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Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:25s01:30s
Plantation de bombe rapide (sec)
00:30s01:30s
Plantation de bombe rapide (sec)
00:26s01:30s
Éliminations avec AK47 en moyenne par carte
166.732
Dégâts avec AK47 en moyenne (par tour)
57.625.3
Score du joueur (round)
37201012
As du joueur
1
Multikills x-
4
Multikills x-
4
Clutch (adversaires)
3
Historique Taux de victoire par carte 6 derniers mois
Inferno
R
67%
Mirage
58%
Vertigo
56%
Nuke
50%
Anubis
45%
Overpass
25%
Ancient
3%
Dernières 5 cartes
Inferno
33%
15
7
Mirage
58%
19
0
Vertigo
56%
9
8
Nuke
100%
5
11
Anubis
45%
11
8
Overpass
75%
4
20
Ancient
53%
15
1
Dernières 5 cartes
Inferno
100%
2
0
Mirage
0%
0
4
Vertigo
0%
0
3
Nuke
50%
4
0
Anubis
0%
3
0
Overpass
50%
2
1
Ancient
50%
2
2
Informations
Match analysis of sYnck vs Run&Kill by the Bo3.gg Team
In the CS2 match between sYnck and Run&Kill, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Ancient, Inferno, and victory was secured by sYnck. The MVP of this match was Kursy.
sYnck analytics
The team sYnck secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 0 bombs during the match.
The standout players for sYnck were eku contributed 61 kills and consss contributed 59 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28225 overall damage.
On the defensive side, sYnck held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Run&Kill analytics
The team Run&Kill managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Run&Kill were Kursy contributed 62 kills and Razzmo contributed 53 kills. 27015 of total damage by Run&Kill could not prevent sYnck from securing the victory
On the defensive side, Run&Kill struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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