- StanDart
News
10:16, 05.03.2025

In just 72 hours, Monster Hunter Wilds has moved a staggering 8 million units, Capcom revealed yesterday. The figure makes Wilds not just the fastest Monster Hunter game to hit this oddly specific milestone, but the quickest-selling title in Capcom's entire 45-year history. Let that sink in. The company behind Resident Evil, Street Fighter, and Devil May Cry now has a new sales king – and it hunts monsters.

A Meteoric Rise for the Franchise
The sales figures represent a significant leap from previous entries:
- Monster Hunter Wilds (2025): 8 million copies in 3 days
- Monster Hunter World (2018): 5 million copies in 3 days
- Monster Hunter Rise (2021): 4 million copies in 3 days
This remarkable achievement has pushed the entire Monster Hunter franchise past 108 million units sold since its 2004 debut on PlayStation 2, according to Capcom's latest financial report.
Breaking Steam Records
The PC version has been particularly successful, despite technical challenges:
- Peak concurrent players: Nearly 1.2 million on Steam
- Steam ranking: Now the 7th most-played game ever on the platform
- Platform milestone: Helped Steam cross 40 million concurrent users for the first time
- Dethroned: Overtook Cyberpunk 2077 in the all-time concurrent players list

Success Despite Technical Issues
What makes these numbers even more remarkable is that Monster Hunter Wilds has achieved them despite significant technical problems:
- The game currently holds a mixed 58% positive rating from over 68,000 Steam user reviews
- Players report persistent performance issues including crashes, stuttering, and framerate dips
- Poor optimization across various hardware configurations continues to be a common complaint
From Niche Import to Global Phenomenon
The Monster Hunter series has come a long way from its humble beginnings:
"The first Monster Hunter just didn't click with the masses, and the next couple of expansions and sequels would stay in Japan," veteran gaming journalist James Mielke noted in a 2018 retrospective. "It wasn't until Monster Hunter Freedom 2 that we'd get another taste."
For much of its early life, Monster Hunter remained primarily a handheld gaming experience on platforms like the PSP and Nintendo 3DS. The series' transition to home consoles with Monster Hunter World in 2018 marked a turning point in its global popularity.
Marketing or Momentum?
Capcom credits its "continuous global initiatives" for promoting the game, including:
- Online showcases
- An extensive open beta period
- Targeted marketing campaigns
Look, fancy marketing campaigns are nice and all, but let's be real – Monster Hunter has been building to this moment for years. The series has transformed from "that weird Japanese game with the complicated controls" into something your non-gaming friends are suddenly asking you about. The nerdy kid from high school just showed up to the reunion driving a Ferrari and dating a supermodel. Monster Hunter isn't just mainstream now – it's helping define what mainstream gaming looks like in 2025.

Critical Reception
Critics have largely praised the core gameplay while acknowledging some shortcomings:
"Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge," according to IGN's review.
Monster Hunter Wilds already sold 8 million copies in just 3 days! pic.twitter.com/qQM8uxJ0aw
— Gaming.Bo3.gg (@Gaming_bo3gg) March 4, 2025
What's Next?
With such impressive sales figures despite technical issues, it's clear that Monster Hunter Wilds has connected with players at a fundamental level. The question now becomes whether Capcom can address the optimization problems quickly enough to maintain this extraordinary momentum.
One thing is certain: Monster Hunter is no longer an underdog franchise but a genuine gaming juggernaut. As one commentator aptly put it: "Monster Hunter Wilds is a monster hit—and given what a mess it seems to be right now, that's kind of wild."
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