kRYSTAL
Kevin Amend
kRYSTAL settings
Download kRYSTAL config 2026
Huskies eSport kRYSTAL settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80046%
eDPI12002%
Hz100065%
Sensitivity1.501%
Zoom Sensitivity177%
Windows Sensitivity688%
sensitivity 1.50; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.21
0.31
Headshots %
40%
46%
Shots
16.32
12.28
Accuracy
13.2%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length3
Gap-3
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha200
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-06-22T05:25:51.236+00:00
Updated At2026-06-22T05:25:51.236+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewVideo
Resolution1280x96043%
Display ModeFullscreen94%
Aspect Ratio4:356%
Scaling ModeStretched75%
Advanced Video
V-SyncDisabled45%
Boost Player ContrastEnabled50%
NVIDIA Reflex Low LatencyUnknown51%
NVIDIA G SyncUnknown58%
Model Texture DetailLow51%
Shader DetailHigh12%
Maximum FPS In GameUnknown58%
Multisampling Anti Aliasing Mode8x MSAA19%
Global Shadow QualityHigh37%
Dynamic ShadowsUnknown58%
Texture Filtering ModeTrilinear9%
Particle DetailUnknown50%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
viewmodel
previewPreset Pos017%
Offset Y213%
Offset X-20%
FOV6884%
Offset Z-216%
BobFalse69%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.175
0.24
AK47 damage
20.2
24.98
AWP kills
0.003
0.081
AWP damage
0.52
7.39
M4A1 kills
0.169
0.114
M4A1 damage
17.16
11.76
Launch options
-console -high -freq 240 -refresh 240 -novid -tickrate 128
-console
Enables the developer console for quick command access
-high
Sets CS2 process to high priority, allocating more CPU resources
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-refresh 240
Sets the refresh rate of your game client e.g. -refresh 144
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD
previewHUD ColorUnknown27%
HUD ScaleUnknown27%
Radar
previewRadar Is RotatingUnknown29%
Radar Map Zoom0.38%
Radar HUD Size20%
Radar Centers The PlayerUnknown29%
Toggle Shape With ScoreboardUnknown29%
FAQ
kRYSTAL is currently using the Logitech MX518 HERO mouse set to 800 DPI with a 1.50 in-game sensitivity, resulting in an effective eDPI of 1200. This combination strikes a balance between precision and swift movement, allowing for accurate tracking and quick flick shots, which is especially beneficial in high-level competitive play.
kRYSTAL utilizes a classic static crosshair with a minimalistic design: a gap of -3, length of 3, and thickness of 1, with no center dot. The crosshair is colored green with RGB values set to full white and an alpha transparency of 200, providing both visibility and unobtrusiveness. This setup is tailored to offer clear sightlines and precise aiming without unnecessary distractions during intense matches.
kRYSTAL relies on the ZOWIE XL2546 monitor, which is renowned for its 240Hz refresh rate and fast response times. Combined with launch options like '-freq 240 -refresh 240', this setup ensures exceptionally smooth gameplay and minimal input lag, giving him a crucial edge in reaction speed and visual clarity during fast-paced firefights.
For his keyboard, kRYSTAL is currently using the Corsair MAKR Pro 75, and his primary mousepad is the Corsair MM PRO. This pairing provides a stable, responsive surface for his mouse movements and a reliable, tactile keyboard for consistent input, both of which are vital for maintaining accuracy and comfort over long gaming sessions.
kRYSTAL plays at a 1280x960 resolution with a 4:3 aspect ratio, using a stretched scaling mode in fullscreen. He sets shader and global shadow quality to high but opts for low model texture detail and trilinear texture filtering. Multisampling anti-aliasing is set to 8x MSAA, and player contrast boost is enabled. This configuration enhances enemy visibility and smoothness while minimizing unnecessary graphical distractions, optimizing both performance and competitive advantage.
kRYSTAL’s viewmodel is set with a field of view of 68, an offset of -2 on the X and Z axes, and 2 on the Y axis, with preset position 0. He also disables viewmodel bobbing. These adjustments reduce weapon model movement and keep the weapon lower and more centered, providing a less obstructed view of the play area and improving target acquisition.
kRYSTAL uses the HyperX Cloud II headset, a popular choice among professional players for its clear directional sound and comfortable fit. This headset allows him to accurately pinpoint enemy footsteps and other crucial audio cues, which is essential for situational awareness and rapid decision-making in competitive matches.
kRYSTAL uses the following launch options: '-console -high -freq 240 -refresh 240 -novid -tickrate 128'. These commands enable the developer console, prioritize the game process, set the monitor to 240Hz, skip the intro video, and ensure servers run at 128-tick. Together, they streamline startup, maximize system resources for the game, and guarantee optimal performance and server responsiveness.
kRYSTAL sets his radar HUD size to 2 and the radar map zoom to 0.3. While some HUD settings are marked as unknown, this radar configuration allows for a broader view of the map, helping him maintain better awareness of teammate positions and potential enemy locations without overwhelming his screen with information.
Over his career, kRYSTAL has used different keyboards, including the QPAD MK-80 and now the Corsair MAKR Pro 75, as well as various mousepads like the SteelSeries QcK Heavy and the Corsair MM PRO. These changes reflect his commitment to optimizing comfort and performance, as players often experiment with gear to find the best tactile feedback and surface consistency for their playstyle.
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