realz1n

Antonio Oliveira

realz1n settings

Download realz1n config 2026
realz1n settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Windows Sensitivity688%
DPI40036%
Sensitivity2.251%
Hz5001%
eDPI9001%
Zoom Sensitivity177%
sensitivity 2.25; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.4

0.31

Headshots %

58.6%

46%

Shots

14.77

12.28

Accuracy

13.8%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1
Gap-1
Thickness0.4
OutlineNo
Outline Thickness0
Red90
Green96
Blue100
Alpha EnabledYes
Alpha250
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CSGO-UVdn7-9QLr3-GAeRL-qEsOX-aUqNO
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Advanced Video
Particle DetailUnknown51%
V-SyncDisabled45%
Boost Player ContrastDisabled17%
NVIDIA Reflex Low LatencyUnknown51%
NVIDIA G SyncUnknown58%
Maximum FPS In GameUnknown58%
Multisampling Anti Aliasing Mode8x MSAA19%
Global Shadow QualityHigh37%
Dynamic ShadowsUnknown58%
Model Texture DetailLow51%
Texture Filtering ModeBilinear38%
Shader DetailUnknown36%
Fidelity FX Super ResolutionUnknown51%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Video
Scaling ModeStretched75%
Resolution1280x96043%
Aspect Ratio4:357%
Display ModeFullscreen94%
Monitor settings
Game Settings
DyAcPremium76%
Color Vibrance1222%
Black Equalizer42%
Low Blue Light092%
viewmodel
preview
FOV6884%
Offset X2.580%
Offset Y069%
Offset Z-1.573%
Preset Pos263%
BobFalse65%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.269

0.24

AK47 damage

25.09

24.98

AWP kills

0.002

0.081

AWP damage

0.17

7.39

M4A1 kills

0.16

0.114

M4A1 damage

15.03

11.76

Launch options
-noforcemaccel -noforcemparms -novid -freq 240 -high -nod3d9ex -tickrate 128
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-high 
Sets CS2 process to high priority, allocating more CPU resources
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD ColorTeam Color30%
HUD Scale0.8511%
Radar
preview
Radar Centers The PlayerYes60%
Radar HUD Size140%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar Map Zoom0.38%
FAQ
realz1n uses a Logitech G Pro X Superlight Black mouse set at 400 DPI, with an in-game sensitivity of 2.25. This combination results in an effective eDPI of 900, providing a balanced blend of precision and swift movement, which is well-suited for high-level competitive play where both accuracy and quick reactions are crucial.
realz1n utilizes a classic static crosshair with a minimal gap of -1, a short length of 1, and a thin thickness of 0.4, all without a center dot. The crosshair is colored green with specific RGB values for clarity, and it avoids outlines and dynamic movement, ensuring a clear, unobtrusive aiming reference that supports precise shot placement during intense firefights.
realz1n plays on a ZOWIE XL2546K monitor, which is renowned for its fast refresh rate and esports-focused features. He leverages the monitor's 'Premium' DyAc setting to minimize motion blur, sets color vibrance to 12 for enhanced enemy visibility, uses a black equalizer value of 4 to improve shadow detail, and keeps the low blue light filter off to maintain color accuracy, all of which contribute to a highly responsive and visually optimized gaming experience.
realz1n plays at a 1280x960 resolution with a 4:3 aspect ratio in fullscreen mode and uses stretched scaling. These settings are popular among professional players as they enlarge character models, making them easier to spot and track. He also prefers low model texture detail and disables player contrast boost, prioritizing high frame rates and visual clarity over graphical fidelity, while using 8x MSAA for smooth edges.
realz1n sets his launch options to '-noforcemaccel -noforcemparms -novid -freq 240 -high -nod3d9ex -tickrate 128', which helps ensure raw mouse input, skips intro videos for faster game startup, forces a 240Hz refresh rate to match his monitor, prioritizes the game process, and sets the tickrate to 128 for optimal server responsiveness.
realz1n uses the HyperX Alloy FPS Pro keyboard, a tenkeyless mechanical keyboard favored for its compact design and responsiveness. While specific keybinds are not listed, the choice of a mechanical keyboard with fast actuation ensures reliable and rapid input, which is essential for executing precise movement and complex commands during high-stakes matches.
realz1n customizes his HUD to use team colors for quick visual recognition and sets the HUD scale to 0.85 for a less intrusive overlay. His radar is set to a HUD size of 1 and a map zoom of 0.3, with the radar always rotating and centered on the player, and toggling shape with the scoreboard. This setup ensures critical information is easily accessible without cluttering the screen.
realz1n relies on the HyperX Cloud II headset, known for its comfortable fit and clear positional audio. While specific in-game audio settings are not detailed, the choice of this headset ensures he can accurately detect enemy movements and environmental cues, which are vital for quick reactions and tactical decision-making in competitive play.
realz1n uses the SteelSeries QcK Heavy mousepad, a large and thick pad that provides a consistent, low-friction surface. This mousepad is ideal for players who prefer lower DPI and sensitivity settings, as it allows for large, sweeping arm movements that are both precise and comfortable during extended gameplay sessions.
realz1n's viewmodel is configured with a field of view of 68, an offset of 2.5 on the X-axis, 0 on the Y-axis, and -1.5 on the Z-axis, using preset position 2. He also disables viewmodel bob. This setup minimizes distractions from weapon animations and keeps the weapon model unobtrusive, allowing for a clearer view of the environment and improved focus on crosshair placement.
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