stavn

Martin Lund

stavn settings

Download stavn config 2026
Ninjas in Pyjamas stavn settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Hz100067%
DPI40038%
Windows Sensitivity689%
Sensitivity2.51%
Zoom Sensitivity177%
eDPI10004%
sensitivity 2.5; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.25

0.31

Headshots %

37.3%

46%

Shots

10.64

12.28

Accuracy

16.8%

17%

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotYes
Length1
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-04-16T05:25:40.156+00:00
Updated At2026-04-16T05:25:40.156+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap-2
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

8916%

Chest

26847%

Stomach

12722%

Arms

5810%

Legs

326%

Video Settings
preview
Video
Resolution800x6000%
Scaling ModeBlack Bars10%
Aspect Ratio4:357%
Display ModeFullscreen93%
Advanced Video
Maximum FPS In Game028%
Global Shadow QualityMedium4%
Dynamic ShadowsAll38%
High Dynamic RangeQuality37%
Boost Player ContrastEnabled49%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyDisabled19%
NVIDIA G SyncDisabled38%
Multisampling Anti Aliasing Mode8x MSAA19%
Model Texture DetailLow50%
Texture Filtering ModeBilinear36%
Shader DetailLow51%
Particle DetailLow40%
Ambient OcclusionDisabled26%
Fidelity FX Super ResolutionDisabled (Highest Quality)46%
Monitor settings
Game Settings
DyAcOff22%
Low Blue Light092%
Color Vibrance1312%
Black Equalizer135%
viewmodel
preview
FOV608%
Offset X18%
Offset Y19%
Offset Z-19%
Preset Pos112%
BobFalse47%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.171

0.24

AK47 damage

17.53

24.98

AWP kills

0.196

0.081

AWP damage

19.01

7.39

M4A1 kills

0.125

0.114

M4A1 damage

12.77

11.76

Launch options
-freq 360 -d3d9ex -novid -console -tickrate 128 +exec autoexec.cfg
-freq 360
Sets the screen refresh rate. Example: -refresh 144
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-console 
Enables the developer console for quick command access
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD Scale0.8512%
HUD ColorTeam Color27%
Radar
preview
Radar Is RotatingYes67%
Radar Centers The PlayerYes58%
Toggle Shape With ScoreboardYes59%
Radar Map Zoom0.710%
Radar HUD Size138%
FAQ
stavn utilizes a ZOWIE EC2-CW mouse set at 400 DPI with a sensitivity of 2.5, resulting in an effective eDPI of 1000. This configuration strikes a balance between precise aim and swift movement, a popular choice among professional players who value both accuracy and quick reflexes in high-stakes matches.
stavn's crosshair is tailored for clarity and precision, featuring a Classic Static style with a very small gap and minimal length, complemented by a center dot for clear targeting. The crosshair color is a custom shade of bright yellow (RGB 0,255,255), making it highly visible against most map backgrounds, while the static design ensures there’s no distraction from dynamic movement, aiding in consistent aim.
stavn plays on a ZOWIE XL2566X+ monitor, which is renowned for its ultra-high refresh rate and low response time, essential for competitive FPS gaming. He disables DyAc for motion clarity, sets color vibrance to 13, low blue light to 0, and black equalizer to 13. These settings enhance enemy visibility and reduce eye strain, providing a competitive visual edge during matches.
stavn opts for a 4:3 aspect ratio at an 800x600 resolution in fullscreen mode with black bars, maximizing frame rates and providing a stretched player model view. He keeps most graphics settings low, such as shader detail and particle detail, to reduce distractions and ensure consistently high performance, while enabling boost player contrast for better visibility of opponents.
stavn uses the Logitech G PRO X 2 headset, which is known for its superior sound quality and accurate directional audio. While specific in-game audio settings are not detailed, his choice of headset ensures he can detect subtle in-game cues, such as footsteps and reloads, which are crucial for gaining an edge in high-level play.
stavn alternates between the Wooting 80HE Black and the SteelSeries Apex Pro TKL keyboards, both of which are highly regarded for their fast response times and customizable key actuation. These features allow him to fine-tune keybinds and input sensitivity, ensuring every movement and action is executed with minimal delay and maximum reliability.
stavn launches CS2 with the options '-freq 360 -d3d9ex -novid -console -tickrate 128 +exec autoexec.cfg', which set his monitor refresh rate to 360Hz, enable DirectX 9 exclusive mode for lower input lag, skip the intro video, open the console at launch, enforce a 128-tick rate for servers, and automatically execute his custom configuration file for consistent settings.
Historically, stavn’s mouse sensitivity has shifted slightly, with previous sensitivities including 2.60 and a corresponding eDPI of 1040. This minor adjustment reflects his ongoing search for the perfect balance between swift movement and precise control, a common practice among elite players aiming to fine-tune their performance.
stavn uses a viewmodel field of view of 60 with slight offsets on the X and Y axes (both set to 1), and a Z offset of -1, along with preset position 1. This compact viewmodel minimizes weapon movement on screen, providing a clearer line of sight and reducing distractions, which is beneficial for spotting enemies and aiming accurately.
stavn’s HUD is set to display team colors with a scale of 0.85, optimizing screen real estate without sacrificing clarity. His radar is fully customized: it is set to maximum HUD size, a zoom level of 0.7, rotates with the player, and centers on his position. These settings ensure he always has critical information at a glance, enhancing his ability to track teammates and opponents during play.
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