Leetify Analyzes Win Rates on Different Maps: CT or T Side Advantage?

Leetify Analyzes Win Rates on Different Maps: CT or T Side Advantage?

Leetify, a leading analytical platform in the CS community, has recently conducted a comprehensive analysis to determine which side—CT or T—dominates in round wins across various competitive maps. The findings are based on an extensive dataset comprising 27.4 million rounds played during June 2024. This analysis sheds light on the current state of map balance and offers strategic insights for teams and players.

Map Win Rate Breakdown

  • Anubis: T - 53% | CT - 47%
  • Dust 2: T - 51.6% | CT - 48.4%
  • Ancient: T - 51.4% | CT - 48.6%
  • Inferno: T - 51.9% | CT - 48.1%
  • Mirage: T - 48.6% | CT - 51.4%
  • Vertigo: T - 50.7% | CT - 49.3%
  • Nuke: T - 51.5% | CT - 48.5%
Leetify
Leetify

Detailed Insights

The data from Leetify reveals several key trends:

  1. T-Side Dominance: The majority of maps, including Anubis, Dust 2, Ancient, Inferno, and Nuke, show a slight favor towards the T side. This suggests that defensive strategies are generally more effective on these maps, likely due to the inherent design and choke points that favor holding angles.
  2. CT-Side Opportunities: Mirage and Vertigo, on the other hand, provide more balanced gameplay, with Mirage even showing a slight advantage for the CT side. This could be attributed to the map's open spaces and multiple entry points, allowing for more dynamic and aggressive CT-side plays.
  3. Strategic Considerations: Teams might consider these statistics when developing their game plans. For instance, on maps like Anubis and Nuke, teams might focus on strengthening their T setups to maximize their chances of success. Conversely, on maps like Mirage, CT-side strategies should be given extra attention, as the map design allows for more successful offensive maneuvers.

Implications for the Meta

This analysis is crucial for understanding the current meta in CS. It highlights the importance of map-specific strategies and the need for teams to adapt their playstyles depending on which side they start. The slight CT bias on most maps suggests that winning the knife round and starting on the CT side could provide a psychological and tactical advantage.

Moreover, as teams and players continuously evolve their strategies, having access to such detailed data helps in refining approaches to each map, ensuring they can capitalize on any inherent advantages.

Conclusion

Leetify's data-driven insights into map win rates are invaluable for anyone involved in competitive CS. Whether you're a professional team looking to fine-tune your strategies or a casual player seeking to understand the game better, these findings offer a deeper understanding of map dynamics and the ongoing evolution of the game's meta.

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