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Ancient is one of the most tactical maps in CS2, requiring strong communication and map awareness. Knowing Ancient callouts in CS2 is crucial for effective teamwork, quick rotations, and successful strategies. Callouts help players relay information clearly, improving coordination and decision-making.
In this guide, we will cover all Ancient map callouts, explaining their positions, tactical advantages, and how they impact gameplay. Whether you're new to the Ancient CS2 map or looking to refine your knowledge, this guide will help you gain a competitive edge.
Callouts are names for specific locations on a map that help teammates communicate efficiently. Instead of saying “an enemy is near that rock,” players use short, well-known terms like "Donut" or "Jaguar" on Ancient. Knowing CS2 Ancient callouts allows teams to react faster and execute strategies effectively.
Ancient is built around tight choke points and open sites, making clear communication essential. Here are the key CS2 callouts for each area.
A-Site is surrounded by multiple access points, making it a contested area.
Callout | Description |
Temple | A covered area useful for retakes. |
Donut | A mid-connector leading to A-Site. |
A-Main | The main entrance for attacking A. |
A-Long | A path leading towards A from T-side. |
Cubby | A small hiding spot near A-Site. |
B-Site offers strong CT positions but can be overrun with proper utility use.
Callout | Description |
Jaguar | A key entryway leading to B. |
B-Main | The primary entry point for T-side. |
Back Site | The rear of B-Site where defenders hold. |
Pillar | A central pillar providing cover. |
CT Spawn | The CT starting area, close to B. |
Aside from A and B, controlling mid and key pathways is crucial.
Certain weapons work better in different areas of the map.
Position | Recommended Weapon |
Mid Control | AK-47 / M4A4 / AWP |
Site Defense | M4A4 / M4A1-S / AUG |
Close Corners | MP9 / P90 / Shotgun |
Entry Fragging | AK-47 / Galil / SG 553 |
Holding Long Angles | AWP / Scout |
Many players struggle on Ancient due to simple mistakes.
Ancient was introduced in CS:GO as a replacement for Train and was later adapted for CS2. Over time, strategies and Ancient map callouts have evolved, helping teams refine their gameplay.
Pro matches on Ancient often focus on mid control, with teams using structured setups to control rotations and secure bombsite entries.
Mastering Ancient callouts CS2 is key to improving team communication and strategy. Whether you're playing as a T-side entry fragger or a CT anchor, knowing Ancient map callouts allows for faster decision-making and better coordination.
If you're serious about improving on Ancient CS2, practice callouts, communicate effectively, and adapt your playstyle based on each match. The more you play, the more natural these callouts will become!
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