
Every adventure in Baldur's Gate 3 is riddled with threats as well as opportunities, with one of the most convenient features that ease the process being teleportation points. Waypoints are specific map pins that let you teleport quickly to various locations, saving time on long travels as well as allowing the option to focus on main quests and explorations. In this article, we will write about every one of the teleportation points that you will need to ensure smooth progression in the game.
Act 1: Moonwood and Underdark
Name | Location | Coordinates |
Overgrown Ruins | Moonwood | X: 276, Y: 298 |
Roadside Cliffs | Moonwood | X: 223, Y: 326 |
Outskirts of the Emerald Grove | Moonwood | X: 246, Y: 421 |
Destroyed Village | Moonwood | X: 34, Y: 393 |
Resurrected Road | Moonwood | X: 83, Y: 595 |
Teahouse by the River | Moonwood | X: -9, Y: 249 |
Vokin's Rest | Moonwood | X: -78, Y: 572 |
Goblin Camp | Moonwood | X: -73, Y: 445 |
Zhentarim Hideout | Moonwood | X: 258, Y: -292 |
Whispering Depths | Underdark | X: -585, Y: -383 |
Selunite Outpost | Underdark | X: 178, Y: -235 |
Myconid Colony | Underdark | X: 99, Y: -102 |
Underdark Beach | Underdark | X: 23, Y: -210 |
Sassur's Tree | Underdark | X: -49, Y: -141 |
Ancient Forge | Underdark | X: -611, Y: 292 |
Grimforge | Underdark | X: -646, Y: 383 |
Y'llek's Stable | Underdark | X: 1371, Y: -795 |
Act 2: Shadowlands and Moonrise Towers
Name | Location | Coordinates |
Shadow Field | Shadowlands | X: 46, Y: 17 |
Last Light Inn | Shadowlands | X: -19, Y: 133 |
City of Reithwin | Shadowlands | X: -82, Y: -46 |
Great Mausoleum | Shadowlands | X: -174, Y: 78 |
Moonrise Towers | Shadowlands | X: -156, Y: -97 |
Road to Baldur's Gate | Shadowlands | X: -265, Y: -34 |
Shar's Gauntlet | Shadowlands | X: -757, Y: -792 |
Shadow Boundary | Shadowlands | X: -720, Y: -844 |

Act 3: Baldur's Gate
Name | Location | Coordinates |
Riverton | Baldur's Gate | X: -7, Y: -117 |
Southern Crossroads Dragon's Crossing | Baldur's Gate | X: 15, Y: 74 |
Dragon's Crag | Baldur's Gate | X: -9, Y: 213 |
Basilisk's Gate | Baldur's Gate | X: 134, Y: -39 |
Hepside Strand | Baldur's Gate | X: 22, Y: -135 |
Lower City Wall | Baldur's Gate | X: -50, Y: -55 |
Baldur's Gate | Baldur's Gate | X: -198, Y: -26 |
Gray Harbor Docks | Baldur's Gate | X: -219, Y: -155 |
City Sewers | Baldur's Gate | X: -101, Y: 773 |
Suburban Ruins | Baldur's Gate | X: -140, Y: 940 |
Bhaals' Temple | Baldur's Gate | X: -57, Y: 1006 |
Hunter's Dungeon | Baldur's Gate | X: -1928, Y: 827 |
Modified Zone of the Morphic Pool | Baldur's Gate | X: -77, Y: 1155 |
Teleportation points in Baldur's Gate 3 are a key part of your gameplay, helping to minimize travel time and your ability to concentrate on other subjects of the game. Not only are waypoints convenient, they are a must to enable effective exploring and the completion of quests. By understanding where each of these points are, you can optimize your efficiency as well as reap all the rewards that traveling quickly offers.
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