With the release of patch 14.23 in League of Legends, players can expect fresh changes aimed at improving balance and gameplay dynamics. The update brings buffs and nerfs to a range of champions and items, as well as adjustments to certain mechanics and systems.
Champion and Item Buffs
Some champions, such as Miss Fortune, Master Yi, Rammus, and Rengar, have received buffs to enhance their combat characteristics and impact in the game. In addition, the attributes of the item Yun Tal Wildarrows have been improved to increase its appeal in battle.
Champions | Buffs |
Azir | W AP ratio: 35-55% ⇒ 40-60% |
Master Yi | R attack speed: 25/35/45% ⇒ 25/45/65% |
Miss Fortune | Q mana cost: 43-55 ⇒ 40 |
Ramus | Q CD: 16-6 ⇒ 12-6 |
Rengar | R bonus damage: 50% total AD ⇒ 100% total AD R armor shred: 12/18/24 ⇒ 15/20/25 |
Items | |
Yun Tal Wildarrows | Price: 3000 ⇒ 2900 Passive duration: 4s ⇒ 6s Passive CD: 40 ⇒ 30 |
Champion and Item Nerfs
Some changes are aimed at weakening dominating champions and items to balance their influence in the game. In this patch, nerfs have targeted champions such as Caitlyn, Teemo, Skarner, Shyvana, Zac, Kha'Zix, Tahm Kench (in AP version), and Kog'Maw. Among items, the nerf will affect Youmuu's Ghostblade (for ranged champions only) and Collector.
Champions | Nerfs |
Caitlyn | R bonus AD ratio: 150% ⇒ 100% |
Kha'Zix | Armor: 36 ⇒ 32 Evolved W isolated slow: 75% ⇒ 60% |
Kog'Maw | Q shred: 23-31% ⇒ 16-32% E damage: 75-225 + 70% AP ⇒ 70-230 + 65% AP |
Shyvana | MR growth: 2.05 ⇒ 1.5 E AP ratio: 80% ⇒ 70% |
Skarner | Q bonus HP ratio: 4% ⇒ 3% |
Tahm Kench (AP) | Passive AP ratio: 2% per 100 bonus HP ⇒ 1.5% per 100 bonus HP R shield AP ratio 150% ⇒ 100% |
Teemo | E monster mod: 150% ⇒ 125% |
Zac | Q max HP ratio: 4% ⇒ 3% |
Items | |
Youmuu's (Ranged only) | Out of combat MS: 20 ⇒ 10 Active duration: 6s ⇒ 4s |
Collector | Price: 2950 ⇒ 3000 |
System and Mechanics Adjustments
The patch also introduced adjustments to the bounty system and reworked certain champions, including Rell, Aurora, Ambessa, Jinx, and Smolder. These changes aim to create a more balanced gameplay experience and increase strategic diversity.
Champions | Adjustments |
Ambessa | Q2 cast window: 3.5 ⇒ 4 (matches passive duration) - P dashes no longer go over player-created terrain, R: Movement commands issued before a successful cast will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near |
Aurora | Q now automatically recasts if the duration runs out without Aurora recasting the spell. Can still recast to end early. Q cooldown: 8-6 ⇒ 9-7 Q damage: 40-140 ⇒ 45-145 Q range: 850 ⇒ 900 E Range: 800 ⇒ 825. P move speed removed - W now grants 20-40% MS on cast. — R grants W MS while inside of it, rather than amplifying MS R no longer traps enemies, now slows them on exit by 75% for 1.5s - 2s - R duration: 1.5/2/2.5 ⇒ 2/3/4 |
Jinx | AD growth: 2.9 ⇒ 3.25 W total AD ratio: 160% ⇒ 140% |
Rell | Passive now deals 5% total armor+MR magic damage on hit, Passive minimum steal: 0.8-2 ⇒ 1-2, Base armor: 36-107 ⇒ 30-103, Base MR 30-65 ⇒ 28-59, Attack speed growth: 1.5% ⇒ 2% — Attack animations sped up, W dismounted move speed: 297 ⇒ 315 — W dismounted Armor/MR scaling: 12% ⇒ 15%, W mounted move speed: 335-380 (332.5-355 in combat) (level scaling) ⇒ 330-355 (by W rank), Q,W1, W2: Stun duration reduced by 0.1, 0.2, 0.4 seconds — Tenacity now affects Crash Down, E retreating move speed 9-12% - 12-16% ⇒ 10% - E chasing move speed: 18-24% - 24-32% ⇒ 25%, E cooldown: 15 ⇒ 14-10 - E damage: 25-65 + 3% max HP ⇒ 5-7% max HP, |
Smolder | Q/W/R minion mods: 110%/140%100% ⇒ 100%/100%/50%, Q damage: 15-55 + 100% total AD + 40% stacks ⇒ 65-125 + 130% bonus AD + 30% stacks, Now restores 15 mana on kill, Q bounce damage: 75% ⇒ 50% - Q burn damage: 0.8% stacks + 2% bonus AD + 1% AP ⇒ 0.4% stacks + 2.5% bonus AD, W1 damage: 45-165 + 25% bonus AD ⇒ 30-110 + 60% bonus AD — W2 damage: 25-85 + 25% bonus AD ⇒ 30-110 + 60% bonus AD, W full damage: 70-250 + 50% bonus AD + 100% AP + 55% stacks ⇒ 60-220 + 120% bonus AD + 80% AP + 55% stacks, E damage: 15-35 + 10% total AD + 20% stacks ⇒ 5-25 + 25% total AD + 10% stacks — E bolts: 5 + 1 per 150 stacks ⇒ 5 +1 per 100 stacks, W mana: 60 ⇒ 50-70 — R CD: 140/130/120 ⇒ 120 |
System | |
Bounties | Champions bounties grow 14% faster from kills and assists, Champion bounty reduction due to losing increased up to 4x, Maximum contribution to objective bounties from gold leads double (smaller leads unchanged) |
Patch 14.23 requires players to adapt to new conditions, which may affect the current meta and the popularity of certain champions.
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