1mpala

Stefan Ailazyan

1mpala settings

Download 1mpala config 2026
V1dar 1mpala settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Hz100067%
Windows Sensitivity689%
eDPI25120%
Zoom Sensitivity176%
DPI160013%
Sensitivity1.570%
zoom_sensitivity 1; sensitivity 1.57
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.31

0.31

Headshots %

54.4%

46%

Shots

12.98

12.28

Accuracy

14.7%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotYes
Length5
Gap-1
Thickness0.5
OutlineNo
Outline Thickness0
Red0
Green255
Blue192
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap-2
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CSGO-9qhvB-NKnft-HrrNQ-JJE3m-zSNMB
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Advanced Video
Ambient OcclusionMedium14%
High Dynamic RangePerformance9%
NVIDIA G SyncUnknown60%
Texture Filtering ModeAnisotropic 16x6%
Shader DetailLow51%
Global Shadow QualityHigh37%
Dynamic ShadowsUnknown60%
NVIDIA Reflex Low LatencyDisabled20%
Boost Player ContrastEnabled49%
V-SyncDisabled46%
Maximum FPS In GameUnknown60%
Multisampling Anti Aliasing ModeNone11%
Model Texture DetailLow50%
Particle DetailLow41%
Fidelity FX Super ResolutionDisabled (Highest Quality)46%
Video
Display ModeFullscreen93%
Resolution1920x108028%
Aspect Ratio16:930%
Scaling ModeNative10%
viewmodel
preview
Offset Y069%
BobFalse47%
FOV6882%
Offset X2.578%
Preset Pos263%
Offset Z-1.572%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.202

0.24

AK47 damage

21.67

24.98

AWP kills

0.056

0.081

AWP damage

4.86

7.39

M4A1 kills

0.098

0.114

M4A1 damage

11.71

11.76

Launch options
-tickrate 128 -novid +fps_max 400 +mat_queue_mode 2 r_dynamic 0 -untrusted -allow_third_party_software
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
+fps_max 400
Limits the maximum FPS. +fps_max 0 removes the FPS limit.
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD ColorPurple4%
HUD Scale0.8512%
Radar
preview
Radar HUD Size1.35%
Radar Centers The PlayerYes59%
Radar Is RotatingYes68%
Toggle Shape With ScoreboardNo9%
Radar Map Zoom0.255%
FAQ
1mpala utilizes a mouse sensitivity of 1.57 paired with a DPI of 1600, resulting in an effective eDPI of 2512. This combination allows for precise aiming while maintaining swift movement, which is especially advantageous for tracking targets and making quick adjustments during high-level play.
1mpala uses a custom-colored, classic static crosshair with a small gap of -1, a length of 5, and a thin thickness of 0.5. The crosshair includes a center dot for precise shot placement and is set to be static, ensuring it remains consistent during movement and shooting. The custom RGB color—bright green (R:0, G:255, B:192)—ensures high visibility against most in-game backgrounds.
1mpala plays on the ASUS ROG SWIFT PG259QN, a high-end gaming monitor renowned for its extremely high refresh rate and low response time. This monitor enables smoother visuals and reduced input lag, crucial for competitive play, as it allows for quick reactions and clear image clarity during fast-paced scenarios.
1mpala opts for a 1920x1080 resolution with a 16:9 aspect ratio in fullscreen mode, leveraging native scaling. He prioritizes performance and visibility by setting shader and particle detail to low, ambient occlusion to medium, and model texture detail to low. Additionally, boost player contrast is enabled, and texture filtering is set to anisotropic 16x, ensuring clear player models while maximizing frame rates.
1mpala uses the Xtrfy M8 Frosty Purple mouse in conjunction with the XTEN Control mousepad. This pairing offers a balance of precision and smooth glide, with the mouse's reliable sensor and ergonomic design complemented by the mousepad's controlled surface, providing consistent tracking essential for high-stakes aiming in CS2.
1mpala sets his viewmodel to a field of view of 68, with offsets of 2.5 on the X-axis, 0 on the Y-axis, and -1.5 on the Z-axis, using preset position 2. This configuration pulls the weapon model slightly to the side and down, maximizing the central field of view so that enemy players are less likely to be obscured by the weapon during engagements.
1mpala launches CS2 with options like -tickrate 128, -novid, +fps_max 400, +mat_queue_mode 2, r_dynamic 0, -untrusted, and -allow_third_party_software. These settings ensure the game runs at the highest server tickrate for optimal responsiveness, skips startup videos, caps the framerate for stability, optimizes CPU threading, disables dynamic lighting for clearer visuals, and allows third-party software integration.
1mpala utilizes the Hator Skyfall TKL PRO Wireless keyboard and the HyperX Cloud Alpha S headset. The keyboard's tenkeyless design allows for greater mouse movement space, while its wireless functionality reduces cable clutter. The headset delivers clear positional audio, which is crucial for detecting enemy footsteps and other in-game cues.
1mpala configures his radar with a HUD size of 1.3 and a map zoom of 0.25, ensuring a comprehensive view of the map without overcrowding the display. The radar rotates with the player and centers on them, which helps maintain orientation and situational awareness. His HUD color is set to purple, and the scale is adjusted to 0.85 for a streamlined, less intrusive interface.
While specific in-game audio values aren't detailed, 1mpala's choice of the HyperX Cloud Alpha S headset indicates a focus on high-fidelity sound with strong directional cues. This headset is known for its accurate soundstage and comfort, allowing him to pick up subtle audio information, such as footsteps and reloads, which are vital for competitive play.
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