ESL Challenger League Season 49: North America

Jan 22nd - May 10th

results and prize distribution
  • 1st

    1st place

    Winner

  • 2nd

    2nd place

    • $15 000
  • 3rd

    3rd place

    • $10 500
  • 4th

    4th place

    • $7 000
  • 5-6th

    5-6th places

    • $4 250
  • 7-8th

    7-8th places

    • $3 000
  • 9-10th

    9-10th places

    • $2 000
  • 11th

    11th place

    • $1 600
  • 12th

    12th place

    • $1 200
  • 13th

    13th place

    • $800
  • 14th

    14th place

    • $400
  • 15th

    15th place

  • 16th

    16th place

Info
ESL Challenger League Season 49: North America is a online tournament in CS2, featuring top teams competing for the title and championship glory. Matches will be online, with live coverage and analysis available exclusively online on our website.
ESL Challenger League Season 49: North America runs from 22 Jan 2025 to 10 May 2025.
ESL Challenger League Season 49: North America venue in the region - North America.
The prize pool for ESL Challenger League Season 49: North America is $80,000. The winning team will take home $25,000 as the first-place prize, with the remaining amount distributed among other top-performing teams.
The cost of ESL Challenger League Season 49: North America tickets ranges from $55 for the most affordable option to $1300 for premium seating. Prices vary depending on the ticket type and seating area.
You can watch ESL Challenger League Season 49: North America live on Twitch. Matches will be streamed with live commentary and analysis. Our website also features media players with various streams and highlights
Stay updated on ESL Challenger League Season 49: North America results by following our website, where we post live updates and match summaries.
Player and team stats for ESL Challenger League Season 49: North America are calculated based on in-game performance metrics such as kills, deaths, rounds won, ADR, MVP, and headshot percentage
Statistics for ESL Challenger League Season 49: North America are updated in real-time during matches and refreshed regularly for completed games.