Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:19s01:25s
Molotov damage (avg/round)
6.72.1
Flash duration on a map (sec)
01:16s00:36s
Galil damage (avg/round)
16.75.9
M4A1 kills on a map
94.4189
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
15.14.1
Smoke thrown on a map
1914.5022
GLOCK damage (avg/round)
11.14.1
Smoke thrown on a map
2014.5022
Historical Maps winrate Last 6 months
Inferno
59%
Mirage
53%
Anubis
36%
Vertigo
19%
Dust II
16%
Nuke
5%
Ancient
4%
Last 5 maps
Inferno
0%
0
35
Mirage
53%
15
2
Anubis
30%
10
18
Vertigo
46%
13
12
Dust II
40%
5
4
Nuke
58%
19
4
Ancient
60%
20
3
Last 5 maps
Inferno
59%
22
11
Mirage
0%
2
66
Anubis
66%
44
3
Vertigo
65%
17
18
Dust II
56%
18
8
Nuke
63%
40
3
Ancient
56%
36
25
Info
Match analysis of HEROIC vs 3DMAX by the Bo3.gg Team
In the CS2 match between HEROIC and 3DMAX, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Nuke, Ancient, Anubis, and victory was secured by HEROIC. The MVP of this match was sjuush.
HEROIC analytics
The team HEROIC secured 31 out of 56 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Ancient. They also successfully set 9 bombs during the match.
The standout players for HEROIC were sjuush contributed 46 kills and TeSeS contributed 41 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20732 overall damage.
On the defensive side, HEROIC held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
3DMAX analytics
The team 3DMAX managed to secure 25 out of 56 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for 3DMAX were Djoko contributed 50 kills and Maka contributed 37 kills. 21207 of total damage by 3DMAX could not prevent HEROIC from securing the victory
On the defensive side, 3DMAX struggled to hold their ground, successfully defending 15 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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