Ended
2
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Anubis
5 - 13
Ancient
13 - 7
Nuke
13 - 5
HEROIC Scoreboard Ancient (M2)

+/-

ROUNDS SCORES

19

10

2

+9

72

1:1

7

0

7.0

+23%

15

15

7

0

90

4:2

5

0

6.7

+5%

11

10

3

+1

64

5:2

1

1

6.4

-6%

11

10

4

+1

56

2:0

2

0

5.9

-7%

11

14

10

-3

74

0:3

4

0

5.6

+1%

Total

67

59

26

+8

357

12:8

19

1

6.3

+3%

3DMAX Scoreboard Ancient (M2)

+/-

ROUNDS SCORES

13

11

3

+2

69

1:1

1

1

6.2

-5%

13

15

3

-2

79

1:1

4

0

5.7

+2%

12

12

3

0

72

2:3

2

0

5.7

+1%

15

16

3

-1

75

2:4

4

0

5.6

-3%

6

13

1

-7

42

2:3

1

0

4.4

-33%

Total

59

67

13

-8

336

8:12

12

1

5.5

-8%

Teams advantage Ancient (M2)
Info
Map Analysis of HEROIC vs 3DMAX by the Bo3.gg Team

HEROIC on Ancient Analysis

HEROIC demonstrated their prowers on Ancient, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for HEROIC on Ancient were sjuush, who contributed 19 kills, and TeSeS, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7138 overall damage.


On the defensive side of Ancient, HEROIC held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Ancient Analysis

Ancient proved to be a challenging battleground for 3DMAX, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Ancient included Maka, who contributed 13 kills, and Graviti, who added 13 kills. Despite their individual efforts, inflicting 6729 total damage, 3DMAX couldn't prevent HEROIC from securing victory on Ancient


On the defensive side of Ancient, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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