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The clicker game called Banana is gaining increasing popularity on Steam, currently ranking 9th among games with the highest peak online of all time (917,272 players), surpassing Hogwart’s Legacy (879,308 players) and Baldur’s Gate 3 (875,343 players). The daily online player count for the game fluctuates around over 400,000 players.
The situation is somewhat phenomenal: Banana doesn't boast any stunning visuals or complex and engaging mechanics. All the player needs to do is click on a banana image, earning points and trying to obtain quirky bananas of varying value in their Steam inventory, which can be sold for real money on the platform’s marketplace. Bananas have become a kind of analog to "Bitcoin" or "NFT". The most expensive "Special Golden Banana" from the game was sold for $1,378.58.
This has led players to believe that this game is nothing more than a scam. However, the developers deny these claims and promise that the game will evolve into something more than just a clicker game.
So, the question arises, how did this game manage to achieve such online popularity and surpass many beloved AAA projects? Several key factors are at play here.
Thus, we can assume that the "popularity" phenomenon of the Banana game might be an artificial and temporary occurrence. Its online presence may decline just as quickly as it rose, especially if users are indeed engaging in manipulations that Valve may not like. Or if the game truly turns out to be nothing more than a scam.
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