Open a new chapter of adventures with Jinx! In the second act of her story, players will have to tackle even more challenging tasks, face unexpected difficulties, and implement unconventional solutions in mission execution. This guide will help you efficiently complete Act 2, understand key mechanics, and get the most enjoyment from the game.
Contains spoilers for Arcane Season 2
Task List
Restore Power
In Act 2, we find ourselves in Vander's bar. This place is tied to many key plot points of both the first and second seasons of Arcane. However, let's not focus on that — we're here to complete a mission. Turning our gaze to the left, we immediately notice an electrical panel. The task is to get all three toxin tubes to reach the end simultaneously.
Now a detailed guide on exactly how and when to press. In the picture, each lever has a number drawn on it, indicating the order in which they need to be pressed, i.e. 1, 2, etc. Another important mark for you is the red and yellow stripe; they indicate when you need to connect the next levers. This means you press the lever numbered 1 and wait until it fills up to the red stripe, after which you press lever number 2, and as soon as both levers reach the yellow stripe, you press 3 (because it's the fastest). The markings may not be perfect, so it might take 2-3 attempts, but overall it won't take much of your time.
Repair the Jukebox
After we've restored power to the building, we see a broken jukebox, which is our next target. To repair it, we need to go down to the basement, but first, take the key from behind the bar counter.
Going down to the basement, the entrance to which is very close, we enter a room where the sisters spent a lot of time when they were little. In the corner of the room, there will be a small box containing a monkey toy. Our goal is to dismantle it. The ultimate goal is to get the part shown in the picture below. We recommend starting from the back of the monkey; the parts that need unscrewing will be painted in pink-blue colors.
Returning with this part, Jinx will say, "Something's missing." Upon checking for yourself, you'll realize that the switches on the jukebox aren't working. To fix this, we need to go up to the second floor and approach the DJ console to take the bolts from there. Congratulations, you have completed the second task for this act, one last task remains.
Open Silko's Safe
The final task of this act is to open the safe in the safe room to get a favorite song from it. The task is to find out the three digits of the password. This can be achieved using the map on Silko's table, which Jinx will start narrating about the areas they were in. After that, you need to approach the map on the wall where the numbers next to the names of those areas are located. These are your password. If you don't have time to do this, we'll just show you the correct password option.
Summary
For completing all the tasks of Act 2, you will receive, as before, 300 blue essence, but don't be disheartened; in Act 3, we'll receive a free Singed skin. We hope our guide helped you easily complete all the tasks. We'll see you in Act 3 of Jinx Fixes Everything!
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