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Dead Rails features a variety of classes that allow players to adapt to different play styles. However, choosing the right class for team play is crucial, as winning together is easier—especially if you know which classes are stronger and more practical due to their passive effects and starting items.
In this article, we'll explore the Dead Rails tier list 2025 to help you make the optimal choice for future gameplay.
Classes in Dead Rails determine the initial set of items and passive abilities of a character during the game. This could include healing teammates, summoning allied creatures, withstanding a large amount of damage, and more. Some classes are excellent for solo play, while others only reveal their potential in a coordinated team.
There are 18 classes in the game, each available for purchase in the in-game store and tailored to a specific play style. The S-tier includes the best classes, which have no drawbacks or only minor ones compared to others. C and D tiers include classes with more obvious flaws and weaknesses.
Dead Rails Classes Ranked:
Classes are unlocked in the Tailor shop located in the main hub. Treasury Bonds, earned during runs, are required for this. Before purchasing, carefully consider which class best suits your play style, and use the tier list to choose the best option.
The best Dead Rails classes offer an optimal balance between passive effects, starting items, and overall usefulness in the game. They are mostly self-sufficient, meaning they don't rely heavily on support from other classes. The only downside is, of course, the cost, but it's justified given all the positive aspects.
Class | Starting Items | Passive Effects | Cost |
Cowboy | Revolver, shovel, 2 ammo, saddle, horse | No passive effects, but a very powerful starting item set | 50 |
Vampire | Vampire knife, shovel | High speed and melee damage; weak to sunlight | 75 |
Survivalist | Tomahawk, shovel | Increased damage at low HP | 75 |
Eggslinger | Shovel, egg | Spawns allies every 2 minutes | Available after completing Eggstravaganza mode |
A-tier classes can deal significant damage to enemies or be useful throughout the game. However, some drawbacks and weaknesses prevent them from reaching the S-tier.
Class | Starting Items | Passive Effects | Cost |
Packmaster | Shovel, 3x wolves | Tames wolves; wolves act as shields | 35 |
Conductor | 2x coal | Increases train speed | 50 |
Milkman | Shovel, milk | Increases strength while milk is active | 75 |
Werewolf | Shovel | 2x stats at night, but reduced stats during the day (0.9x) | 50 |
High Roller | Shovel | 1.5x item sale price; 10x lightning strike risk | 50 |
These classes are quite affordable and team-oriented, so if you're playing with others, they are worth considering. They have passive abilities that heal allies or support teammates, even indirectly. However, most of them serve as supports rather than standalone fighters.
Class | Starting Items | Passive Effects | Cost |
Miner | Pickaxe, 2x coal, miner's helmet | Mines ore in 2 hits; useful for farming | 15 |
Arsonist | Shovel, 4x Molotov cocktails | Double fire damage | 20 |
Doctor | Shovel, 2x bandages, 2x snake oil | Revives allies at the cost of half of own HP | 15 |
Necromancer | Shovel | 25% chance to revive enemy; cost — 10 HP | 35 |
Musician | Banjo | Slowly heals allies by playing the banjo | 15 |
This Dead Rails class tier list includes classes that lack team-oriented passive effects, meaning they are solely focused on themselves. They can be a decent choice for solo play but are not suitable for team play. Moreover, their cost is quite high, so their maximum is C-tier in the ranking.
Class | Starting Items | Passive Effects (Buffs and Debuffs) | Cost |
Zombie | Shovel | Eats corpses to restore health. Less visible to enemies. Cannot heal with snake oil and bandages. | 75 |
Priest | Shovel, 2x holy water, 2x crucifixes | Immunity to lightning strikes | 75 |
Horse | Shovel, revolver, ammo, saddle | High mobility; lacks passive abilities | 50 |
The D-tier includes only three options. Alamo and Ironclad have somewhat inflated prices, and despite having full armor sets, they don't offer any useful passive effects that would make them a truly good choice—either for solo or team play.
The worst option, of course, is having no class at all, as you receive absolutely nothing: no effects, no items—except for a shovel. With this approach, surviving at the start will be extremely difficult, and the character will be of little use later in the game.
Class | Starting Items | Passive Effects | Cost |
The Alamo | Shovel, helmet, 3x metal sheets, 3x barbed wires | No passive effects; only defensive gear | 50 |
Ironclad | Full armor set (helmet, chestplate, left shoulder pad, right shoulder pad), shovel | Strong armor, but reduced movement speed | 100 |
No Class (None) | Shovel | No passive effects | Free |
For solo play, you need classes that offer high survivability and independence from other players or classes. For example, despite the weakness of being vulnerable to sunlight, Vampire is the best choice due to its speed, strength, and self-healing ability. At the same time, class choice is personal, as Zombie or Werewolf are also well-suited for solo play.
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