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12:34, 29.04.2024
A significant VAC ban wave struck this weekend, marking the second-largest number of bans since 2019 according to CS2Stats. The recent wave supersedes the prior record set by a flurry of erroneous bans in January, indicating a rigorous crackdown on cheaters within the Counter-Strike community.
This latest enforcement action stands out, with CS2 Stats reporting that a staggering 97% of banned players were not found to be playing against other banned players. This pattern suggests that the impact of the ban wave was far-reaching beyond the realms of case farming—where groups of players may exploit the system for in-game assets—since such activities would have led to a higher rate of mutual bans.
Furthermore, the analysis of utility usage and headshot percentage (HS%) statistics from the banned accounts reveals that the gameplay patterns do not align with those typically associated with case farming. Instead, they appear consistent with active gameplay, lending weight to the argument that the bans were effectively targeted at genuine cheaters rather than false positives or non-malicious actors.
On average, it took 20 days from the last match for a player to receive a ban, with 28% of those bans being issued within 24 hours of the infraction. Notably, the banned players had participated in over 32,000 games since January 1st, 2024. Most of these games featured only a single banned player, which further corroborates the notion that these bans were pinpointed towards individual offenders rather than groups.
The comprehensive data paints a clear picture: the anti-cheat systems are honing in on violators with precision, signaling a potent deterrent against unfair play and reinforcing Counter-Strike's commitment to a clean and competitive gaming environment.
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