jnt
Jhonatan Silva
jnt settings
Download jnt config 2026
jnt settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Sensitivity2.202%
DPI40036%
eDPI8806%
Zoom Sensitivity177%
Windows Sensitivity688%
Hz100065%
sensitivity 2.20; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.19
0.31
Headshots %
34.8%
46%
Shots
8.19
12.28
Accuracy
15.6%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length2
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red90
Green92
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CSGO-Uchjw-ARPPV-aLszu-EDqfH-67sKG
Accuracy statsLast 15 matches
Body part
Hits%
Head
2723%
Chest
5143%
Stomach
1614%
Arms
1614%
Legs
87%
Video Settings
previewVideo
Resolution1024x7687%
Aspect Ratio4:356%
Display ModeFullscreen94%
Scaling ModeStretched75%
Advanced Video
Boost Player ContrastDisabled17%
V-SyncDisabled45%
NVIDIA Reflex Low LatencyUnknown51%
NVIDIA G SyncUnknown58%
Shader DetailUnknown36%
Particle DetailUnknown50%
Maximum FPS In GameUnknown58%
High Dynamic RangeUnknown51%
Multisampling Anti Aliasing Mode8x MSAA19%
Ambient OcclusionUnknown51%
Global Shadow QualityHigh37%
Fidelity FX Super ResolutionUnknown51%
Dynamic ShadowsUnknown58%
Model Texture DetailLow51%
Texture Filtering ModeBilinear38%
Monitor settings
Game Settings
Black Equalizer1217%
Low Blue Light092%
DyAcOff22%
Color Vibrance1022%
viewmodel
previewFOV6884%
Preset Pos263%
Offset X2.580%
Offset Y069%
Offset Z-1.573%
BobFalse69%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.08
0.24
AK47 damage
9.32
24.98
AWP kills
0.259
0.081
AWP damage
24.22
7.39
M4A1 kills
0.035
0.114
M4A1 damage
3.38
11.76
Launch options
-novid -d3d9ex -tickrate 128 -freq 240 -refresh 240 -console +exec autoexec.cfg
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-refresh 240
Sets the refresh rate of your game client e.g. -refresh 144
-console
Enables the developer console for quick command access
HUD
previewHUD Scale0.8511%
HUD ColorLight Blue5%
Radar
previewToggle Shape With ScoreboardYes61%
Radar HUD Size0.9950%
Radar Map Zoom0.419%
Radar Is RotatingYes69%
Radar Centers The PlayerNo11%
FAQ
jnt currently uses a Logitech G Pro X Superlight Black mouse set at 400 DPI paired with an in-game sensitivity of 2.20, resulting in an effective DPI (eDPI) of 880. This configuration provides a balanced approach, offering precise control for both fast flicks and steady tracking, a common choice among professional players seeking consistency in both close and long-range engagements.
jnt utilizes a Classic Static crosshair with minimal length and thickness, a negative gap, and no center dot, colored in a custom green shade. This compact and static crosshair design minimizes visual distractions, allowing for precise target acquisition and improved accuracy, especially during rapid aim adjustments or intense firefights.
jnt plays on a ZOWIE XL2546K monitor, renowned for its high refresh rate and low input lag, which are essential for competitive esports. The monitor settings include a color vibrance of 10 and a black equalizer set to 12, enhancing enemy visibility in dark areas and improving overall clarity, crucial for spotting opponents quickly during matches.
jnt opts for a 1024x768 resolution with a 4:3 aspect ratio set to stretched mode in fullscreen, and disables V-Sync. This setup maximizes frame rates and enlarges player models, making them easier to spot and track, while also reducing input latency for a smoother gameplay experience.
jnt's radar is set with a HUD size of 0.995 and a map zoom of 0.4, with the radar rotating but not centering the player. This configuration provides a broad view of the map, allowing jnt to quickly assess teammate positions and enemy locations without losing situational awareness, which is vital in high-level play.
jnt uses the Razer BlackWidow X Chroma Mercury keyboard, a mechanical model known for its responsiveness and durability. While specific keybinds are not detailed, the choice of a high-quality keyboard ensures that all keystrokes register accurately and swiftly, which is critical for executing fast movement and complex actions in competitive matches.
jnt launches Counter-Strike 2 with the options '-novid -d3d9ex -tickrate 128 -freq 240 -refresh 240 -console +exec autoexec.cfg'. These parameters skip intro videos, force DirectX 9 for lower latency, set server tickrate to 128, match the monitor's 240Hz refresh rate, open the developer console, and execute a custom configuration for tailored in-game settings, all aimed at reducing load times and maximizing performance.
jnt relies on the HyperX Cloud II headset, a model highly regarded for its comfort and clear sound reproduction. This headset is favored by many professionals for its ability to accurately convey directional audio cues, such as footsteps and gunshots, which are crucial for anticipating enemy movements and gaining a tactical advantage.
jnt's viewmodel settings are carefully adjusted, with a field of view (FOV) of 68 and specific offsets (x: 2.5, y: 0, z: -1.5), using preset position 2. These settings position the weapon model lower and further to the right, minimizing visual obstruction while maintaining a natural alignment, allowing for a clearer view of the battlefield and faster target identification.
jnt's system is equipped with an Intel Core i9-10900K processor and an MSI GeForce RTX 2060 graphics card. This combination delivers robust processing power and graphical performance, ensuring high frame rates and smooth gameplay even under demanding conditions, which is essential for maintaining competitive consistency and avoiding hardware-related bottlenecks.
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