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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
USP Schaden (avg/round)
22.54.7
Prozentsatz der Kopfschüsse
100%15%
USP Kills auf der Karte
11.6107
USP Schaden (avg/round)
504.7
Flash Dauer auf der Karte (sec)
00:27s00:38s
Flash geblendet auf der Karte (opp)
1029
Prozentsatz der Kopfschüsse
50%15%
USP Kills auf der Karte
21.6107
USP Schaden (avg/round)
77.54.7
Rauch auf eine Karte geworfen
214.8354
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
80%
Ancient
75%
Dust II
67%
Overpass
57%
Inferno
18%
Mirage
3%
Nuke
0%
Letzte 5 Karten
Vertigo
80%
5
4
Ancient
75%
4
2
Dust II
67%
3
8
Overpass
43%
7
5
Inferno
57%
7
6
Mirage
78%
9
1
Nuke
0%
1
17
Letzte 5 Karten
Vertigo
0%
0
2
Ancient
0%
0
3
Dust II
0%
2
1
Overpass
100%
1
0
Inferno
75%
4
0
Mirage
75%
4
0
Nuke
0%
0
2
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- wlwll
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Info
Match analysis of TYLOO vs Run or Die by the Bo3.gg Team
In the CS2 match between TYLOO and Run or Die, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Mirage, Overpass, Inferno, and victory was secured by TYLOO. The MVP of this match was SLOWLY.
TYLOO analytics
The team TYLOO secured 35 out of 58 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Inferno. They also successfully set 5 bombs during the match.
The standout players for TYLOO were SLOWLY contributed 52 kills and somebody contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21546 overall damage.
On the defensive side, TYLOO held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 23 out of 58 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Run or Die were j3kie contributed 36 kills and nat1ve contributed 40 kills. 19824 of total damage by Run or Die could not prevent TYLOO from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 17 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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