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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:25s01:30s
Schnelle Bombenanlage (sec)
00:30s01:30s
Schnelle Bombenanlage (sec)
00:26s01:30s
AK47 Kills auf der Karte
166.732
AK47 Schaden (avg/round)
57.625.3
Spieler Punktzahl (round)
37201012
Asse der Spieler
1
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Kupplung (opponents)
3
Historisch Karten Gewinnrate Letzte 6 Monate
Inferno
R
67%
Mirage
58%
Vertigo
56%
Nuke
50%
Anubis
45%
Overpass
25%
Ancient
3%
Letzte 5 Karten
Inferno
33%
15
7
Mirage
58%
19
0
Vertigo
56%
9
8
Nuke
100%
5
11
Anubis
45%
11
8
Overpass
75%
4
20
Ancient
53%
15
1
Letzte 5 Karten
Inferno
100%
2
0
Mirage
0%
0
4
Vertigo
0%
0
3
Nuke
50%
4
0
Anubis
0%
3
0
Overpass
50%
2
1
Ancient
50%
2
2
Info
Match analysis of sYnck vs Run&Kill by the Bo3.gg Team
In the CS2 match between sYnck and Run&Kill, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Ancient, Inferno, and victory was secured by sYnck. The MVP of this match was Kursy.
sYnck analytics
The team sYnck secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 0 bombs during the match.
The standout players for sYnck were eku contributed 61 kills and consss contributed 59 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28225 overall damage.
On the defensive side, sYnck held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Run&Kill analytics
The team Run&Kill managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Run&Kill were Kursy contributed 62 kills and Razzmo contributed 53 kills. 27015 of total damage by Run&Kill could not prevent sYnck from securing the victory
On the defensive side, Run&Kill struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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