Chamber is an agent who won the hearts of Valorant fans during his release thanks to his style and unique abilities. He introduced two new weapons to the game, which, although somewhat similar to existing ones, are superior versions. The bo3 editorial team has prepared a detailed guide on Valorant's new character – Chamber. We will look at his abilities and provide tips not only on effective use but also on playing defence and offence. You'll also find other useful information to help you master playing as Chamber.
Agent for snipers
Agent Chamber is perfect for players who enjoy using sniper rifles or wish to improve in this area, as his ultimate ability is a true sniper rifle. If you aim to develop as a sniper or are already skilled with this spectacular weapon, which many players favour, Chamber is an excellent choice. If, after reading this material, you don't feel like playing as him, we have another article about Jett, who also makes the Operator look very attractive.
READ MORE: Valorant guide for Jett: tips and tricks
Your path to mastery with Chamber
Chamber is one of those agents suited for both aggressive and calm play styles, with abilities that are effective in both scenarios. The primary goal of a defender like Chamber is position control using his abilities or sniper rifle.
Useful tips for defence
- Position yourself on the map to take advantage of the sniper.
- Control key positions with the sniper rifle.
- Save your ultimate ability for critical moments, such as when funds are low for weapon purchases.
- Aggressively peek from your position for kills or information gathering, then retreat using Rendezvous (E).
During the attack, it's important to take control of a position using Trademark (C) and try to find an entry-frag on the map, using weapons depending on the situation. If it's an eco round, using Headhunter (Q) is beneficial, while during buy rounds, you can purchase an Operator.
Useful tips for attack
- Communicate your plans and positions to your teammates to ensure team cohesion.
- Remember that Chamber introduced two new weapons. Consider them as tools for choice depending on the situation.
- Find advantageous positions for shooting and try to provide support to your team.
- Use Tour De Force (X) during the attack to control key points on the map.
- Take control of a position using Trademark (C).
By following these tips, you can maximize the potential of agent Chamber in both attack and defence in Valorant.
Two sniper rifles
Recently, during a semi-professional tournament, a player demonstrated an interesting tactic using Operator and Tour De Force (X). Thanks to the quick animation of drawing the ultimate ability, two rapid shots can be made, proving decisive against opponents.
The first shot is made with the Operator, and the second with Tour De Force (X). This tactic can lead to two quick kills. It should be noted that this approach requires some expense, as it involves using the ultimate ability and purchasing an Operator. However, if you have the opportunity to use this tactic even once per match, you can quite surprise your enemies.
Overview of abilities and tips
Trademark (C) is one of the trap types in Valorant. When set, this mechanism reacts to enemies within a specific radius, marking them and leaving an area that slows all players.
Useful tips
- The character announces when the ability is triggered or destroyed.
- Enemies can limit the trap's field of vision using smoke.
- If you move beyond the radius marked on the mini-map after setting Trademark, the ability stops working.
- It can be picked up at any time for reuse. If picked up during a round, there's a cooldown before it can be used again.
Headhunter (Q) is a unique weapon type exclusive to Chamber. It combines aspects of the Sheriff and Guardian. Each magazine costs 150 credits, with a maximum of 8 magazines.
Useful tips
- Effective during economic rounds (recommended to buy 2-4 magazines).
- Has an additional aiming mode when right-clicking, which facilitates targeting.
- Kills with a headshot on the first bullet.
- Unused bullets carry over to the next round.
Rendezvous (E) is a teleportation anchor that can be placed on any surface, including hard-to-reach areas inaccessible by normal means. Reactivating teleports the agent to the anchor if Chamber is within its radius.
Useful tips
- Enemies can destroy the anchor.
- The anchor can be picked up at any time for reuse.
- After teleporting, there's a cooldown before it can be used again.
- Occupy hard-to-reach places to surprise the enemy.
- Teleportation emits a distinctive sound that enemies can hear.
Tour De Force (X) is a powerful special sniper rifle that kills with a single body shot. After a kill, it slows down enemies near the neutralized target. Limited to only five bullets.
Useful tips
- Combine with Rendezvous (E) for strategic positioning.
- Use in economic rounds to potentially turn the tide of the game.
- Its draw animation is significantly faster than the Operator's, remember this advantage.
Best maps for Chamber
As most Chamber players favour the sniper role, the best maps for him are those where sniper rifles can be effectively utilized. Here's a list of three maps where Chamber performs best.
Top three maps for Chamber
- Sunset
- Lotus
- Breeze
Agents for duo play
There are several agents who can enhance Chamber's effectiveness on the map with their abilities. Below is a list of three agents to consider for duo play with Chamber.
Three agents for duo play with Chamber
- Breach
- Sova
- Astra
Summarizing our detailed guide on the Chamber agent in Valorant, it's clear that his unique abilities, such as Trademark (C) and Headhunter (Q), make him an effective player for both defence and offence. Don't forget to experiment with the two sniper rifles to surprise your opponents. We hope this guide helps you quickly master Chamber and achieve success in your Valorant gameplay.
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