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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
22.54.7
Percentage of headshots
100%15%
USP kills on a map
11.6107
USP damage (avg/round)
504.7
Flash duration on a map (sec)
00:27s00:38s
Flash blinded on a map (opp)
1029
Percentage of headshots
50%15%
USP kills on a map
21.6107
USP damage (avg/round)
77.54.7
Smoke thrown on a map
214.8354
Historical Maps winrate Last 6 months
Vertigo
80%
Ancient
75%
Dust II
67%
Overpass
57%
Inferno
18%
Mirage
3%
Nuke
0%
Last 5 maps
Vertigo
80%
5
4
Ancient
75%
4
2
Dust II
67%
3
8
Overpass
43%
7
5
Inferno
57%
7
6
Mirage
78%
9
1
Nuke
0%
1
17
Last 5 maps
Vertigo
0%
0
2
Ancient
0%
0
3
Dust II
0%
2
1
Overpass
100%
1
0
Inferno
75%
4
0
Mirage
75%
4
0
Nuke
0%
0
2
Last results
Head to head
Past matches
- wlwll
- www
Info
Match analysis of TYLOO vs Run or Die by the Bo3.gg Team
In the CS2 match between TYLOO and Run or Die, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Mirage, Overpass, Inferno, and victory was secured by TYLOO. The MVP of this match was SLOWLY.
TYLOO analytics
The team TYLOO secured 35 out of 58 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Inferno. They also successfully set 5 bombs during the match.
The standout players for TYLOO were SLOWLY contributed 52 kills and somebody contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21546 overall damage.
On the defensive side, TYLOO held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 23 out of 58 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Run or Die were j3kie contributed 36 kills and nat1ve contributed 40 kills. 19824 of total damage by Run or Die could not prevent TYLOO from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 17 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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