Be a Lucky Block Scripts – Auto Farm, Auto Special, Auto Rebirth at Iba Pa!

  • 14:47, 03.04.2026

  • 2

Be a Lucky Block Scripts – Auto Farm, Auto Special, Auto Rebirth at Iba Pa!

Ang script ng Be a Lucky Block ay magiging iyong magic wand, na awtomatikong nag-aayos ng mga proseso sa paglalaro, na nagbibigay-daan sa iyong makolekta ang mahahalagang Lucky Blocks, maiwasan ang mga panganib, at makamit ang tagumpay nang halos walang hirap.

Ang mga cheats at hack para sa Be a Lucky Block ay naglalaman ng mga karagdagang tampok na maaaring i-activate sa pamamagitan ng user-friendly na interface na magagamit sa parehong PC at mobile devices. Bukod dito, maraming script ang hindi nangangailangan ng mga susi, kaya madali mo itong ma-patakbo at magamit agad.

Sa materyal na ito, makikita mo ang mga gumagana at napapanahong script para sa Be a Lucky Block

NILALAMAN

Paano Mag-download ng Script para sa Be A Lucky Block

Upang mapatakbo ang mga script, tiyak na kakailanganin mo ng espesyal na programa — isang Roblox executor. Sa pamamagitan nito, naisasagawa ang code sa laro. Ang mga ganitong tool ay magagamit para sa parehong mga computer at smartphone, kaya maaari kang pumili ng maginhawang opsyon para sa iyong device. Mayroong parehong libre at bayad na solusyon — nagkakaiba ito sa katatagan, dami ng mga function, at pangkalahatang performance.

Mga Script ng Anime Expeditions | Auto Play, Auto Skip, Auto Rewards
Mga Script ng Anime Expeditions | Auto Play, Auto Skip, Auto Rewards   1
Article

Paano Ito Tila sa Praktika

  • Pumili ng nais na script
  • Kopyahin ang code nito
  • I-paste ito sa iyong executor
  • Patakbuhin ito sa pamamagitan ng pag-click sa Execute button
EXECUTOR
SUPPORTED PLATFORM
DRAWBACKS
LINK
Windows PC
Walang bersyon para sa Android at iOS. Mahina, maaaring hindi suportahan ang ilang mga script
https://xeno-executor.com
Android, iOS, at PC
Nangangailangan ng manual updates pagkatapos ng Roblox patches
https://delta-executor.com/
KRNL Executor
Android at iOS
Hindi sumusuporta sa Windows PC
https://krnlexecutor.com/
Arceus X Neo
Android at iOS
Hindi sumusuporta sa Windows PC
https://arceusx.com/
Gameplay Be A Lucky Block
Gameplay Be A Lucky Block

Listahan ng Lahat ng Be A Lucky Block Scripts (2026)

BEST KEYLESS Script Be a Lucky Block
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))() local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))() local Window = Fluent:CreateWindow({ Title = "Be a Lucky Block", SubTitle = "by Phemonaz", TabWidth = 160, Size = UDim2.fromOffset(550, 430), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.LeftControl }) local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "box" }), Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "info" }), Brainrots = Window:AddTab({ Title = "Brainrots", Icon = "bot" }), Sell = Window:AddTab({ Title = "Sell", Icon = "dollar-sign" }), Stats = Window:AddTab({ Title = "Stats", Icon = "gauge" }), Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }) } local Options = Fluent.Options do ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local claimGift = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("PlaytimeRewardService") :WaitForChild("RF") :WaitForChild("ClaimGift") local autoClaiming = false local ACPR = Tabs.Main:AddToggle("ACPR", { Title = "Auto Claim Playtime Rewards", Default = false }) ACPR:OnChanged(function(state) autoClaiming = state if not state then return end task.spawn(function() while autoClaiming do for reward = 1, 12 do if not autoClaiming then break end local success, err = pcall(function() claimGift:InvokeServer(reward) end) task.wait(0.25) end task.wait(1) end end) end) Options.ACPR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local rebirth = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("RebirthService") :WaitForChild("RF") :WaitForChild("Rebirth") local running = false local AR = Tabs.Main:AddToggle("AR", { Title = "Auto Rebirth", Default = false }) AR:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do pcall(function() rebirth:InvokeServer() end) task.wait(1) end end) end) Options.AR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local claim = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("SeasonPassService") :WaitForChild("RF") :WaitForChild("ClaimPassReward") local running = false local ACEPR = Tabs.Main:AddToggle("ACEPR", { Title = "Auto Claim Event Pass Rewards", Default = false }) ACEPR:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do local gui = player:WaitForChild("PlayerGui") :WaitForChild("Windows") :WaitForChild("Event") :WaitForChild("Frame") :WaitForChild("Frame") :WaitForChild("Windows") :WaitForChild("Pass") :WaitForChild("Main") :WaitForChild("ScrollingFrame") for i = 1, 10 do if not running then break end local item = gui:FindFirstChild(tostring(i)) if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then local free = item.Frame.Free local locked = free:FindFirstChild("Locked") local claimed = free:FindFirstChild("Claimed") while running and locked and locked.Visible do task.wait(0.2) end if running and claimed and claimed.Visible then continue end if running and locked and not locked.Visible then pcall(function() claim:InvokeServer("Free", i) end) end end end task.wait(0.5) end end) end) Options.ACEPR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local redeem = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("CodesService") :WaitForChild("RF") :WaitForChild("RedeemCode") local codes = { "release" -- add more codes here } Tabs.Main:AddButton({ Title = "Redeem All Codes", Callback = function() for _, code in ipairs(codes) do pcall(function() redeem:InvokeServer(code) end) task.wait(1) end end }) ----- ----- Tabs.Upgrades:AddSection("Speed Upgrades") ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local upgrade = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("UpgradesService") :WaitForChild("RF") :WaitForChild("Upgrade") local amount = 1 local delayTime = 0.5 local running = false local IMS = Tabs.Upgrades:AddInput("IMS", { Title = "Speed Amount", Default = "1", Placeholder = "Number", Numeric = true, Finished = false, Callback = function(Value) amount = tonumber(Value) or 1 end }) IMS:OnChanged(function(Value) amount = tonumber(Value) or 1 end) local SMS = Tabs.Upgrades:AddSlider("SMS", { Title = "Upgrade Interval", Description = "", Default = 1, Min = 0, Max = 5, Rounding = 1, Callback = function(Value) delayTime = Value end }) SMS:OnChanged(function(Value) delayTime = Value end) SMS:SetValue(1) local AMS = Tabs.Upgrades:AddToggle("AMS", { Title = "Auto Upgrade Speed", Default = false }) AMS:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do pcall(function() upgrade:InvokeServer("MovementSpeed", amount) end) task.wait(delayTime) end end) end) Options.AMS:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local buy = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("SkinService") :WaitForChild("RF") :WaitForChild("BuySkin") local skins = { "prestige_mogging_luckyblock", "mogging_luckyblock", "colossus _luckyblock", "inferno_luckyblock", "divine_luckyblock", "spirit_luckyblock", "cyborg_luckyblock", "void_luckyblock", "gliched_luckyblock", "lava_luckyblock", "freezy_luckyblock", "fairy_luckyblock" } local suffix = { K = 1e3, M = 1e6, B = 1e9, T = 1e12, Qa = 1e15, Qi = 1e18, Sx = 1e21, Sp = 1e24, Oc = 1e27, No = 1e30, Dc = 1e33 } local function parseCash(text) text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "") local num = tonumber(text:match("[%d%.]+")) local suf = text:match("%a+") if not num then return 0 end if suf and suffix[suf] then return num * suffix[suf] end return num end local running = false local ABL = Tabs.Main:AddToggle("ABL", { Title = "Auto Buy Best Luckyblock", Default = false }) ABL:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do local gui = player.PlayerGui:FindFirstChild("Windows") if not gui then task.wait(1) continue end local pickaxeShop = gui:FindFirstChild("PickaxeShop") if not pickaxeShop then task.wait(1) continue end local shopContainer = pickaxeShop:FindFirstChild("ShopContainer") if not shopContainer then task.wait(1) continue end local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame") if not scrollingFrame then task.wait(1) continue end local cash = player.leaderstats.Cash.Value local bestSkin = nil local bestPrice = 0 for i = 1, #skins do local name = skins[i] local item = scrollingFrame:FindFirstChild(name) if item then local main = item:FindFirstChild("Main") if main then local buyFolder = main:FindFirstChild("Buy") if buyFolder then local buyButton = buyFolder:FindFirstChild("BuyButton") if buyButton and buyButton.Visible then local cashLabel = buyButton:FindFirstChild("Cash") if cashLabel then local price = parseCash(cashLabel.Text) if cash >= price and price > bestPrice then bestSkin = name bestPrice = price end end end end end end end if bestSkin then pcall(function() buy:InvokeServer(bestSkin) end) end task.wait(0.5) end end) end) Options.ABL:SetValue(false) ----- ----- Tabs.Main:AddButton({ Title = "Sell Held Brainrot", Callback = function() Window:Dialog({ Title = "Confirm Sale", Content = "Are you sure you want to sell this held Brainrot?", Buttons = { { Title = "Confirm", Callback = function() local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool = character:FindFirstChildOfClass("Tool") if not tool then Fluent:Notify({ Title = "ERROR!", Content = "Equip the Brainrot you want to Sell", Duration = 5 }) return end local entityId = tool:GetAttribute("EntityId") if not entityId then return end local args = { entityId } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("InventoryService") :WaitForChild("RF") :WaitForChild("SellBrainrot") :InvokeServer(unpack(args)) Fluent:Notify({ Title = "SOLD!", Content = "Sold: " .. tool.Name, Duration = 5 }) end }, { Title = "Cancel", Callback = function() end } } }) end }) ----- ----- Tabs.Main:AddButton({ Title = "Pickup All Your Brainrots", Callback = function() Window:Dialog({ Title = "Confirm Pickup!", Content = "Pick up all Brainrots?", Buttons = { { Title = "Confirm", Callback = function() local player = game:GetService("Players").LocalPlayer local username = player.Name local plotsFolder = workspace:WaitForChild("Plots") local myPlot for i = 1, 5 do local plot = plotsFolder:FindFirstChild(tostring(i)) if plot and plot:FindFirstChild(tostring(i)) then local inner = plot[tostring(i)] for _, v in pairs(inner:GetDescendants()) do if v:IsA("BillboardGui") and string.find(v.Name, username) then myPlot = inner break end end end if myPlot then break end end if not myPlot then return end local containers = myPlot:FindFirstChild("Containers") if not containers then return end for i = 1, 30 do local containerFolder = containers:FindFirstChild(tostring(i)) if containerFolder and containerFolder:FindFirstChild(tostring(i)) then local container = containerFolder[tostring(i)] local innerModel = container:FindFirstChild("InnerModel") if innerModel and #innerModel:GetChildren() > 0 then local args = { tostring(i) } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("ContainerService") :WaitForChild("RF") :WaitForChild("PickupBrainrot") :InvokeServer(unpack(args)) task.wait(0.1) end end end Fluent:Notify({ Title = "Done!", Content = "Picked up all Brainrots", Duration = 5 }) end }, { Title = "Cancel", Callback = function() end } } }) end }) ----- ----- local storedParts = {} local folder = workspace:WaitForChild("BossTouchDetectors") local RBTD = Tabs.Brainrots:AddToggle("RBTD", { Title = "Remove Bad Boss Touch Detectors", Description = "will make it so only the last boss can capture you", Default = false }) RBTD:OnChanged(function(state) if state then storedParts = {} for _, obj in ipairs(folder:GetChildren()) do if obj.Name ~= "base14" then table.insert(storedParts, obj) obj.Parent = nil end end else for _, obj in ipairs(storedParts) do if obj then obj.Parent = folder end end storedParts = {} end end) Options.RBTD:SetValue(false) ----- ----- Tabs.Brainrots:AddButton({ Title = "Teleport to End", Callback = function() local modelsFolder = workspace:WaitForChild("RunningModels") local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14") for _, obj in ipairs(modelsFolder:GetChildren()) do if obj:IsA("Model") then if obj.PrimaryPart then obj:SetPrimaryPartCFrame(target.CFrame) else local part = obj:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame end end elseif obj:IsA("BasePart") then obj.CFrame = target.CFrame end end end }) ----- ----- Tabs.Brainrots:AddSection("Farming") local running = false local AutoFarmToggle = Tabs.Brainrots:AddToggle("AutoFarmToggle", { Title = "Auto Farm Best Brainrots", Default = false }) AutoFarmToggle:OnChanged(function(state) running = state if state then task.spawn(function() while running do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local userId = player.UserId local modelsFolder = workspace:WaitForChild("RunningModels") local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14") root.CFrame = CFrame.new(715, 39, -2122) task.wait(0.3) humanoid:MoveTo(Vector3.new(710, 39, -2122)) local ownedModel = nil repeat task.wait(0.3) for _, obj in ipairs(modelsFolder:GetChildren()) do if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then ownedModel = obj break end end until ownedModel ~= nil or not running if not running then break end if ownedModel.PrimaryPart then ownedModel:SetPrimaryPartCFrame(target.CFrame) else local part = ownedModel:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame end end task.wait(0.7) if ownedModel and ownedModel.Parent == modelsFolder then if ownedModel.PrimaryPart then ownedModel:SetPrimaryPartCFrame(target.CFrame * CFrame.new(0, -5, 0)) else local part = ownedModel:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame * CFrame.new(0, -5, 0) end end end repeat task.wait(0.3) until not running or (ownedModel == nil or ownedModel.Parent ~= modelsFolder) if not running then break end local oldCharacter = player.Character repeat task.wait(0.2) until not running or (player.Character ~= oldCharacter and player.Character ~= nil) if not running then break end task.wait(0.4) local newChar = player.Character local newRoot = newChar:WaitForChild("HumanoidRootPart") newRoot.CFrame = CFrame.new(737, 39, -2118) task.wait(2.1) end end) end end) Options.AutoFarmToggle:SetValue(false) ----- ----- local Players = game:GetService("Players") local player = Players.LocalPlayer local running = false local sliderValue = 1000 local originalSpeed = nil local currentModel = nil local function getMyModel() local folder = workspace:FindFirstChild("RunningModels") if not folder then return nil end for _, model in ipairs(folder:GetChildren()) do if model:GetAttribute("OwnerId") == player.UserId then return model end end return nil end local function applySpeed() local model = getMyModel() if not model then currentModel = nil return end if model ~= currentModel then currentModel = model originalSpeed = model:GetAttribute("MovementSpeed") end if running then if originalSpeed == nil then originalSpeed = model:GetAttribute("MovementSpeed") end model:SetAttribute("MovementSpeed", sliderValue) end end task.spawn(function() while true do if running then applySpeed() end task.wait(0.2) end end) local Toggle = Tabs.Stats:AddToggle("MovementToggle", { Title = "Enable Custom Lucky Block Speed", Default = false }) Toggle:OnChanged(function() `markdown running = Options.MovementToggle.Value if not running then local model = getMyModel() if model and originalSpeed ~= nil then model:SetAttribute("MovementSpeed", originalSpeed) end originalSpeed = nil currentModel = nil end end) local Slider = Tabs.Stats:AddSlider("MovementSlider", { Title = "Lucky Block Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }) Slider:OnChanged(function(Value) sliderValue = Value end) ----- ----- local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer local Backpack = Player:WaitForChild("Backpack") local SellBrainrot = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("InventoryService") :WaitForChild("RF") :WaitForChild("SellBrainrot") local Suffixes = { K = 1e3, M = 1e6, B = 1e9, T = 1e12, QA = 1e15, QI = 1e18, SX = 1e21, SP = 1e24, OC = 1e27, NO = 1e30, } local function ParseCashPerSec(str) if not str then return 0 end str = tostring(str) local numPart, suffix = str:match("%+?([%d%.]+)(%a*)%$") local num = tonumber(numPart) or 0 if suffix and suffix ~= "" then local mult = Suffixes[suffix:upper()] if mult then num = num * mult end end return num end local AllNames = { "67", "agarrini_lapalini", "angel_bisonte_giuppitere", "angel_job_job_sahur", "angela_larila", "angelinni_octossini", "angelzini_bananini", "ballerina_cappuccina", "ballerino_lololo", "bisonte_giuppitere_giuppitercito", "blueberrinni_octossini", "bobrito_bandito", "bombardino_crocodilo", "boneca_ambalabu", "brr_brr_patapim", "burbaloni_luliloli", "cacto_hipopotamo", "capuccino_assassino", "cathinni_sushinni", "cavallo_virtuoso", "chachechi", "chicleteira_bicicleteira", "chimpanzini_bananini", "cocofanto_elefanto", "devilcino_assassino", "devilivion", "devupat_kepat_prekupat", "diavolero_tralala", "ding_sahur", "dojonini_assassini", "dragoni_cannelloni", "ferro_sahur", "frigo_camello", "frulli_frula", "ganganzelli_trulala", "gangster_foottera", "glorbo_frutodrillo", "gorgonzilla", "gorillo_watermellondrillo", "graipus_medus", "i2perfectini_foxinini", "job_job_job_sahur", "karkirkur", "ketupat_kepat_prekupat", "la_vacca_saturno_saturnita", "las_vaquitas_saturnitas", "lerulerulerule", "lirili_larila", "los_crocodillitos", "los_tralaleritos", "luminous_yoni", "magiani_tankiani", "malame", "malamevil", "mateo", "meowl", "orangutini_ananassini", "orcalero_orcala", "pipi_potato", "pot_hotspot", "raccooni_watermelunni", "rang_ring_reng", "rhino_toasterino", "salamino_penguino", "spaghetti_tualetti", "spioniro_golubiro", "strawberrini_octosini", "strawberry_elephant", "svinina_bombobardino", "ta_ta_ta_ta_sahur", "te_te_te_te_sahur", "ti_ti_ti_sahur", "tigrrullini_watermellini", "to_to_to_sahur", "toc_toc_sahur", "torrtuginni_dragonfrutinni", "tracoducotulu_delapeladustuz", "tralalero_tralala", "trippi_troppi_troppa_trippa", "trulimero_trulicina", "udin_din_din_dun", "yoni", } local function GetAllTools() local tools = {} for _, item in ipairs(Backpack:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end if Player.Character then for _, item in ipairs(Player.Character:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end end return tools end local Toggle = Tabs.Sell:AddToggle("SellToggle", { Title = "Auto Sell Brainrots", Default = false, }) local Slider = Tabs.Sell:AddSlider("SellSlider", { Title = "Sell Interval (s)", Description = "How often the auto-sell fires", Default = 2, Min = 0, Max = 10, Rounding = 0, }) local FilterDropdown = Tabs.Sell:AddDropdown("FilterDropdown", { Title = "Filter What to Sell By", Values = {"Mutation", "Cash/s", "Name"}, Multi = false, Default = "Mutation", }) local MutationDropdown = Tabs.Sell:AddDropdown("MutationDropdown", { Title = "Mutations to Sell", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {}, }) local NameDropdown = Tabs.Sell:AddDropdown("NameDropdown", { Title = "Names to Sell", Values = AllNames, Multi = true, Default = {}, }) local CashInput = Tabs.Sell:AddInput("CashInput", { Title = "Sell Below Cash/s", Default = "0", Placeholder = "e.g. 1000000", Numeric = true, Finished = false, }) local function ShouldSell(tool) local filter = Options.FilterDropdown.Value if filter == "Mutation" then local mutation = tool:GetAttribute("Mutation") if not mutation then return false end return Options.MutationDropdown.Value[mutation] == true elseif filter == "Name" then local brainrotType = tool:GetAttribute("BrainrotType") if not brainrotType then return false end return Options.NameDropdown.Value[brainrotType] == true elseif filter == "Cash/s" then local cashAttr = tool:GetAttribute("CashPerSec") if not cashAttr then return false end local toolValue = ParseCashPerSec(tostring(cashAttr)) local threshold = tonumber(Options.CashInput.Value) or 0 return toolValue < threshold end return false end local function TrySell(tool) local entityId = tool:GetAttribute("EntityId") if entityId then SellBrainrot:InvokeServer(entityId) end end task.spawn(function() while true do local interval = Options.SellSlider.Value task.wait(math.max(interval, 0.1)) if Options.SellToggle.Value then for _, tool in ipairs(GetAllTools()) do if ShouldSell(tool) then TrySell(tool) task.wait(0.05) end end end end end) ----- ----- SaveManager:SetLibrary(Fluent) InterfaceManager:SetLibrary(Fluent) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({}) InterfaceManager:SetFolder("FluentScriptHub") SaveManager:SetFolder("FluentScriptHub/specific-game") InterfaceManager:BuildInterfaceSection(Tabs.Settings) SaveManager:BuildConfigSection(Tabs.Settings) Window:SelectTab(1) SaveManager:LoadAutoloadConfig() end
Be a Lucky Block Script Pastebin - Upgrade All, Auto Special, Collect Cash
loadstring(game:HttpGet("https://pastebin.com/raw/RFFHY4HD"))()
Get Script Be a Lucky Block GUI Roblox (Tora Hub)
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/BeaLuckyBlock"))()
Keyless Be A Lucky Block Script
loadstring(game:HttpGet("https://rscripts.net/raw/keylesseasy-to-use_1774743949437_SCKebFDl5e.txt",true))()
Be a Lucky Block Fly + Farm Script
loadstring(game:HttpGet("https://pastefy.app/zoqlXGZn/raw"))()
Floppa Hub – Be a Lucky Block
loadstring(game:HttpGet("https://raw.githubusercontent.com/Floppa1x1/Floppa-Hub/refs/heads/main/lua.lua"))()
SFG – OP BLAB
loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d690d5721a3ae8f609c051ff089a2557/raw/dd7dfc0c820bf037e75321ff41ef785bcd2fd3af/SFG-OP-BALB-v1.0.1"))()
Be a Lucky Block Auto Farm Best Brainrots
loadstring(game:HttpGet("https://raw.githubusercontent.com/BattleWare/OPPX/refs/heads/main/Bubirinci", true))()
Auto DEVIL ZEUS Script for Be a Lucky Block
loadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
Moilz Hub
loadstring(game:HttpGet("https://pastebin.com/raw/MVLbic7m"))()
Be A Lucky Block Script (Rever Hub) - Auto Farm, Auto All Event Work, Instant Brainrots
loadstring(game:HttpGet("https://reverbloader.pages.dev/Loader.lua"))()
Be a Lucky Block Auto Special Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/wendigo5414-cmyk/promotedscripts/main/BeALuckyBlock"))()
ZyroYonk
loadstring(game:HttpGet("https://pastefy.app/Vr6oigAK/raw"))()
Codinehub Autofarm
loadstring(game:HttpGet("https://raw.githubusercontent.com/codinehub/main/refs/heads/main/loader.lua"))()
Be lucky block script | Teleport End | Auto Rebirth and More
loadstring(game:HttpGet("https://pastebin.com/raw/PXGf6qSS"))()
Be A Lucky Block Auto Farm &amp; Upgrade
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/f0073bb07aa74941c21f69943e907619.lua"))()
[OP] AUTO PICKUP (NO ANIMATION), auto tp,dupe exploit
loadstring(game:HttpGet("https://pastebin.com/raw/np02eXW2")
Floppa Hub Be a Lucky Block Teleport OP
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bliqe/Upload/refs/heads/main/Games/BALB/Floppa.lua"))()
OP Autofarm | Run.Line Hub | Be a Lucky Block
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/68b7a2e23fa8983743e692ba25484b5f.lua"))()
[OP] AUTO PICKUP (NO ANIMATION), Equip Best (Base $)
loadstring(game:HttpGet("https://key.tp99.site/get_loader?id=BE_A_LUCKY_BLOCK"))()
Aurora Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/notCitruss/Aurora/main/loader.lua"))()
Auto Luckyblock for Be A Lucky Block
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/0a553b9055597e789b50799bb86c7f52e7ecb6f1905fd30f90eafd16c7af0f91/download"))()
Op Auto Farm Script GUI
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/fda9babd071d6b536a745774b6bc681c.lua"))()
SwyHub | Auto Farm, Auto Rebirth, Auto Upgrade &amp; More
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/da18c7b3db7c1d82e01e3ac8b611af2186cf94aa973a2d48bb2302f2afc2fbac/download"))()
[FIXED] Auto Teleport, Auto Farm, INF Money
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/a0f27e76465cf6bf462e2e0ee773f3efc8bacfebf267cad5a00f0ff283143dd6/download"))()
Be a Lucky Block | Auto Farm Brainrot, Auto Rebirh
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/570cc8739de00ea7a2e1bdfdd60995d1fef5490aa37c4222d9f1322105bd496d/download"))()
Be a Lucky Block KEYLESS, Speed Hack, Auto Collect, Auto Farm many more
loadstring(game:HttpGet("https://wings.ac/loader"))()
Auto Farm Op Script
loadstring(game:HttpGet("https://api.getpolsec.com/scripts/hosted/b165a43dd900b7976122000b4f80120379095838161403ee4478f29e249b1d4e.lua"))()
Luminis Hub - OP &amp; GET ANY BRAINROTS FROM BASE
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/24df4399c3458d81346da5dda02fe1d1.lua"))()
Be a Lucky Block - OP BLAB [23 POWERFUL FEATURES]
loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d690d5721a3ae8f609c051ff089a2557/raw/dbe3e86d22f76a216cead7d6f70cadadfb06b75b/SFG-OP-BALB-v1.0.2"))()
Simple Auto Farm Be a Lucky Block
loadstring(game:HttpGet("https://pastefy.app/NpVKdJD7/raw"))()
Be a Lucky Block Script
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/353fa766793b6d96f1ddcaa0934151b242a2503380fa737bbdeab92641cf0e26/download"))()
Script for Be a lucky block
loadstring(game:HttpGet("https://raw.githubusercontent.com/hehehe9028/Revo-/refs/heads/main/Loader"))()

Paano Patakbuhin ang Be a Lucky Block Script sa Roblox

Ang gabay na ito ay magpapakita sa iyo kung paano gamitin ang isang script sa Be a Lucky Block gamit ang Xeno Executor. Kung nais mo, maaari kang pumili ng ibang mga opsyon (tulad ng Delta o Arceus X Neo), dahil pareho lang ang kanilang operasyon.

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Hakbang 1

Una, kailangan mong i-install ang executor sa iyong device (PC o telepono). Pumunta sa opisyal na Xeno Executor download page at i-download ang file.

  • xeno-executor.com/download/
Xeno Download Button
Xeno Download Button

Hakbang 2

Pagkatapos mag-download, buksan ang archive, i-extract ang lahat ng file, at patakbuhin ang Xeno.exe (o ibang file kung gumagamit ka ng alternatibong executor).

Tandaan: Sa unang pag-launch, maaaring hilingin ng system na i-install o i-update ang .NET SDK at Visual C++ Runtime. Mas mabuting pumayag ka; kung hindi, maaaring hindi gumana ng maayos ang programa o mga script.

Launch&nbsp;Xeno.exe
Launch Xeno.exe

Hakbang 3

I-launch ang Be a Lucky Block nang hindi isinasara ang executor. Sa programa, i-click ang Attach button para ikonekta ito sa laro. Kung tama ang nagawa, lalabas ang mensahe na Attached Ingame! sa ibaba.

Attach Button in&nbsp;Xeno
Attach Button in Xeno
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Hakbang 4

Kopyahin ang nais na script at i-paste ito sa code field sa executor. Pagkatapos, i-click ang Execute para patakbuhin ito.

Script Input in&nbsp;Be A Lucky Block
Script Input in Be A Lucky Block

Hakbang 5

Maghintay ng ilang segundo pagkatapos ng pag-launch. Dapat lumabas ang script menu. Kapag nagbukas na ang interface, maaari mong gamitin ang mga feature nito at i-customize ang mga ito ayon sa iyong kagustuhan.

Be A Lucky Block Script
Be A Lucky Block Script

Mga Pangunahing Tampok ng Be a Lucky Block Scripts

Sa tulong ng Be a Lucky Block scripts, madali mong mapapadali ang pag-farm ng mga pinakamahusay na brainrots sa laro gamit ang mga feature tulad ng Auto Farm, Auto Last Base, o Auto Special. Pindutin lang ang isang button, at ang iyong karakter ay tuloy-tuloy na hahabulin ang pinaka-kapaki-pakinabang at pinakamahalagang brainrots sa laro.

Ang iba pang mga feature ay nagbibigay-daan sa iyo na i-automate ang mga routine na gawain, kaya hindi mo na kailangang gawin ito nang manu-mano. Halimbawa, ang Collect Cash ay awtomatikong kinokolekta ang kinita na pera, habang ang Equip Best ay nagse-set ng pinakamahusay na brainrots sa base. Salamat sa Auto Claim Free Rewards, hindi mo na kailangang patuloy na tingnan kung nakolekta mo na ang lahat ng mga gantimpala sa laro.

Narito ang listahan ng mga pinakapopular na feature ng script sa Be a Lucky Block:

FEATURE
ANO ANG GINAGAWA NITO
Auto Last Base / Auto Farm 
Nagbibigay-daan sa pag-farm ng mga pinakamahusay na brainrots sa Be a Lucky Block.
Equip Best
Awtomatikong ine-equip ang pinakamahusay na brainrots na mayroon ka.
Collect Cash
Awtomatikong kinokolekta ang pera.
Upgrade ALL
Awtomatikong ina-upgrade ang lahat ng brainrots sa base.
Auto Sell
Nagbebenta ng hindi gustong brainrots base sa mga setting ng function.
Auto Rebirth
Awtomatikong nagre-rebirth kapag posible.
Goto Spawn
Nagte-teleport sa iyo sa base.
Auto Claim Free Rewards
Awtomatikong kinokolekta ang mga gantimpala sa laro.
Redeem All Codes
Frnbde'
Be A Lucky Block Script GUI
Be A Lucky Block Script GUI
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Bakit Maaaring Hindi Gumagana ang Be a Lucky Block Scripts

  • Lipasan na ng Panahon ang Bersyon ng Script

Kung ang Be a Lucky Block script ay matagal nang hindi na-update at ginawa para sa mas lumang bersyon ng laro, may mataas na tsansang hindi na ito gumagana ng maayos. Nangyayari ito dahil sa mga pagbabago sa internal na istruktura ng laro pagkatapos ng mga update. Minsan, ang ilang mga feature ay maaari pa ring gumana, ngunit ang iba ay nagiging hindi available o hindi gumagana ng tama. Sa ganitong mga kaso, mas mabuting maghanap ng mas bago, up-to-date na script.

  • Mga Isyu sa Compatibility ng Executor

Hindi lahat ng executor ay sumusuporta sa iba't ibang scripts ng pantay na mahusay. Ang ilan ay may limitadong functionality o mas mababang stability. Halimbawa, Xeno Executor o SOLAR ay minsang maaaring hindi gumana ng tama sa ilang mga script. Kung may mga error na nangyayari, ang pag-test ng ibang executor ay madalas na nakakatulong para ma-resolve ang problema.

  • Pag-crash o Pagkakadisconnect mula sa Server

May mga pagkakataon na ang pag-launch ng script ay nagiging sanhi para ang player ay awtomatikong ma-kick mula sa server na may kasamang error. Maaaring ito ay dahil sa hindi pagkakatugma ng bersyon ng laro at script o sa pag-activate ng mga anti-cheat measures.

Sa ganitong mga kaso, kailangan mong muling pumasok sa laro at kumonekta muli. Kung ang isyu ay nananatili, mas mabuting i-abandon ang script at subukan ang iba, dahil ang kasalukuyang script ay malamang na nagko-conflict sa laro o server.

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