All Ancient Callouts in CS2: Full Guide
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  • 15:36, 19.02.2025

All Ancient Callouts in CS2: Full Guide

Ancient is one of the most tactical maps in CS2, requiring strong communication and map awareness. Knowing Ancient callouts in CS2 is crucial for effective teamwork, quick rotations, and successful strategies. Callouts help players relay information clearly, improving coordination and decision-making.

In this guide, we will cover all Ancient map callouts, explaining their positions, tactical advantages, and how they impact gameplay. Whether you're new to the Ancient CS2 map or looking to refine your knowledge, this guide will help you gain a competitive edge.

What Are Callouts in CS2?

Callouts are names for specific locations on a map that help teammates communicate efficiently. Instead of saying “an enemy is near that rock,” players use short, well-known terms like "Donut" or "Jaguar" on Ancient. Knowing CS2 Ancient callouts allows teams to react faster and execute strategies effectively.

 
 

Main Callouts on Ancient CS2 Map

Ancient is built around tight choke points and open sites, making clear communication essential. Here are the key CS2 callouts for each area.

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A Bombsite Callouts

A-Site is surrounded by multiple access points, making it a contested area.

Callout
Description
Temple
A covered area useful for retakes.
Donut
A mid-connector leading to A-Site.
A-Main
The main entrance for attacking A.
A-Long
A path leading towards A from T-side.
Cubby
A small hiding spot near A-Site.
 
 

B Bombsite Callouts

B-Site offers strong CT positions but can be overrun with proper utility use.

Callout
Description
Jaguar
A key entryway leading to B.
B-Main
The primary entry point for T-side.
Back Site
The rear of B-Site where defenders hold.
Pillar
A central pillar providing cover.
CT Spawn
The CT starting area, close to B.

Other Important Callouts

Aside from A and B, controlling mid and key pathways is crucial.

  • Mid: The central part of the map, controlling rotations.
  • Tunnels: Connecting different sections of the map.
  • Cave: A tight area near B used for lurks.
  • T-Spawn: The Terrorist starting point.
  • CT-Spawn: The Counter-Terrorist starting position.Strategies for Playing Ancient
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Best Weapons for Ancient CS2 Map

Certain weapons work better in different areas of the map.

Position
Recommended Weapon
Mid Control
AK-47 / M4A4 / AWP
Site Defense
M4A4 / M4A1-S / AUG
Close Corners
MP9 / P90 / Shotgun
Entry Fragging
AK-47 / Galil / SG 553
Holding Long Angles
AWP / Scout
 
 

Common Mistakes to Avoid on Ancient

Many players struggle on Ancient due to simple mistakes.

  1. Ignoring Mid Control: Losing mid makes site defenses harder.
  2. Not Using Utility: Smokes and flashes are essential for site executes.
  3. Rushing Without a Plan: Running into sites without coordination leads to losses.
  4. Overextending on Defense: Pushing too far without backup often gets punished.
  5. Slow Rotations: Quick decisions can make or break a round.

History of Ancient in CS2

Ancient was introduced in CS:GO as a replacement for Train and was later adapted for CS2. Over time, strategies and Ancient map callouts have evolved, helping teams refine their gameplay.

Pro matches on Ancient often focus on mid control, with teams using structured setups to control rotations and secure bombsite entries.

Mastering Ancient callouts CS2 is key to improving team communication and strategy. Whether you're playing as a T-side entry fragger or a CT anchor, knowing Ancient map callouts allows for faster decision-making and better coordination.

If you're serious about improving on Ancient CS2, practice callouts, communicate effectively, and adapt your playstyle based on each match. The more you play, the more natural these callouts will become!

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