Scripts para Be a Lucky Block – Auto Farm, Auto Special, Auto Rebirth e Mais!

  • 14:47, 03.04.2026

  • 1

Scripts para Be a Lucky Block – Auto Farm, Auto Special, Auto Rebirth e Mais!

O script Be a Lucky Block se tornará sua varinha mágica, automatizando processos de jogo, permitindo que você colete valiosos Lucky Blocks, evite perigos e alcance o sucesso quase sem esforço.

Trapaças e hacks para Be a Lucky Block incluem recursos adicionais que podem ser ativados por meio de uma interface amigável disponível tanto em PCs quanto em dispositivos móveis. Além disso, muitos scripts não exigem chaves, então você pode facilmente executá-los e começar a usá-los imediatamente.

Neste material, você encontrará scripts funcionais e atualizados para Be a Lucky Block

CONTEÚDO

Como Baixar um Script para Be A Lucky Block

Para operar os scripts, você definitivamente precisará de um programa especial — um executor Roblox. É através dele que o código é executado no jogo. Tais ferramentas estão disponíveis tanto para computadores quanto para smartphones, então você pode escolher uma opção conveniente para o seu dispositivo. Existem soluções gratuitas e pagas — elas diferem em estabilidade, quantidade de funções e desempenho geral.

Scripts Build A Ring Farm — Auto Farm, Auto Seed, Auto Sell
Scripts Build A Ring Farm — Auto Farm, Auto Seed, Auto Sell   
Article

Como Funciona na Prática

  • Escolha o script desejado
  • Copie seu código
  • Cole no seu executor
  • Execute clicando no botão Execute
EXECUTOR
PLATAFORMA SUPORTADA
DESVANTAGENS
LINK
Windows PC
Sem versões para Android e iOS. Fraco, pode não suportar alguns scripts
https://xeno-executor.com
Android, iOS e PC
Requer atualizações manuais após patches do Roblox
https://delta-executor.com/
KRNL Executor
Android e iOS
Não suporta Windows PC
https://krnlexecutor.com/
Arceus X Neo
Android e iOS
Não suporta Windows PC
https://arceusx.com/
Gameplay Be A Lucky Block
Gameplay Be A Lucky Block

Lista de Todos os Scripts de Be A Lucky Block (2026)

MELHOR Script SEM CHAVE Be a Lucky Block
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))() local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))() local Window = Fluent:CreateWindow({ Title = "Be a Lucky Block", SubTitle = "by Phemonaz", TabWidth = 160, Size = UDim2.fromOffset(550, 430), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.LeftControl }) local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "box" }), Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "info" }), Brainrots = Window:AddTab({ Title = "Brainrots", Icon = "bot" }), Sell = Window:AddTab({ Title = "Sell", Icon = "dollar-sign" }), Stats = Window:AddTab({ Title = "Stats", Icon = "gauge" }), Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }) } local Options = Fluent.Options do ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local claimGift = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("PlaytimeRewardService") :WaitForChild("RF") :WaitForChild("ClaimGift") local autoClaiming = false local ACPR = Tabs.Main:AddToggle("ACPR", { Title = "Auto Claim Playtime Rewards", Default = false }) ACPR:OnChanged(function(state) autoClaiming = state if not state then return end task.spawn(function() while autoClaiming do for reward = 1, 12 do if not autoClaiming then break end local success, err = pcall(function() claimGift:InvokeServer(reward) end) task.wait(0.25) end task.wait(1) end end) end) Options.ACPR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local rebirth = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("RebirthService") :WaitForChild("RF") :WaitForChild("Rebirth") local running = false local AR = Tabs.Main:AddToggle("AR", { Title = "Auto Rebirth", Default = false }) AR:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do pcall(function() rebirth:InvokeServer() end) task.wait(1) end end) end) Options.AR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local claim = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("SeasonPassService") :WaitForChild("RF") :WaitForChild("ClaimPassReward") local running = false local ACEPR = Tabs.Main:AddToggle("ACEPR", { Title = "Auto Claim Event Pass Rewards", Default = false }) ACEPR:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do local gui = player:WaitForChild("PlayerGui") :WaitForChild("Windows") :WaitForChild("Event") :WaitForChild("Frame") :WaitForChild("Frame") :WaitForChild("Windows") :WaitForChild("Pass") :WaitForChild("Main") :WaitForChild("ScrollingFrame") for i = 1, 10 do if not running then break end local item = gui:FindFirstChild(tostring(i)) if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then local free = item.Frame.Free local locked = free:FindFirstChild("Locked") local claimed = free:FindFirstChild("Claimed") while running and locked and locked.Visible do task.wait(0.2) end if running and claimed and claimed.Visible then continue end if running and locked and not locked.Visible then pcall(function() claim:InvokeServer("Free", i) end) end end end task.wait(0.5) end end) end) Options.ACEPR:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local redeem = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("CodesService") :WaitForChild("RF") :WaitForChild("RedeemCode") local codes = { "release" -- add more codes here } Tabs.Main:AddButton({ Title = "Redeem All Codes", Callback = function() for _, code in ipairs(codes) do pcall(function() redeem:InvokeServer(code) end) task.wait(1) end end }) ----- ----- Tabs.Upgrades:AddSection("Speed Upgrades") ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local upgrade = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("UpgradesService") :WaitForChild("RF") :WaitForChild("Upgrade") local amount = 1 local delayTime = 0.5 local running = false local IMS = Tabs.Upgrades:AddInput("IMS", { Title = "Speed Amount", Default = "1", Placeholder = "Number", Numeric = true, Finished = false, Callback = function(Value) amount = tonumber(Value) or 1 end }) IMS:OnChanged(function(Value) amount = tonumber(Value) or 1 end) local SMS = Tabs.Upgrades:AddSlider("SMS", { Title = "Upgrade Interval", Description = "", Default = 1, Min = 0, Max = 5, Rounding = 1, Callback = function(Value) delayTime = Value end }) SMS:OnChanged(function(Value) delayTime = Value end) SMS:SetValue(1) local AMS = Tabs.Upgrades:AddToggle("AMS", { Title = "Auto Upgrade Speed", Default = false }) AMS:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do pcall(function() upgrade:InvokeServer("MovementSpeed", amount) end) task.wait(delayTime) end end) end) Options.AMS:SetValue(false) ----- ----- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local buy = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("SkinService") :WaitForChild("RF") :WaitForChild("BuySkin") local skins = { "prestige_mogging_luckyblock", "mogging_luckyblock", "colossus _luckyblock", "inferno_luckyblock", "divine_luckyblock", "spirit_luckyblock", "cyborg_luckyblock", "void_luckyblock", "gliched_luckyblock", "lava_luckyblock", "freezy_luckyblock", "fairy_luckyblock" } local suffix = { K = 1e3, M = 1e6, B = 1e9, T = 1e12, Qa = 1e15, Qi = 1e18, Sx = 1e21, Sp = 1e24, Oc = 1e27, No = 1e30, Dc = 1e33 } local function parseCash(text) text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "") local num = tonumber(text:match("[%d%.]+")) local suf = text:match("%a+") if not num then return 0 end if suf and suffix[suf] then return num * suffix[suf] end return num end local running = false local ABL = Tabs.Main:AddToggle("ABL", { Title = "Auto Buy Best Luckyblock", Default = false }) ABL:OnChanged(function(state) running = state if not state then return end task.spawn(function() while running do local gui = player.PlayerGui:FindFirstChild("Windows") if not gui then task.wait(1) continue end local pickaxeShop = gui:FindFirstChild("PickaxeShop") if not pickaxeShop then task.wait(1) continue end local shopContainer = pickaxeShop:FindFirstChild("ShopContainer") if not shopContainer then task.wait(1) continue end local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame") if not scrollingFrame then task.wait(1) continue end local cash = player.leaderstats.Cash.Value local bestSkin = nil local bestPrice = 0 for i = 1, #skins do local name = skins[i] local item = scrollingFrame:FindFirstChild(name) if item then local main = item:FindFirstChild("Main") if main then local buyFolder = main:FindFirstChild("Buy") if buyFolder then local buyButton = buyFolder:FindFirstChild("BuyButton") if buyButton and buyButton.Visible then local cashLabel = buyButton:FindFirstChild("Cash") if cashLabel then local price = parseCash(cashLabel.Text) if cash >= price and price > bestPrice then bestSkin = name bestPrice = price end end end end end end end if bestSkin then pcall(function() buy:InvokeServer(bestSkin) end) end task.wait(0.5) end end) end) Options.ABL:SetValue(false) ----- ----- Tabs.Main:AddButton({ Title = "Sell Held Brainrot", Callback = function() Window:Dialog({ Title = "Confirm Sale", Content = "Are you sure you want to sell this held Brainrot?", Buttons = { { Title = "Confirm", Callback = function() local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool = character:FindFirstChildOfClass("Tool") if not tool then Fluent:Notify({ Title = "ERROR!", Content = "Equip the Brainrot you want to Sell", Duration = 5 }) return end local entityId = tool:GetAttribute("EntityId") if not entityId then return end local args = { entityId } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("InventoryService") :WaitForChild("RF") :WaitForChild("SellBrainrot") :InvokeServer(unpack(args)) Fluent:Notify({ Title = "SOLD!", Content = "Sold: " .. tool.Name, Duration = 5 }) end }, { Title = "Cancel", Callback = function() end } } }) end }) ----- ----- Tabs.Main:AddButton({ Title = "Pickup All Your Brainrots", Callback = function() Window:Dialog({ Title = "Confirm Pickup!", Content = "Pick up all Brainrots?", Buttons = { { Title = "Confirm", Callback = function() local player = game:GetService("Players").LocalPlayer local username = player.Name local plotsFolder = workspace:WaitForChild("Plots") local myPlot for i = 1, 5 do local plot = plotsFolder:FindFirstChild(tostring(i)) if plot and plot:FindFirstChild(tostring(i)) then local inner = plot[tostring(i)] for _, v in pairs(inner:GetDescendants()) do if v:IsA("BillboardGui") and string.find(v.Name, username) then myPlot = inner break end end end if myPlot then break end end if not myPlot then return end local containers = myPlot:FindFirstChild("Containers") if not containers then return end for i = 1, 30 do local containerFolder = containers:FindFirstChild(tostring(i)) if containerFolder and containerFolder:FindFirstChild(tostring(i)) then local container = containerFolder[tostring(i)] local innerModel = container:FindFirstChild("InnerModel") if innerModel and #innerModel:GetChildren() > 0 then local args = { tostring(i) } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("ContainerService") :WaitForChild("RF") :WaitForChild("PickupBrainrot") :InvokeServer(unpack(args)) task.wait(0.1) end end end Fluent:Notify({ Title = "Done!", Content = "Picked up all Brainrots", Duration = 5 }) end }, { Title = "Cancel", Callback = function() end } } }) end }) ----- ----- local storedParts = {} local folder = workspace:WaitForChild("BossTouchDetectors") local RBTD = Tabs.Brainrots:AddToggle("RBTD", { Title = "Remove Bad Boss Touch Detectors", Description = "will make it so only the last boss can capture you", Default = false }) RBTD:OnChanged(function(state) if state then storedParts = {} for _, obj in ipairs(folder:GetChildren()) do if obj.Name ~= "base14" then table.insert(storedParts, obj) obj.Parent = nil end end else for _, obj in ipairs(storedParts) do if obj then obj.Parent = folder end end storedParts = {} end end) Options.RBTD:SetValue(false) ----- ----- Tabs.Brainrots:AddButton({ Title = "Teleport to End", Callback = function() local modelsFolder = workspace:WaitForChild("RunningModels") local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14") for _, obj in ipairs(modelsFolder:GetChildren()) do if obj:IsA("Model") then if obj.PrimaryPart then obj:SetPrimaryPartCFrame(target.CFrame) else local part = obj:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame end end elseif obj:IsA("BasePart") then obj.CFrame = target.CFrame end end end }) ----- ----- Tabs.Brainrots:AddSection("Farming") local running = false local AutoFarmToggle = Tabs.Brainrots:AddToggle("AutoFarmToggle", { Title = "Auto Farm Best Brainrots", Default = false }) AutoFarmToggle:OnChanged(function(state) running = state if state then task.spawn(function() while running do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local userId = player.UserId local modelsFolder = workspace:WaitForChild("RunningModels") local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14") root.CFrame = CFrame.new(715, 39, -2122) task.wait(0.3) humanoid:MoveTo(Vector3.new(710, 39, -2122)) local ownedModel = nil repeat task.wait(0.3) for _, obj in ipairs(modelsFolder:GetChildren()) do if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then ownedModel = obj break end end until ownedModel ~= nil or not running if not running then break end if ownedModel.PrimaryPart then ownedModel:SetPrimaryPartCFrame(target.CFrame) else local part = ownedModel:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame end end task.wait(0.7) if ownedModel and ownedModel.Parent == modelsFolder then if ownedModel.PrimaryPart then ownedModel:SetPrimaryPartCFrame(target.CFrame * CFrame.new(0, -5, 0)) else local part = ownedModel:FindFirstChildWhichIsA("BasePart") if part then part.CFrame = target.CFrame * CFrame.new(0, -5, 0) end end end repeat task.wait(0.3) until not running or (ownedModel == nil or ownedModel.Parent ~= modelsFolder) if not running then break end local oldCharacter = player.Character repeat task.wait(0.2) until not running or (player.Character ~= oldCharacter and player.Character ~= nil) if not running then break end task.wait(0.4) local newChar = player.Character local newRoot = newChar:WaitForChild("HumanoidRootPart") newRoot.CFrame = CFrame.new(737, 39, -2118) task.wait(2.1) end end) end end) Options.AutoFarmToggle:SetValue(false) ----- ----- local Players = game:GetService("Players") local player = Players.LocalPlayer local running = false local sliderValue = 1000 local originalSpeed = nil local currentModel = nil local function getMyModel() local folder = workspace:FindFirstChild("RunningModels") if not folder then return nil end for _, model in ipairs(folder:GetChildren()) do if model:GetAttribute("OwnerId") == player.UserId then return model end end return nil end local function applySpeed() local model = getMyModel() if not model then currentModel = nil return end if model ~= currentModel then currentModel = model originalSpeed = model:GetAttribute("MovementSpeed") end if running then if originalSpeed == nil then originalSpeed = model:GetAttribute("MovementSpeed") end model:SetAttribute("MovementSpeed", sliderValue) end end task.spawn(function() while true do if running then applySpeed() end task.wait(0.2) end end) local Toggle = Tabs.Stats:AddToggle("MovementToggle", { Title = "Enable Custom Lucky Block Speed", Default = false }) Toggle:OnChanged(function() `markdown running = Options.MovementToggle.Value if not running then local model = getMyModel() if model and originalSpeed ~= nil then model:SetAttribute("MovementSpeed", originalSpeed) end originalSpeed = nil currentModel = nil end end) local Slider = Tabs.Stats:AddSlider("MovementSlider", { Title = "Lucky Block Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }) Slider:OnChanged(function(Value) sliderValue = Value end) ----- ----- local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer local Backpack = Player:WaitForChild("Backpack") local SellBrainrot = ReplicatedStorage :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("[email protected]") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("InventoryService") :WaitForChild("RF") :WaitForChild("SellBrainrot") local Suffixes = { K = 1e3, M = 1e6, B = 1e9, T = 1e12, QA = 1e15, QI = 1e18, SX = 1e21, SP = 1e24, OC = 1e27, NO = 1e30, } local function ParseCashPerSec(str) if not str then return 0 end str = tostring(str) local numPart, suffix = str:match("%+?([%d%.]+)(%a*)%$") local num = tonumber(numPart) or 0 if suffix and suffix ~= "" then local mult = Suffixes[suffix:upper()] if mult then num = num * mult end end return num end local AllNames = { "67", "agarrini_lapalini", "angel_bisonte_giuppitere", "angel_job_job_sahur", "angela_larila", "angelinni_octossini", "angelzini_bananini", "ballerina_cappuccina", "ballerino_lololo", "bisonte_giuppitere_giuppitercito", "blueberrinni_octossini", "bobrito_bandito", "bombardino_crocodilo", "boneca_ambalabu", "brr_brr_patapim", "burbaloni_luliloli", "cacto_hipopotamo", "capuccino_assassino", "cathinni_sushinni", "cavallo_virtuoso", "chachechi", "chicleteira_bicicleteira", "chimpanzini_bananini", "cocofanto_elefanto", "devilcino_assassino", "devilivion", "devupat_kepat_prekupat", "diavolero_tralala", "ding_sahur", "dojonini_assassini", "dragoni_cannelloni", "ferro_sahur", "frigo_camello", "frulli_frula", "ganganzelli_trulala", "gangster_foottera", "glorbo_frutodrillo", "gorgonzilla", "gorillo_watermellondrillo", "graipus_medus", "i2perfectini_foxinini", "job_job_job_sahur", "karkirkur", "ketupat_kepat_prekupat", "la_vacca_saturno_saturnita", "las_vaquitas_saturnitas", "lerulerulerule", "lirili_larila", "los_crocodillitos", "los_tralaleritos", "luminous_yoni", "magiani_tankiani", "malame", "malamevil", "mateo", "meowl", "orangutini_ananassini", "orcalero_orcala", "pipi_potato", "pot_hotspot", "raccooni_watermelunni", "rang_ring_reng", "rhino_toasterino", "salamino_penguino", "spaghetti_tualetti", "spioniro_golubiro", "strawberrini_octosini", "strawberry_elephant", "svinina_bombobardino", "ta_ta_ta_ta_sahur", "te_te_te_te_sahur", "ti_ti_ti_sahur", "tigrrullini_watermellini", "to_to_to_sahur", "toc_toc_sahur", "torrtuginni_dragonfrutinni", "tracoducotulu_delapeladustuz", "tralalero_tralala", "trippi_troppi_troppa_trippa", "trulimero_trulicina", "udin_din_din_dun", "yoni", } local function GetAllTools() local tools = {} for _, item in ipairs(Backpack:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end if Player.Character then for _, item in ipairs(Player.Character:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end end return tools end local Toggle = Tabs.Sell:AddToggle("SellToggle", { Title = "Auto Sell Brainrots", Default = false, }) local Slider = Tabs.Sell:AddSlider("SellSlider", { Title = "Sell Interval (s)", Description = "How often the auto-sell fires", Default = 2, Min = 0, Max = 10, Rounding = 0, }) local FilterDropdown = Tabs.Sell:AddDropdown("FilterDropdown", { Title = "Filter What to Sell By", Values = {"Mutation", "Cash/s", "Name"}, Multi = false, Default = "Mutation", }) local MutationDropdown = Tabs.Sell:AddDropdown("MutationDropdown", { Title = "Mutations to Sell", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {}, }) local NameDropdown = Tabs.Sell:AddDropdown("NameDropdown", { Title = "Names to Sell", Values = AllNames, Multi = true, Default = {}, }) local CashInput = Tabs.Sell:AddInput("CashInput", { Title = "Sell Below Cash/s", Default = "0", Placeholder = "e.g. 1000000", Numeric = true, Finished = false, }) local function ShouldSell(tool) local filter = Options.FilterDropdown.Value if filter == "Mutation" then local mutation = tool:GetAttribute("Mutation") if not mutation then return false end return Options.MutationDropdown.Value[mutation] == true elseif filter == "Name" then local brainrotType = tool:GetAttribute("BrainrotType") if not brainrotType then return false end return Options.NameDropdown.Value[brainrotType] == true elseif filter == "Cash/s" then local cashAttr = tool:GetAttribute("CashPerSec") if not cashAttr then return false end local toolValue = ParseCashPerSec(tostring(cashAttr)) local threshold = tonumber(Options.CashInput.Value) or 0 return toolValue < threshold end return false end local function TrySell(tool) local entityId = tool:GetAttribute("EntityId") if entityId then SellBrainrot:InvokeServer(entityId) end end task.spawn(function() while true do local interval = Options.SellSlider.Value task.wait(math.max(interval, 0.1)) if Options.SellToggle.Value then for _, tool in ipairs(GetAllTools()) do if ShouldSell(tool) then TrySell(tool) task.wait(0.05) end end end end end) ----- ----- SaveManager:SetLibrary(Fluent) InterfaceManager:SetLibrary(Fluent) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({}) InterfaceManager:SetFolder("FluentScriptHub") SaveManager:SetFolder("FluentScriptHub/specific-game") InterfaceManager:BuildInterfaceSection(Tabs.Settings) SaveManager:BuildConfigSection(Tabs.Settings) Window:SelectTab(1) SaveManager:LoadAutoloadConfig() end
Be a Lucky Block Script Pastebin - Upgrade All, Auto Special, Collect Cash
loadstring(game:HttpGet("https://pastebin.com/raw/RFFHY4HD"))()
Get Script Be a Lucky Block GUI Roblox (Tora Hub)
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/BeaLuckyBlock"))()
Keyless Be A Lucky Block Script
loadstring(game:HttpGet("https://rscripts.net/raw/keylesseasy-to-use_1774743949437_SCKebFDl5e.txt",true))()
Be a Lucky Block Fly + Farm Script
loadstring(game:HttpGet("https://pastefy.app/zoqlXGZn/raw"))()
Floppa Hub – Be a Lucky Block
loadstring(game:HttpGet("https://raw.githubusercontent.com/Floppa1x1/Floppa-Hub/refs/heads/main/lua.lua"))()
SFG – OP BLAB
loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d690d5721a3ae8f609c051ff089a2557/raw/dd7dfc0c820bf037e75321ff41ef785bcd2fd3af/SFG-OP-BALB-v1.0.1"))()
Be a Lucky Block Auto Farm Best Brainrots
loadstring(game:HttpGet("https://raw.githubusercontent.com/BattleWare/OPPX/refs/heads/main/Bubirinci", true))()
Auto DEVIL ZEUS Script for Be a Lucky Block
loadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
Moilz Hub
loadstring(game:HttpGet("https://pastebin.com/raw/MVLbic7m"))()
Be A Lucky Block Script (Rever Hub) - Auto Farm, Auto All Event Work, Instant Brainrots
loadstring(game:HttpGet("https://reverbloader.pages.dev/Loader.lua"))()
Be a Lucky Block Auto Special Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/wendigo5414-cmyk/promotedscripts/main/BeALuckyBlock"))()
ZyroYonk
loadstring(game:HttpGet("https://pastefy.app/Vr6oigAK/raw"))()
Codinehub Autofarm
loadstring(game:HttpGet("https://raw.githubusercontent.com/codinehub/main/refs/heads/main/loader.lua"))()
Be lucky block script | Teleport End | Auto Rebirth and More
loadstring(game:HttpGet("https://pastebin.com/raw/PXGf6qSS"))()
Be A Lucky Block Auto Farm &amp; Upgrade
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/f0073bb07aa74941c21f69943e907619.lua"))()
[OP] AUTO PICKUP (NO ANIMATION), auto tp,dupe exploit
loadstring(game:HttpGet("https://pastebin.com/raw/np02eXW2")
Floppa Hub Be a Lucky Block Teleport OP
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bliqe/Upload/refs/heads/main/Games/BALB/Floppa.lua"))()
OP Autofarm | Run.Line Hub | Be a Lucky Block
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/68b7a2e23fa8983743e692ba25484b5f.lua"))()
[OP] AUTO PICKUP (NO ANIMATION), Equip Best (Base $)
loadstring(game:HttpGet("https://key.tp99.site/get_loader?id=BE_A_LUCKY_BLOCK"))()
Aurora Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/notCitruss/Aurora/main/loader.lua"))()
Auto Luckyblock for Be A Lucky Block
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/0a553b9055597e789b50799bb86c7f52e7ecb6f1905fd30f90eafd16c7af0f91/download"))()
Op Auto Farm Script GUI
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/fda9babd071d6b536a745774b6bc681c.lua"))()
SwyHub | Auto Farm, Auto Rebirth, Auto Upgrade &amp; More
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/da18c7b3db7c1d82e01e3ac8b611af2186cf94aa973a2d48bb2302f2afc2fbac/download"))()
[FIXED] Auto Teleport, Auto Farm, INF Money
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/a0f27e76465cf6bf462e2e0ee773f3efc8bacfebf267cad5a00f0ff283143dd6/download"))()
Be a Lucky Block | Auto Farm Brainrot, Auto Rebirh
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/570cc8739de00ea7a2e1bdfdd60995d1fef5490aa37c4222d9f1322105bd496d/download"))()
Be a Lucky Block KEYLESS, Speed Hack, Auto Collect, Auto Farm many more
loadstring(game:HttpGet("https://wings.ac/loader"))()
Auto Farm Op Script
loadstring(game:HttpGet("https://api.getpolsec.com/scripts/hosted/b165a43dd900b7976122000b4f80120379095838161403ee4478f29e249b1d4e.lua"))()
Luminis Hub - OP &amp; GET ANY BRAINROTS FROM BASE
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/24df4399c3458d81346da5dda02fe1d1.lua"))()
Be a Lucky Block - OP BLAB [23 POWERFUL FEATURES]
loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d690d5721a3ae8f609c051ff089a2557/raw/dbe3e86d22f76a216cead7d6f70cadadfb06b75b/SFG-OP-BALB-v1.0.2"))()
Simple Auto Farm Be a Lucky Block
loadstring(game:HttpGet("https://pastefy.app/NpVKdJD7/raw"))()
Be a Lucky Block Script
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/353fa766793b6d96f1ddcaa0934151b242a2503380fa737bbdeab92641cf0e26/download"))()
Script for Be a lucky block
loadstring(game:HttpGet("https://raw.githubusercontent.com/hehehe9028/Revo-/refs/heads/main/Loader"))()

Como Executar o Script de Be a Lucky Block no Roblox

Este guia mostrará como usar um script em Be a Lucky Block via o Xeno Executor. Se preferir, você pode escolher outras opções (como Delta ou Arceus X Neo), pois eles operam de maneira semelhante.

Scripts para Sell Lemons — Auto Farm, Auto Harvest, Auto Click e Mais!
Scripts para Sell Lemons — Auto Farm, Auto Harvest, Auto Click e Mais!   
Guides

Passo 1

Primeiro, você precisa instalar o executor no seu dispositivo (PC ou celular). Vá para a página oficial de download do Xeno Executor e baixe o arquivo.

  • xeno-executor.com/download/
Botão de Download do Xeno
Botão de Download do Xeno

Passo 2

Após o download, abra o arquivo, extraia todos os arquivos e execute o Xeno.exe (ou outro arquivo se estiver usando um executor alternativo).

Nota: Durante o primeiro lançamento, o sistema pode solicitar que você instale ou atualize o .NET SDK e o Visual C++ Runtime. É melhor concordar; caso contrário, o programa ou os scripts podem não funcionar corretamente.

Executar&nbsp;Xeno.exe
Executar Xeno.exe

Passo 3

Inicie o Be a Lucky Block sem fechar o executor. No programa, clique no botão Attach para conectá-lo ao jogo. Se feito corretamente, uma mensagem Attached Ingame! aparecerá na parte inferior.

Botão Attach no&nbsp;Xeno
Botão Attach no Xeno
Scripts Be Flash For Brainrots — Auto Charge, Auto Mutation, Coletar Dinheiro
Scripts Be Flash For Brainrots — Auto Charge, Auto Mutation, Coletar Dinheiro   1
Article

Passo 4

Copie o script desejado e cole-o no campo de código no executor. Em seguida, clique em Execute para executá-lo.

Entrada de Script em&nbsp;Be A Lucky Block
Entrada de Script em Be A Lucky Block

Passo 5

Aguarde alguns segundos após o lançamento. O menu do script deve então aparecer. Assim que a interface abrir, você pode usar seus recursos e personalizá-los conforme sua preferência.

Script Be A Lucky Block
Script Be A Lucky Block

Principais Recursos dos Scripts de Be a Lucky Block

Com os scripts de Be a Lucky Block, você pode facilmente farmar os melhores brainrots do jogo usando recursos como Auto Farm, Auto Last Base ou Auto Special. Basta pressionar um botão, e seu personagem continuará indo atrás dos brainrots mais lucrativos e raros do jogo.

Outros recursos permitem automatizar tarefas rotineiras, para que você não precise realizá-las manualmente. Por exemplo, Collect Cash coleta automaticamente o dinheiro ganho, enquanto Equip Best define os melhores brainrots na base. Graças ao Auto Claim Free Rewards, você não precisa verificar constantemente se coletou todas as recompensas no jogo.

Aqui está uma lista dos recursos de script mais populares em Be a Lucky Block:

RECURSO
O QUE ELE FAZ
Auto Last Base / Auto Farm 
Permite farmar os melhores brainrots em Be a Lucky Block.
Equip Best
Equipa automaticamente os melhores brainrots que você possui.
Collect Cash
Coleta automaticamente o dinheiro.
Upgrade ALL
Atualiza automaticamente todos os brainrots na base.
Auto Sell
Vende brainrots indesejados com base nas configurações da função.
Auto Rebirth
Faz renascimento automaticamente quando possível.
Goto Spawn
Teleporta você para a base.
Auto Claim Free Rewards
Coleta automaticamente recompensas no jogo.
Redeem All Codes
Frnbde'
GUI do Script Be A Lucky Block
GUI do Script Be A Lucky Block
Scripts Slime RNG: Auto Farm, Auto Roll, Auto Upgrade
Scripts Slime RNG: Auto Farm, Auto Roll, Auto Upgrade   
Article

Por Que os Scripts de Be a Lucky Block Podem Não Funcionar

  • Versões Desatualizadas do Script

Se o script de Be a Lucky Block não foi atualizado por um longo tempo e foi criado para uma versão mais antiga do jogo, há uma grande chance de que ele não funcione mais corretamente. Isso acontece devido a mudanças na estrutura interna do jogo após as atualizações. Às vezes, recursos individuais ainda podem funcionar, mas algumas funcionalidades se tornam indisponíveis ou funcionam incorretamente. Nesses casos, é melhor encontrar um script mais novo e atualizado.

  • Problemas de Compatibilidade com o Executor

Nem todos os executores suportam diferentes scripts igualmente bem. Alguns têm funcionalidade limitada ou menor estabilidade. Por exemplo, Xeno Executor ou SOLAR podem, às vezes, não funcionar corretamente com certos scripts. Se ocorrerem erros, testar outro executor muitas vezes ajuda a resolver o problema.

  • Falhas ou Desconexão do Servidor

Há casos em que o lançamento de um script faz com que o jogador seja automaticamente expulso do servidor com algum erro. Isso pode ocorrer devido a uma incompatibilidade entre as versões do jogo e do script ou à ativação de medidas anti-cheat.

Nesses casos, você precisará reentrar no jogo e se reconectar. Se o problema persistir, é melhor abandonar o script e tentar outro, pois o atual provavelmente está em conflito com o jogo ou servidor.

`

Conteúdo adicional disponível
Acesse o Twitter bo3.gg
Comentários1
Por data 

Scripts

00
Responder