atarax1a
Joaquin Biglieri
atarax1a settings
Download atarax1a config 2026
Isurus atarax1a settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI40037%
Zoom Sensitivity177%
Sensitivity26%
eDPI80011%
Hz100066%
Windows Sensitivity689%
zoom_sensitivity 1; sensitivity 2
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.21
0.31
Headshots %
31.7%
46%
Shots
6.72
12.28
Accuracy
21.6%
17%
Sensitivity compare
Avg 1.52
Crosshair
previewCenter DotNo
Length1
Gap-8
Thickness0
OutlineYes
Outline Thickness0
Red250
Green0
Blue0
Alpha EnabledYes
Alpha200
T StyleNo
Deployed Weapon GapNo
Sniper Width1
StyleLegacy
ColorCustom
Follow RecoilNo
Split Distance5
Fixed Gap-11
Inner Split Alpha1
Outer Split Alpha0.3
Split Size Ratio0
CSGO-X2uij-nW3aO-G67YH-8GACS-ayz6A
Accuracy statsLast 15 matches
Body part
Hits%
Head
83517%
Chest
2.3K49%
Stomach
83617%
Arms
56312%
Legs
2024%
Video Settings
previewAdvanced Video
Multisampling Anti Aliasing ModeUnknown33%
V-SyncUnknown28%
NVIDIA Reflex Low LatencyUnknown51%
Boost Player ContrastUnknown33%
Fidelity FX Super ResolutionUnknown52%
Shader DetailUnknown36%
Global Shadow QualityUnknown40%
NVIDIA G SyncUnknown59%
Maximum FPS In GameUnknown59%
Dynamic ShadowsUnknown59%
Model Texture DetailUnknown33%
Texture Filtering ModeUnknown33%
Particle DetailUnknown51%
Ambient OcclusionUnknown52%
High Dynamic RangeUnknown52%
Video
Resolution1280x10245%
Aspect Ratio5:45%
Display ModeFullscreen94%
Scaling ModeStretched75%
viewmodel
previewOffset Z-213%
FOV6882%
Offset X2.578%
Offset Y213%
Preset Pos017%
BobUnknown54%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.088
0.24
AK47 damage
9.47
24.98
AWP kills
0.362
0.081
AWP damage
32.13
7.39
M4A1 kills
0.021
0.114
M4A1 damage
2.07
11.76
Launch options
-high -freq 240 -console -novid -tickrate 128 +r_dynamic "0" +cl_forcepreload "1"
-high
Sets CS2 process to high priority, allocating more CPU resources
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-console
Enables the developer console for quick command access
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
+r_dynamic "0"
Disable dynamic lighting for FPS stability during action
+cl_forcepreload "1"
Preloads all models/maps, reducing in-game stuttering
HUD
previewHUD ColorTeam Color29%
HUD Scale0.9520%
Radar
previewRadar Centers The PlayerYes59%
Radar HUD Size1.13%
Radar Is RotatingYes69%
Radar Map Zoom0.53%
Toggle Shape With ScoreboardYes61%
FAQ
atarax1a utilizes a VAXEE ZYGEN NP-01S Wireless White mouse set at a DPI of 400 and an in-game sensitivity of 2, resulting in an eDPI of 800. This combination is favored by many professional players as it strikes a balance between precise crosshair control and the ability to make swift, sweeping movements, which is especially beneficial in high-stakes competitive play.
atarax1a employs a custom-colored, legacy-style crosshair with a minimalistic design: a gap of -8, length of 1, and zero thickness, all without a center dot. The crosshair is outlined, enhancing visibility against varied backgrounds, and the RGB setting is tuned to a bright blue (r:250, g:0, b:0) with an alpha of 200 for clarity. This setup offers a clear, unobtrusive aiming point, allowing for precise shot placement during intense firefights.
atarax1a plays on a 1280x1024 resolution with a 5:4 aspect ratio in fullscreen mode, using stretched scaling. This choice, paired with the ZOWIE XL2546K monitor, maximizes enemy model width and visibility, providing a competitive edge in spotting opponents quickly and tracking movement more efficiently.
atarax1a relies on the ZOWIE XL2546K monitor, which is renowned in the esports community for its ultra-fast refresh rates and smooth motion handling. Combined with his launch option '-freq 240,' it's likely he utilizes a 240Hz refresh rate, ensuring minimal input lag and a fluid visual experience—crucial for reacting quickly in high-pressure Counter-Strike 2 scenarios.
While specific keybinds are not detailed, atarax1a uses a Ducky One 2 SF keyboard, a compact and responsive model popular among esports players for its reliability and minimal form factor. This allows for efficient hand placement and quick access to all necessary keys, which is essential for executing fast maneuvers and complex in-game actions.
atarax1a's radar setup includes a HUD size of 1.1 and a map zoom of 0.5, with the radar always rotating and centered on the player. Additionally, he enables toggling the radar shape with the scoreboard. These settings ensure that he maintains maximum map awareness and can quickly interpret teammate positions and enemy locations, which is vital for strategic decision-making.
atarax1a employs several launch options, including '-high' for process priority, '-freq 240' to match his monitor's refresh rate, '-console' to enable the developer console, '-novid' to skip the intro video, and '-tickrate 128' to ensure optimal server performance. He also uses '+r_dynamic "0"' and '+cl_forcepreload "1"' to minimize visual distractions and preload textures, which can reduce in-game stuttering and promote smoother gameplay.
atarax1a uses the HyperX Cloud II headset, a staple among professional gamers due to its clear sound profile and comfortable fit. This headset allows him to accurately pinpoint footsteps and other crucial audio cues, providing a significant advantage in information gathering and enemy detection.
Based on the provided data, atarax1a's current mouse is the VAXEE ZYGEN NP-01S Wireless White, and while historical changes aren't specified, his choice indicates a shift toward wireless technology for greater freedom of movement and reduced cable drag—features that are increasingly preferred in modern competitive play.
atarax1a uses a viewmodel field of view (FOV) of 68, with offsets set to x: 2.5, y: 2, and z: -2, and a preset position of 0. This configuration positions the weapon model lower and slightly to the right, maximizing the player's field of vision and minimizing distractions from the weapon itself, thus allowing for better focus on opponents and the game environment.
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