terbaik yang anda miliki.
Collect Cash
Mengumpul wang secara automatik.
Upgrade ALL
Meningkatkan semua brainrot di pangkalan secara automatik.
Auto Sell
Menjual brainrot yang tidak diingini berdasarkan tetapan fungsi.
Auto Rebirth
Melakukan rebirth secara automatik apabila mungkin.
Goto Spawn
Teleport anda ke pangkalan.
Auto Claim Free Rewards
Mengumpul ganjaran dalam permainan secara automatik.
Redeem All Codes
Frnbde'
GUI Skrip Be A Lucky Block
GUI Skrip Be A Lucky Block
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Kenapa Skrip Be a Lucky Block Mungkin Tidak Berfungsi

  • Versi Skrip Usang

Jika skrip Be a Lucky Block belum dikemas kini untuk jangka masa yang lama dan dicipta untuk versi permainan yang lebih lama, ada kemungkinan besar ia tidak lagi berfungsi dengan betul. Ini berlaku kerana perubahan dalam struktur dalaman permainan selepas kemas kini. Kadang-kadang ciri individu masih boleh berfungsi, tetapi beberapa fungsi menjadi tidak tersedia atau berfungsi dengan tidak betul. Dalam kes sedemikian, adalah lebih baik untuk mencari skrip yang lebih baru dan terkini.

  • Isu Keserasian dengan Executor

Tidak semua executor menyokong skrip yang berbeza dengan baik. Sesetengahnya mempunyai fungsi terhad atau kestabilan yang lebih rendah. Sebagai contoh, Xeno Executor atau SOLAR kadang-kadang mungkin tidak berfungsi dengan betul dengan skrip tertentu. Jika ralat berlaku, mencuba executor lain sering membantu menyelesaikan masalah.

  • Kerosakan atau Terputus dari Server

Terdapat kes apabila melancarkan skrip menyebabkan pemain secara automatik dikeluarkan dari server dengan beberapa ralat. Ini mungkin disebabkan oleh ketidakpadanan antara versi permainan dan skrip atau pengaktifan langkah anti-cheat.

Dalam kes sedemikian, anda perlu masuk semula ke permainan dan menyambung semula. Jika isu berterusan, adalah lebih baik untuk meninggalkan skrip dan mencuba yang lain, kerana skrip semasa mungkin bertentangan dengan permainan atau server.

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