Inferno
7 - 16
Ancient
16 - 11
Anubis
16 - 11
sYnck Scoreboard Ancient (M2)

+/-

ROUNDS SCORES

MVP

28

15

6

+13

116

4:1

7

0

7.8

+44%

23

18

3

+5

93

3:4

7

1

6.8

+25%

21

15

7

+6

72

3:2

5

0

6.4

+6%

20

16

3

+4

77

0:1

7

0

6.0

+7%

7

15

7

-8

34

1:3

2

0

4.2

-32%

Total

99

79

26

+20

392

11:11

28

1

6.3

+10%

Run&Kill Scoreboard Ancient (M2)

+/-

ROUNDS SCORES

21

20

0

+1

68

4:0

6

2

6.2

-11%

15

20

2

-5

78

1:2

4

2

5.8

-8%

13

23

10

-10

70

4:4

1

0

5.2

-15%

13

20

3

-7

56

0:2

3

0

4.7

-16%

11

22

4

-11

59

1:2

3

0

4.6

-24%

Total

73

105

19

-32

330

10:10

17

4

5.3

-15%

Teams advantage Ancient (M2)
Info
Map Analysis of sYnck vs Run&Kill by the Bo3.gg Team

sYnck on Ancient Analysis

sYnck demonstrated their prowers on Ancient, securing 15 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for sYnck on Ancient were eku, who contributed 28 kills, and consss, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 10578 overall damage.


On the defensive side of Ancient, sYnck held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run&Kill on Ancient Analysis

Ancient proved to be a challenging battleground for Run&Kill, as they managed to secure 12 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run&Kill on Ancient included Kursy, who contributed 21 kills, and Snobling, who added 15 kills. Despite their individual efforts, inflicting 8904 total damage, Run&Kill couldn't prevent sYnck from securing victory on Ancient


On the defensive side of Ancient, Run&Kill struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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