
The Cleric in Baldur’s Gate 3 is one of the most flexible and powerful classes in the game. With a combination of healing, crowd control, protection, and offensive spells, a well-built Cleric can be both a reliable support and a deadly combat caster. In this article, we’ll take a closer look at the best Cleric build, including subclass, race, starting stats, spell selection, gear, and key tactics.
Best Subclass – Light Domain
The Light Domain is perfect for players who want to play an aggressive Cleric. It grants access to fire-based damage, crowd control, and buff spells. You'll get spells like Burning Hands, Faerie Fire, Flaming Sphere, and Fireball — a selection rarely associated with classic healers. Additionally, the Channel Divinity: Radiance of the Dawn allows you to deal massive AoE damage, especially against undead or enemies in darkness.
Recommended Race
High Elves or Aasimar work great with this build. High Elf gives a bonus to Intelligence and an additional cantrip at the start, which opens up more tactical options in the early levels.

Starting Attributes
Proper stat allocation is crucial. Your main stat is Wisdom, as it determines spell accuracy and power.
Attribute | Value |
Strength | 10 |
Dexterity | 14 |
Intelligence | 10 |
Wisdom | 17 (+1) |
Charisma | 12 |
Wisdom should be your highest stat as it directly affects all your spellcasting. Constitution and Dexterity help with survivability and avoiding damage. Charisma is useful for dialogue interactions but should stay at a moderate level.

Best Light Domain Cleric Spells
Early Game (Levels 1–3):
- Guiding Bolt – Powerful single-target spell that gives advantage to the next ally’s attack.
- Bless – One of the best team buffs available.
- Shield of Faith – Great for saving allies under pressure.
- Burning Hands or Faerie Fire – Both offer strong crowd control and AoE damage.

Mid Game (Levels 3–5):
- Flaming Sphere – Excellent for tactical zoning and persistent damage.
- Daylight – Dispels darkness and reveals invisible enemies.
- Hold Person – Efficient crowd control against humanoids.
Late Game (Level 6+):
- Fireball – The legendary AoE damage spell.
- Guardian of Faith – Creates a powerful defensive zone.
- Flame Strike – Sacred fire that bypasses some resistances.

Best Companions for a Light Domain Cleric
While the Light Domain Cleric is a versatile and self-sufficient class, the right choice of companions can significantly enhance your build and help unleash the full potential of your party. Since this cleric combines support with offense, they pair best with allies who can deal damage in melee or at range or who can control the battlefield.

Karlach — Frontline Warrior
Why She’s a Good Fit: Karlach can hold the front line, soak up damage, and draw enemy attention while the cleric casts AoE spells or heals allies.
Synergy: She works perfectly with Spirit Guardians and Flaming Sphere, as she can keep enemies inside the damage zone while they slowly burn down.
Astarion — Ranged Damage and Control Expert
Why He’s a Good Fit: Astarion is ideal for finishing off enemies already weakened by the cleric. His Sneak Attack pairs wonderfully with Guiding Bolt, which grants advantage on attacks.
Synergy: Faerie Fire provides advantage on attacks, which directly boosts Astarion’s critical hits.
Gale — Powerful Spellcaster
Why He’s a Good Fit: Gale can wipe out groups of enemies with powerful spells like Fireball. When the cleric lowers enemy defenses or reveals hidden foes, Gale can easily finish them off.
Synergy: The combination of two casters is perfect for battlefield control and eliminating groups of enemies before they reach your team.

Lae’zel — Tank and Melee Fighter
Why She’s a Good Fit: She quickly engages enemies, applies crowd control, and soaks damage while the cleric supports from the backline. Her toolkit includes maneuvers that reduce enemy mobility.
Synergy: Shield of Faith or Bless increase her survivability, and her ability to block enemy movement lets Flaming Sphere deal more damage.

Recommended Gear
A Cleric should wear armor that provides solid defense without sacrificing mobility. Use medium armor until you can access better options.
Item Type | Name / Bonus |
Armor | Chain Shirt or Half Plate |
Shield | Shield +1 or better |
Weapon | Mace, Warhammer, or Staff |
Accessories | Amulet of Devotion, Ring of Resistance |
Focus on items that boost Wisdom, improve Concentration, or grant resistance to certain damage types. Pick a shield with bonuses such as magic reflection or increased AC.
Combat Tactics
Light Domain Clerics don’t need to hide in the backlines. Thanks to their fire-based spells, they can initiate combat with Flaming Sphere or Guiding Bolt, then support the party with Bless or Healing Word. Use Faerie Fire early to light up enemies and boost critical hit chances for allies.
In melee, combine Spirit Guardians with smart positioning to punish enemies caught in your zone. Flaming Sphere can also be used to divide enemy lines or force movement, creating attack opportunities for your team.
Always keep a fast healing spell like Healing Word ready, as it can be cast as a bonus action even after an offensive spell.
The Light Cleric is far more than just a healer — they are divine warriors of fire, capable of holding the front line, healing teammates, and incinerating foes. Thanks to a strong balance between offense, defense, and support, this build is viable for both high-difficulty runs and newcomers who want to be helpful in any team situation.
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