TYLOO Anzeigetafel Inferno (M3)

+/-

RUNDEN PUNKTZAHL

2

0

0

+2

52

0:0

1

0

6.2

+34%

1

1

0

0

33

1:0

0

0

5.2

-20%

1

0

0

+1

33

0:0

0

0

5.0

+5%

1

1

0

0

33

0:0

0

0

4.5

-22%

0

1

1

-1

15

0:0

0

0

3.3

-54%

Gesamt

5

3

1

+2

167

1:0

1

0

4.8

-11%

Run or Die Anzeigetafel Inferno (M3)

+/-

RUNDEN PUNKTZAHL

1

1

1

0

37

0:0

0

0

5.2

-11%

1

1

0

0

33

0:0

0

0

4.9

-16%

1

1

0

0

30

0:0

0

0

4.8

-23%

0

1

0

-1

5

0:0

0

0

3.3

-55%

0

1

0

-1

0

0:1

0

0

2.5

-62%

Gesamt

3

5

1

-2

105

0:1

0

0

4.2

-34%

Teamvorteil Inferno (M3)
Info
Map Analysis of TYLOO vs Run or Die by the Bo3.gg Team

TYLOO on Inferno Analysis

TYLOO demonstrated their prowers on Inferno, securing 3 out of 3 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for TYLOO on Inferno were Summer, who contributed 2 kills, and SLOWLY, who added 1 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 500 overall damage.


On the defensive side of Inferno, TYLOO held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Inferno Analysis

Inferno proved to be a challenging battleground for Run or Die, as they managed to secure 0 out of 3 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Inferno included Psycho, who contributed 1 kills, and j3kie, who added 1 kills. Despite their individual efforts, inflicting 316 total damage, Run or Die couldn't prevent TYLOO from securing victory on Inferno


On the defensive side of Inferno, Run or Die struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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