zockie

Antonio Montañez

zockie settings

Download zockie config 2026
ELITES zockie settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI40038%
eDPI7602%
Sensitivity1.91%
Zoom Sensitivity177%
Hz100066%
Windows Sensitivity689%
sensitivity 1.9; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.25

0.31

Headshots %

48.9%

46%

Shots

10.06

12.28

Accuracy

20.9%

17%

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red96
Green96
Blue94
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap-2
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CSGO-oOPGL-WCAFi-vPanK-CHPzS-bCSZQ
Accuracy statsLast 15 matches

Body part

Hits%

Head

10918%

Chest

30048%

Stomach

10116%

Arms

8113%

Legs

315%

Video Settings
preview
Advanced Video
NVIDIA Reflex Low LatencyEnabled21%
Shader DetailLow51%
Multisampling Anti Aliasing Mode2x MSAA6%
V-SyncDisabled46%
Boost Player ContrastEnabled49%
NVIDIA G SyncDisabled40%
Maximum FPS In Game029%
Global Shadow QualityLow15%
Dynamic ShadowsAll40%
Model Texture DetailLow51%
Texture Filtering ModeBilinear37%
Particle DetailLow41%
Ambient OcclusionDisabled27%
High Dynamic RangeQuality39%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
Video
Aspect Ratio4:356%
Resolution1280x96043%
Display ModeFullscreen94%
Monitor settings
Game Settings
Black Equalizer1022%
DyAcPremium73%
Color Vibrance1312%
Low Blue Light092%
viewmodel
preview
BobUnknown54%
Offset X2.578%
FOV6882%
Offset Y069%
Offset Z-1.572%
Preset Pos262%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.116

0.24

AK47 damage

13.46

24.98

AWP kills

0.015

0.081

AWP damage

1.32

7.39

M4A1 kills

0.107

0.114

M4A1 damage

12.76

11.76

Launch options
-allow_third_party_software +exec autoexec.cfg
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD ColorAqua2%
HUD Scale0.9520%
Radar
preview
Radar HUD Size139%
Radar Map Zoom0.750%
Radar Centers The PlayerYes59%
Radar Is RotatingYes68%
Toggle Shape With ScoreboardYes60%
FAQ
zockie utilizes a mouse sensitivity of 1.9 paired with a DPI of 400, resulting in an effective DPI (eDPI) of 760. This combination provides a balanced approach that allows for precise aiming while retaining the ability to make quick adjustments, which is particularly advantageous in high-stakes competitive play.
zockie has customized his crosshair to be a compact, classic static style with a minimal gap of -4, a short length of 1, and a thickness of 1. The crosshair uses a solid green color (RGB 96,96,94) with no center dot and no outline, which helps maintain clear visibility without distraction. This configuration allows for precise aiming and unobstructed vision during intense firefights.
zockie plays on a 1280x960 resolution with a 4:3 aspect ratio in fullscreen mode, a popular choice among professional players for larger enemy models and reduced peripheral distractions. He sets most graphics details, such as shader, particle, and model texture, to low, which minimizes visual clutter and maximizes frame rates. Features like V-Sync and Nvidia G-Sync are disabled to reduce input lag, while Nvidia Reflex Low Latency is enabled for the most responsive gameplay possible.
zockie optimizes his monitor by setting DyAc to 'Premium' for motion clarity, color vibrance to 13 for more vivid colors, black equalizer to 10 for better visibility in dark areas, and low blue light to 0. These settings collectively ensure he can spot opponents more easily and react swiftly during fast-paced matches.
zockie’s radar is set with a HUD size of 1 and a map zoom of 0.75, both of which provide a balanced view that offers strategic information without overwhelming the screen. The radar rotates and centers on the player, and the shape toggles with the scoreboard, allowing for quick orientation and improved situational awareness during gameplay.
zockie uses 2x MSAA for multisampling anti-aliasing, which smooths out jagged edges without significantly impacting performance. He also has 'Boost Player Contrast' enabled, which helps distinguish enemy models from the environment, making it easier to spot opponents at a glance—an essential advantage in competitive play.
zockie configures his viewmodel with a field of view (FOV) of 68 and specific offsets (x: 2.5, y: 0, z: -1.5), using preset position 2. This setup positions the weapon model in a way that minimizes screen obstruction, providing a clear line of sight to targets and enhancing peripheral awareness, which is crucial for high-level gameplay.
zockie launches the game with the options '-allow_third_party_software +exec autoexec.cfg'. This allows him to use third-party tools (such as performance overlays or hardware integrations) and automatically loads his personalized configuration file at startup, ensuring consistent settings and optimizations every session.
zockie selects an Aqua HUD color with a scale set to 0.95, making the heads-up display both visually distinct and slightly reduced in size. This ensures that important information is easily visible without encroaching on his main field of vision, allowing him to focus on gameplay while staying informed.
While specific audio device details are not provided, zockie’s technical setup suggests attention to clarity and positional sound cues, likely leveraging in-game audio settings optimized for competitive play. This ensures he can accurately pinpoint enemy movements and environmental sounds, which is vital for gaining an edge in high-level matches.
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