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Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
21.4531
GLOCK damage (avg/round)
11.74.2
Flash duration on a map (sec)
01:21s00:35s
Flash blinded on a map (opp)
5228
HE damage (avg/round)
16.73.4
USP damage (avg/round)
15.14.9
Flash blinded on a map (opp)
4428
M4A4 kills on a map
113.3516
M4A4 damage (avg/round)
80.711.7
USP damage (avg/round)
14.94.9
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
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


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

Historical Maps winrate Last 6 months
Train
G
100%
Inferno
67%
Anubis
G
43%
Ancient
G
29%
Dust II
G
27%
Mirage
17%
Nuke
G
7%
Last 5 maps
Train
0%
0
15
Inferno
67%
6
3
Anubis
57%
7
1
Ancient
57%
7
3
Dust II
40%
10
10
Mirage
100%
2
14
Nuke
60%
5
10
Last 5 maps
Train
100%
1
5
Inferno
0%
0
9
Anubis
100%
2
11
Ancient
86%
7
4
Dust II
67%
3
5
Mirage
83%
6
1
Nuke
67%
6
1
Last results
Head to head
Past matches
- lllll
- lwlww
Info
Map Analysis of Marsborne vs Getting Info by the Bo3.gg Team
Getting Info on Dust II Analysis
Getting Info demonstrated their prowers on Dust II, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Getting Info on Dust II were shane, who contributed 16 kills, and nosraC, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 6991 overall damage.
On the defensive side of Dust II, Getting Info held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Marsborne on Dust II Analysis
Dust II proved to be a challenging battleground for Marsborne, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Marsborne on Dust II included motm, who contributed 8 kills, and chop, who added 9 kills. Despite their individual efforts, inflicting 4083 total damage, Marsborne couldn't prevent Getting Info from securing victory on Dust II
On the defensive side of Dust II, Marsborne struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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