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Teams advantage
Score
5.9
5.8
Inferno1.4
Win Rounds
38
39
Inferno11
Kills
254
234
Inferno20
Damage
28.23K
27.02K
Inferno1476
Economy
1.57M
1.51M
Inferno51400
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:25s01:30s
Fast bomb plant (sec)
00:30s01:30s
Fast bomb plant (sec)
00:26s01:30s
AK47 kills on a map
166.732
AK47 damage (avg/round)
57.625.3
Player score (round)
37201012
Player's aces
1
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Historical Maps winrate Last 6 months
Inferno
R
67%
Mirage
58%
Vertigo
56%
Nuke
50%
Anubis
45%
Overpass
25%
Ancient
3%
Last 5 maps
Inferno
33%
15
7
Mirage
58%
19
0
Vertigo
56%
9
8
Nuke
100%
5
11
Anubis
45%
11
8
Overpass
75%
4
20
Ancient
53%
15
1
Last 5 maps
Inferno
100%
2
0
Mirage
0%
0
4
Vertigo
0%
0
3
Nuke
50%
4
0
Anubis
0%
3
0
Overpass
50%
2
1
Ancient
50%
2
2
Info
Match analysis of sYnck vs Run&Kill by the Bo3.gg Team
In the CS2 match between sYnck and Run&Kill, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Ancient, Inferno, and victory was secured by sYnck. The MVP of this match was Kursy.
sYnck analytics
The team sYnck secured 37 out of 77 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 8 bombs during the match.
The standout players for sYnck were eku contributed 61 kills and consss contributed 59 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28225 overall damage.
On the defensive side, sYnck held their ground firmly, successfully defending 16 bomb plants. Their defensive coordination and site control proved to be crucial.
Run&Kill analytics
The team Run&Kill managed to secure 40 out of 77 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 7 plants during the match did not lead the team to victory.
The standout players for Run&Kill were Kursy contributed 62 kills and Razzmo contributed 53 kills. 27015 of total damage by Run&Kill could not prevent sYnck from securing the victory
On the defensive side, Run&Kill struggled to hold their ground, successfully defending 18 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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