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11:02, 20.10.2023
Nicholas "Nickwu" Smith, a former professional League of Legends player and now a developer at Riot Games responsible for the game design of Fade and Iso, talked about the new agent that has shaken the entire Valorant community.
excited to have people see my man Iso after a year and a half~ of working on him! https://t.co/cmbrazxg6s
— Nicholas Wu Smith (@Nickwusmith) October 20, 2023
According to the developer, he worked on Iso for one and a half years and is now infinitely happy that players can test his creation. He states that the goal of the new character is to actively engage in skirmishes without any healing.
The aim was to create a duelist with exciting gameplay based on shootouts and thrill. There were several mechanics they wanted to avoid, including healing and mobility.
The developers' idea was to compensate for the lack of healing and mobility; the new agent should have strong defense and become a kind of "Juggernaut."
Since we ruled out mobility and healing, I wanted Iso to feel like a unique agent and be someone akin to a Juggernaut. That's why we created a shield and also gave him the ability to deal with an entire team and continue the round without the need to use abilities related to mobility or healing.
How can Iso's gameplay style be described? Precise and confident. He is designed to be the embodiment of accuracy and will be rewarded with solid self-assurance thanks to his shield and skilled shooting.
It's worth noting that Iso's release is scheduled for the first few days of November, along with the third act of the seventh episode. The game's community has received the new agent quite skeptically, and professional players are confident that the character will be unpopular, mainly because of his ultimate.
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